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Digital Media Design 2

Sunday, December 13, 2009. Police Rush : Gotta Catch Em' All. Police Rush : Gotta Catch Them All. The title above is about the game that I’ve developing right now for the final project of this semester for Digital Media Design 2. It is a platform side scrolling game, with references of the classic platform games that was released years ago, games that we all used to play when we were a little children like Super Mario Bros. Tuesday, November 17, 2009. History of Platform games. The following year, Donkey...

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Digital Media Design 2 | kingdvn.blogspot.com Reviews
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Sunday, December 13, 2009. Police Rush : Gotta Catch Em' All. Police Rush : Gotta Catch Them All. The title above is about the game that I’ve developing right now for the final project of this semester for Digital Media Design 2. It is a platform side scrolling game, with references of the classic platform games that was released years ago, games that we all used to play when we were a little children like Super Mario Bros. Tuesday, November 17, 2009. History of Platform games. The following year, Donkey...
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Digital Media Design 2 | kingdvn.blogspot.com Reviews

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Sunday, December 13, 2009. Police Rush : Gotta Catch Em' All. Police Rush : Gotta Catch Them All. The title above is about the game that I’ve developing right now for the final project of this semester for Digital Media Design 2. It is a platform side scrolling game, with references of the classic platform games that was released years ago, games that we all used to play when we were a little children like Super Mario Bros. Tuesday, November 17, 2009. History of Platform games. The following year, Donkey...

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1

Digital Media Design 2: History of Platform games

http://www.kingdvn.blogspot.com/2009/11/history-of-platform-games.html

Tuesday, November 17, 2009. History of Platform games. The following year, Donkey Kong had a sequel, Donkey Kong Jr. The third game in the series was not a platformer, but it was succeeded by Mario Bros, a platform game that offered two-player simultaneous cooperative play. This title laid the groundwork for other popular two-player cooperative platformers, like Fairyland Story and Bubble Bobble, which, in turn, influenced many of the single-screen platformers that would follow. Digital Media Design 2.

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Digital Media Design 2: Information on Platform games

http://www.kingdvn.blogspot.com/2009/11/information-on-platform-games.html

Tuesday, November 17, 2009. Information on Platform games. Is a video game genre characterized by jumping to and from suspended platforms or over obstacles. It must be possible to control these jumps and to fall from platforms or miss jumps. The most common unifying element to these games is a jump button; other jump mechanics include swinging from extendable arms, as in Ristar. Or bouncing from springboards or trampolines, as in Alpha Waves. Fall outside of the genre. The adventure elements of Flashback.

3

Digital Media Design 2: Police Rush

http://www.kingdvn.blogspot.com/2009/11/police-rush.html

Sunday, November 8, 2009. Vectorized 2D based graphics (subject to change). Platform, side scrolling. To spread the ideas of the police are exist to keep peace around the city. To generate the interactivity of young children towards game. To introduce games as part of media to children. Children age between 5- 11 years old. 1 To encourage children to take part in gaming at their early age. 2 To create an environment for children where games plays important role in entertaining media.

4

Digital Media Design 2: November 2009

http://www.kingdvn.blogspot.com/2009_11_01_archive.html

Tuesday, November 17, 2009. History of Platform games. The following year, Donkey Kong had a sequel, Donkey Kong Jr. The third game in the series was not a platformer, but it was succeeded by Mario Bros, a platform game that offered two-player simultaneous cooperative play. This title laid the groundwork for other popular two-player cooperative platformers, like Fairyland Story and Bubble Bobble, which, in turn, influenced many of the single-screen platformers that would follow. Is a video game genre cha...

5

Digital Media Design 2: Police Rush : Gotta Catch Em' All

http://www.kingdvn.blogspot.com/2009/12/police-rush-gotta-catch-em-all.html

Sunday, December 13, 2009. Police Rush : Gotta Catch Em' All. Police Rush : Gotta Catch Them All. The title above is about the game that I’ve developing right now for the final project of this semester for Digital Media Design 2. It is a platform side scrolling game, with references of the classic platform games that was released years ago, games that we all used to play when we were a little children like Super Mario Bros. Subscribe to: Post Comments (Atom). Digital Media Design 2.

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DGMeow 4 DGMedia: -Samurai-

http://digitalmeow.blogspot.com/2009/12/samurai.html

This blog was created for Digital Media Design 2 project! Farah Liana Abu Bakar,. Friday, December 11, 2009. Posted in 9:47 AM by Cik Meow. Samurai is the term for the military nobility of pre-industrial Japan. The samurai teachings can still be found today in modern day society with the martial art, Kendo (way of the sword). This is the anatomy of a katana. Subscribe to: Post Comments (Atom). Farah Liana Abu Bakar 1061105377. View my complete profile. The process of digitalization.

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About | The Unholy Island

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LiyanaNaznim's Tile Based Game. This is an example of a WordPress page, you could edit this to put information about yourself or your site so readers know where you are coming from. You can create as many pages like this one or sub-pages as you like and manage all of your content inside of WordPress. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out.

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The Game Architecture | The Unholy Island

https://wlndm.wordpress.com/2009/11/15/the-game-architecture

LiyanaNaznim's Tile Based Game. November 15, 2009. For the game architecture, firstly I have to design the basic map for the platform game. In designing the map, I will decide which part is walkable by the hero, which part is the ladder, which part is the door and so on. Sketches of Maps (There would be 3 rooms in the game and below is the design ideas for Room 1 and Room 2.):-. Map : (10 x 19 tiles) Stage: 570 px x 350 px. Leave a Reply Cancel reply. Enter your comment here. Address never made public).

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December | 2009 | The Unholy Island

https://wlndm.wordpress.com/2009/12

LiyanaNaznim's Tile Based Game. Archive for December, 2009. December 14, 2009. December 2, 2009. For stage 3, we have to sketch and visualize the prototype’s assets, interface, objects, items, and also the characters. Graphics creation in digital and screen design are also included in this stage. Graphic Creation in Digital. Interface Sketches in Adobe Flash CS3. Note: Trying to replace the characters with their own real designs. Note: Trying to replace the characters with their own real designs.

digitalmeow.blogspot.com digitalmeow.blogspot.com

DGMeow 4 DGMedia: Visualization

http://digitalmeow.blogspot.com/2009/12/visualization.html

This blog was created for Digital Media Design 2 project! Farah Liana Abu Bakar,. Sunday, December 13, 2009. Posted in 10:32 AM by Cik Meow. I have done some sketches to develop my idea in designing the character and interface. Sketch 01 for hero character. Sketches 02 is also to develop hero character. Sketch 03 is to develop enemy character. Finalization on hero character. Location : mountain area. Mountain area like Mt. Fuji. Options on menu design. Subscribe to: Post Comments (Atom).

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Stage 3 ! W00t! (Visualization, etc) | The Unholy Island

https://wlndm.wordpress.com/2009/12/02/stage-3-w00t

LiyanaNaznim's Tile Based Game. Graphics creation in digital. December 2, 2009. For stage 3, we have to sketch and visualize the prototype’s assets, interface, objects, items, and also the characters. Graphics creation in digital and screen design are also included in this stage. Graphic Creation in Digital. Interface Sketches in Adobe Flash CS3. Note: Trying to replace the characters with their own real designs. Note: Trying to replace the characters with their own real designs. Okay, be right back.

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November | 2009 | The Unholy Island

https://wlndm.wordpress.com/2009/11

LiyanaNaznim's Tile Based Game. Archive for November, 2009. November 15, 2009. 8211; From the survey, I believe if the game has all of the features (Nice graphics, beautiful background, and suitable sound effects) kids will love to play it. A game is more fun if it has items to be collected to gain points. November 15, 2009. Sketches of Maps (There would be 3 rooms in the game and below is the design ideas for Room 1 and Room 2.):-. Map : (10 x 19 tiles) Stage: 570 px x 350 px. November 15, 2009. From th...

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The Unholy Island | LiyanaNaznim's Tile Based Game | Page 2

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LiyanaNaznim's Tile Based Game. Content Research and Rough Sketches. November 15, 2009. Once upon a time, there was an island, which used to be peaceful before a group of monsters came in and conquered the island. The monsters have also imprisoned all the white doves in the island which were the symbol of peace among the citizen. People who live in the island can no more live in peace but they are scared to get rid of the monsters. Rough idea of the hero). Age: 10 years old. All of them do not have legs.

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Digital Media Design 2

Sunday, December 13, 2009. Police Rush : Gotta Catch Em' All. Police Rush : Gotta Catch Them All. The title above is about the game that I’ve developing right now for the final project of this semester for Digital Media Design 2. It is a platform side scrolling game, with references of the classic platform games that was released years ago, games that we all used to play when we were a little children like Super Mario Bros. Tuesday, November 17, 2009. History of Platform games. The following year, Donkey...

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