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André Kishimoto | Software Engineer and Professor

André Kishimoto's Portfolio

http://kishimoto.com.br/

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PAGE TITLE
André Kishimoto | Software Engineer and Professor | kishimoto.com.br Reviews
<META>
DESCRIPTION
André Kishimoto's Portfolio
<META>
KEYWORDS
1 kishimoto studios
2 publications
3 past works
4 electronic arts
5 glu mobile
6 microways
7 links
8 blog
9 sketches
10 linkedin
CONTENT
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kishimoto studios,publications,past works,electronic arts,glu mobile,microways,links,blog,sketches,linkedin,facebook,twitter,github,slideshare,itchio,game jolt,google play,andré kishimoto,hello,social networks,online stores,tweets by @andrekishimoto
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André Kishimoto | Software Engineer and Professor | kishimoto.com.br Reviews

https://kishimoto.com.br

André Kishimoto's Portfolio

INTERNAL PAGES

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1

André Kishimoto | Software Engineer and Professor

http://kishimoto.com.br/works.php

Software Engineer and Professor. Check out selected companies and projects I have worked for/on in the past:. 2012-2016, André Kishimoto.

2

André Kishimoto | Software Engineer and Professor

http://kishimoto.com.br/publications.php

Software Engineer and Professor. Please note that most of (if not all) my publications and talks are in pt-BR. Programação Windows: C e Win32 API com ênfase em Multimídia. André Kishimoto, ISBN 85-906129-1-0 (2006). In 2003 I started working on a C Win32 API pt-BR programming book, since there were only a couple of Brazilian Portuguese books about the subject and most people from college only knew how to develop C programs in console mode. Then in 2012 I released the book in PDF format for free via github.

3

André Kishimoto | Software Engineer and Professor

http://kishimoto.com.br/works_microways.php

Software Engineer and Professor. Besides game development, I was responsible for updating the development framework to support newer phone features and creation/maintenance of the company's development guideline. Also played various non-technical roles in the company whenever needed. Puzzle/Advergame, Brazil (2009). 1 programmer 1 artist/game designer. Puzzle, Norway (2009). 1 programmer 1 artist/game designer. Flash, ActionScript 3.0. 2 programmers 1 artist/game designer. Arcade, Norway (2008).

4

André Kishimoto | Software Engineer and Professor

http://kishimoto.com.br/works_kishimotostudios.php

Software Engineer and Professor. Kishimoto Studios provides multi-platform software development services (with focus on digital games) using various technologies such as Unity3D, HTML5/JS, C/C , C#, and Java. Services include partial development (i.e. feature-based), full development (i.e. from spec to release), platform conversion/porting and bug fixing. Click here for more information (opens new tab). 2012-2016, André Kishimoto.

5

André Kishimoto | Software Engineer and Professor

http://kishimoto.com.br/works_glumobile.php

Software Engineer and Professor. As game developer of the Brazilian studio, tasks also included development and analysis of worldwide game concepts for future development. As porting engineer, tasks included adaptation and bug fixing of source code and resources using proprietary and commercial tools. Casual, Worldwide (2010). Gameplay, AI and UI programmer from concept to alpha stage. Art and level design integration/workflow. 2 programmers 2 artists 1 game designer 1 QA. Casual, Worldwide (2010). All i...

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Brasilien - DiMer Beschichtungen GmbH

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KISCO DO BRASIL COMERCIO DE PRODUTOS QUIMICOS LTDA. Rua Ambrosio Molina, 1090 - Eugenio de Mello. Sao Jose dos Campos - SP - Brasil Cep 12247-902. TEL: 55 (11) 3051-4593. FAX: 55 (11) 3051-4184. KISCO DO BRASIL COMERCIO DE PRODUTOS QUIMICOS LTDA. Rua Desembargador Eliseu Guilherme, 200 - 7o Andar. Cj 701 e 703 - CEP: 04004-030 - Sao Paulo - SP - Brasil. TEL: 55 (11) 3051-4593. FAX: 55 (11) 3051-4184. Http:/ www.kishimoto.com.br. 2015 DiMer Beschichtungen GmbH.

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GameDevTips.com

http://www.gamedevtips.com/tip/1/a-functional-prototype-is-worth-a-thousand-gdd-words-this-means-that-i

A functional prototype is worth a thousand GDD words. This means that it might be better to invest your time and work on creating a prototype that implements your game idea (or feature) instead of putting a lot of work upfront by writing down a GDD. You can validate your game idea/feature when you have something that people can play, test and give feedback. It is much more difficult to validate an interactive experience by just reading a document, since people can interpret it in different ways.

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Welcome to Kisco (M) Sdn. Bhd.

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KISCO LTD. (TOKYO HEAD OFFICE). Head Office: 11-2, Nihonbashi Honcho 4-chome, Chuo-ku, Tokyo, 103-8410. KISCO LTD. (OSAKA HEAD OFFICE). Head Office: 3-7, Fushimimachi 3-chome, Chuo-ku, Osaka, 541-8513. KISCO (M) SDN., BHD. Head Office and Factory: 6th. Fl., Wisma Genting Jalan Sultan Ismail 50250, Kuala Lumpur, Malaysia. KISCO TRADING (SHANGHAI) CO., LTD. 15th Floor HSBC TOWER, 1000 Lujiazui Ring Road, Pudong New Area, Shanghai. URL: www.kiscosh.com. KISCO CONFORMAL COATING (SHANGHAI) CO. LTD. 1 HarbourF...

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GameDevTips.com

http://www.gamedevtips.com/tag/prototype

A functional prototype is worth a thousand GDD words. This means that it might be better to invest your time and work on creating a prototype that implements your game idea (or feature) instead of putting a lot of work upfront by writing down a GDD. You can validate your game idea/feature when you have something that people can play, test and give feedback. It is much more difficult to validate an interactive experience by just reading a document, since people can interpret it in different ways.

gamedevtips.com gamedevtips.com

GameDevTips.com

http://www.gamedevtips.com/tag/gdd

A functional prototype is worth a thousand GDD words. This means that it might be better to invest your time and work on creating a prototype that implements your game idea (or feature) instead of putting a lot of work upfront by writing down a GDD. You can validate your game idea/feature when you have something that people can play, test and give feedback. It is much more difficult to validate an interactive experience by just reading a document, since people can interpret it in different ways.

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【スポーツ写真 フォトエージェンシー フォート・キシモト】 オープニングムービー

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André Kishimoto | Software Engineer and Professor

Software Engineer and Professor. I am a software engineer focused on game development, working in the Brazilian game industry since 2005 and for the global market since 2007, though I started as a hobbyist developer 1.7 decade ago, playing with mode 13h and writing Win32 desktop apps in C/Win32 API. If you want to contact me, please feel free to send an e-mail to: andre@kishimoto.com.br. 2012-2016, André Kishimoto.

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AM9時30分 PM1時 PM3時 PM8時. 歯科医院で行う オフィスホワイトニング とご自宅で手軽に行える ホームホワイトニング をご紹介します。

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André Kishimoto | Software Engineer and Professor

Software Engineer and Professor. I am a software engineer focused on game development, working in the Brazilian game industry since 2005 and for the global market since 2007, though I started as a hobbyist developer 1.7 decade ago, playing with mode 13h and writing Win32 desktop apps in C/Win32 API. If you want to contact me, please feel free to send an e-mail to: andre@kishimoto.com.br. 2012-2016, André Kishimoto.

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kishimoto's blog - Kishimoto - Skyrock.com

Un bon site sur Naruto et ses amis avec pl1 de gifs animé, de walpaper et bien sur d'image simple: http:/ kishimoto.skyblog.com c le nom du mangaka qui a créer ce manga absolument tp styler. 12/02/2006 at 9:02 AM. 12/03/2006 at 8:12 AM. Subscribe to my blog! Masashi Kishimoto est né le 8 nomvembre 1974 dans le département d'Okayama. Ce titre fut d'ailleurs décerné à de nombreux auteurs à succès (Nobuhiro Watsuki, Eichiro Oda, Yoshihiro Togashi). Naruto comporte aujourd'hui 21 volumes reliés. Don't forget...

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★ Mr. Kishimoto ★ | as the Kishimoto's lifestyle ♪

As the Kishimoto's lifestyle. About Me (@ )@). March 4, 2013. Before I go to bed, I just wanted to write this. I cant write this to the person, so I am posting it here because I must get this off my chest. I still remember the first time we spoke to eachother, it was over Facebook. You had just added me and I was so happy because you were ( and still are) so cute. Then we stopped talking for a bit after the conversation ended. Continue reading →. Anime Quotes (アニメの引用符) [1]. March 4, 2013.