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André Kishimoto | Software Engineer and ProfessorAndré Kishimoto's Portfolio
http://kishimoto.com.br/
André Kishimoto's Portfolio
http://kishimoto.com.br/
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André Kishimoto | Software Engineer and Professor | kishimoto.com.br Reviews
https://kishimoto.com.br
André Kishimoto's Portfolio
André Kishimoto | Software Engineer and Professor
http://kishimoto.com.br/works.php
Software Engineer and Professor. Check out selected companies and projects I have worked for/on in the past:. 2012-2016, André Kishimoto.
André Kishimoto | Software Engineer and Professor
http://kishimoto.com.br/publications.php
Software Engineer and Professor. Please note that most of (if not all) my publications and talks are in pt-BR. Programação Windows: C e Win32 API com ênfase em Multimídia. André Kishimoto, ISBN 85-906129-1-0 (2006). In 2003 I started working on a C Win32 API pt-BR programming book, since there were only a couple of Brazilian Portuguese books about the subject and most people from college only knew how to develop C programs in console mode. Then in 2012 I released the book in PDF format for free via github.
André Kishimoto | Software Engineer and Professor
http://kishimoto.com.br/works_microways.php
Software Engineer and Professor. Besides game development, I was responsible for updating the development framework to support newer phone features and creation/maintenance of the company's development guideline. Also played various non-technical roles in the company whenever needed. Puzzle/Advergame, Brazil (2009). 1 programmer 1 artist/game designer. Puzzle, Norway (2009). 1 programmer 1 artist/game designer. Flash, ActionScript 3.0. 2 programmers 1 artist/game designer. Arcade, Norway (2008).
André Kishimoto | Software Engineer and Professor
http://kishimoto.com.br/works_kishimotostudios.php
Software Engineer and Professor. Kishimoto Studios provides multi-platform software development services (with focus on digital games) using various technologies such as Unity3D, HTML5/JS, C/C , C#, and Java. Services include partial development (i.e. feature-based), full development (i.e. from spec to release), platform conversion/porting and bug fixing. Click here for more information (opens new tab). 2012-2016, André Kishimoto.
André Kishimoto | Software Engineer and Professor
http://kishimoto.com.br/works_glumobile.php
Software Engineer and Professor. As game developer of the Brazilian studio, tasks also included development and analysis of worldwide game concepts for future development. As porting engineer, tasks included adaptation and bug fixing of source code and resources using proprietary and commercial tools. Casual, Worldwide (2010). Gameplay, AI and UI programmer from concept to alpha stage. Art and level design integration/workflow. 2 programmers 2 artists 1 game designer 1 QA. Casual, Worldwide (2010). All i...
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Brasilien - DiMer Beschichtungen GmbH
http://www.dimer-beschichtungen.de/start/index.php?id=28
KISCO DO BRASIL COMERCIO DE PRODUTOS QUIMICOS LTDA. Rua Ambrosio Molina, 1090 - Eugenio de Mello. Sao Jose dos Campos - SP - Brasil Cep 12247-902. TEL: 55 (11) 3051-4593. FAX: 55 (11) 3051-4184. KISCO DO BRASIL COMERCIO DE PRODUTOS QUIMICOS LTDA. Rua Desembargador Eliseu Guilherme, 200 - 7o Andar. Cj 701 e 703 - CEP: 04004-030 - Sao Paulo - SP - Brasil. TEL: 55 (11) 3051-4593. FAX: 55 (11) 3051-4184. Http:/ www.kishimoto.com.br. 2015 DiMer Beschichtungen GmbH.
GameDevTips.com
http://www.gamedevtips.com/tip/1/a-functional-prototype-is-worth-a-thousand-gdd-words-this-means-that-i
A functional prototype is worth a thousand GDD words. This means that it might be better to invest your time and work on creating a prototype that implements your game idea (or feature) instead of putting a lot of work upfront by writing down a GDD. You can validate your game idea/feature when you have something that people can play, test and give feedback. It is much more difficult to validate an interactive experience by just reading a document, since people can interpret it in different ways.
Welcome to Kisco (M) Sdn. Bhd.
http://kisco-net.com.my/worldwide.asp
KISCO LTD. (TOKYO HEAD OFFICE). Head Office: 11-2, Nihonbashi Honcho 4-chome, Chuo-ku, Tokyo, 103-8410. KISCO LTD. (OSAKA HEAD OFFICE). Head Office: 3-7, Fushimimachi 3-chome, Chuo-ku, Osaka, 541-8513. KISCO (M) SDN., BHD. Head Office and Factory: 6th. Fl., Wisma Genting Jalan Sultan Ismail 50250, Kuala Lumpur, Malaysia. KISCO TRADING (SHANGHAI) CO., LTD. 15th Floor HSBC TOWER, 1000 Lujiazui Ring Road, Pudong New Area, Shanghai. URL: www.kiscosh.com. KISCO CONFORMAL COATING (SHANGHAI) CO. LTD. 1 HarbourF...
GameDevTips.com
http://www.gamedevtips.com/tag/prototype
A functional prototype is worth a thousand GDD words. This means that it might be better to invest your time and work on creating a prototype that implements your game idea (or feature) instead of putting a lot of work upfront by writing down a GDD. You can validate your game idea/feature when you have something that people can play, test and give feedback. It is much more difficult to validate an interactive experience by just reading a document, since people can interpret it in different ways.
GameDevTips.com
http://www.gamedevtips.com/tag/gdd
A functional prototype is worth a thousand GDD words. This means that it might be better to invest your time and work on creating a prototype that implements your game idea (or feature) instead of putting a lot of work upfront by writing down a GDD. You can validate your game idea/feature when you have something that people can play, test and give feedback. It is much more difficult to validate an interactive experience by just reading a document, since people can interpret it in different ways.
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美濃陶芸彩工房
サイト内再構築のため、しばらくの間 商品販売 本館 のカートの使用ができません。 岸本晃の釉薬ナゼ ナニ 相談室 カラー5ページ を書いています。 毎月第2土曜日 地元 岐阜県土岐市 にて開催中 等サイトにて申込みを受けつけておりますので、スケジュールに合わせて日程 時刻等を組んで下さい。 商品販売 別館 ではカード VISA Master ダイナース がご利用可能です. 沢山の釉薬商品を見たい そんな皆様のご要望にお応えしたく、 商品販売 別館. 電話 0572 57 3780 メール. 秋にお勧めの釉薬は いぶし黒釉薬 と 麦の穂釉薬. 最新 陶遊 でもこの2つの釉薬がタイアップ通販が決定 素晴らしい質感を是非一度お試し下さい. 器でますます食が進んでしまいます そんな一品を是非 写真とともにお知らせください お待ちしてま す. 8月22日 陶芸雑誌 陶遊 138号が発売 釉薬の連載記事を書いています. 暑 い 時期の一番のお勧め釉薬は ルシャンブルー釉薬です. 8/1 8/2 焼き物面白講座 東京産業貿易会館. 2013年 釉薬研修会 受付 開始 ページフォームUPしました.
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André Kishimoto | Software Engineer and Professor
Software Engineer and Professor. I am a software engineer focused on game development, working in the Brazilian game industry since 2005 and for the global market since 2007, though I started as a hobbyist developer 1.7 decade ago, playing with mode 13h and writing Win32 desktop apps in C/Win32 API. If you want to contact me, please feel free to send an e-mail to: andre@kishimoto.com.br. 2012-2016, André Kishimoto.
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兵庫県 三田市の歯科医院 きしもと歯科
AM9時30分 PM1時 PM3時 PM8時. 歯科医院で行う オフィスホワイトニング とご自宅で手軽に行える ホームホワイトニング をご紹介します。
André Kishimoto | Software Engineer and Professor
Software Engineer and Professor. I am a software engineer focused on game development, working in the Brazilian game industry since 2005 and for the global market since 2007, though I started as a hobbyist developer 1.7 decade ago, playing with mode 13h and writing Win32 desktop apps in C/Win32 API. If you want to contact me, please feel free to send an e-mail to: andre@kishimoto.com.br. 2012-2016, André Kishimoto.
kishimoto's blog - Kishimoto - Skyrock.com
Un bon site sur Naruto et ses amis avec pl1 de gifs animé, de walpaper et bien sur d'image simple: http:/ kishimoto.skyblog.com c le nom du mangaka qui a créer ce manga absolument tp styler. 12/02/2006 at 9:02 AM. 12/03/2006 at 8:12 AM. Subscribe to my blog! Masashi Kishimoto est né le 8 nomvembre 1974 dans le département d'Okayama. Ce titre fut d'ailleurs décerné à de nombreux auteurs à succès (Nobuhiro Watsuki, Eichiro Oda, Yoshihiro Togashi). Naruto comporte aujourd'hui 21 volumes reliés. Don't forget...
★ Mr. Kishimoto ★ | as the Kishimoto's lifestyle ♪
As the Kishimoto's lifestyle. About Me (@ )@). March 4, 2013. Before I go to bed, I just wanted to write this. I cant write this to the person, so I am posting it here because I must get this off my chest. I still remember the first time we spoke to eachother, it was over Facebook. You had just added me and I was so happy because you were ( and still are) so cute. Then we stopped talking for a bit after the conversation ended. Continue reading →. Anime Quotes (アニメの引用符) [1]. March 4, 2013.
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