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GameDevTips.comGameDevTips.com: where anyone can share a 512-char gamedev tip and learn from others.
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GameDevTips.com: where anyone can share a 512-char gamedev tip and learn from others.
http://www.gamedevtips.com/
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GameDevTips.com: where anyone can share a 512-char gamedev tip and learn from others.
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GameDevTips.com Privacy Policy. Last update: 2015.08.14. Personal information and submitted content. When you post a new gamedev tip, your gamedev tip and your Twitter username will be publicly available (both are required), as well as anything else (optional fields) that you write in the "Add gamedev tip" page. After you edit a gamedev tip, the number of times you edited it and the last time you edited will be publicly available. What kind of data is collected in this website? The data collected by Goog...
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http://www.gamedevtips.com/tag/prototype
A functional prototype is worth a thousand GDD words. This means that it might be better to invest your time and work on creating a prototype that implements your game idea (or feature) instead of putting a lot of work upfront by writing down a GDD. You can validate your game idea/feature when you have something that people can play, test and give feedback. It is much more difficult to validate an interactive experience by just reading a document, since people can interpret it in different ways.
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Everything below is optional. Please check our rules. Before submitting your gamedev tip. Let's keep GameDevTips.com a nice, helpful and shared place for everybody! GameDevTips.com 2015, Kishimoto Studios.
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If you have an Idea that doesn't fit yout project don't trow it away. Save it for later, you never know when it migth become the core of a game. Check all gamedev tips by @tandertex. GameDevTips.com 2015, Kishimoto Studios.
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Geoff Newman
DreamHost
DreamHost Imagine the Web, Your Way. Gamedevtaxhelp.com Coming Soon! The DreamHost customer who owns gamedevtaxhelp.com has not yet uploaded their website or has chosen to leave this holding page active. If you are the owner of this domain, you'll find your login information contained within the emails sent to you when your account was activated. Once logged in, you'll be able to delete this page (quickstart.html) and upload your new site. Here are some helpful links for getting started:.
Game Design Theory
A blog about the theory of gamedesign and my personal life. Upcoming Hardcore DJ with a dose of too much time on my hands. View my complete profile. Truth comes to light! Thursday, May 31, 2007. I've made myself a new blog to blog more about my personal life and my dj hobby. You can find me here: http:/ dj-dendrofeliac.blogspot.com/. Monday, May 21, 2007. Truth comes to light! The club I mentioned closed a few months ago ( Club X-Treme. Was closed due to bad management. More will be said shortly. As a ho...
GameDev Theory
A different p.o.v. on gaming and game development. plus a little bit beyond. Pro HTML5 Games Part I. By Game Dev Theory. If you have been lurking on the internet for a while and have even the mildest interest in gaming, sooner or later you have probably been seduced by Humble Bundle aka what I like to call "The HB" because putting the word "the" in front of stuff makes it sound legit. A few weeks ago there was a Humble Book Bundle that was all about coding your own games. How could I not give in? On to a...
gamedevtipps.de - This website is for sale! - gamedevtipps Resources and Information.
Wildman –Ein Chris Taylor Spiel in der Entstehung. Posted by Felix in Entwicklertipps. On January 27th, 2013. 8230;→ Weiterlesen. Posted by Felix in Entwicklertipps. On August 31st, 2011. Eine kleine Einführung in das Bugtracking mit “Mantis”oder ähnlichen Tools. Es richtet sich an absolute Einsteiger, die einen Job als Spieletester anstreben. Posted by Felix in Interviews. On June 9th, 2011. Das vollständige Interview und noch viel mehr zum …→ Weiterlesen. Grafik ist nicht Ästhetik. On May 16th, 2011.
GameDevTips.com
A functional prototype is worth a thousand GDD words. This means that it might be better to invest your time and work on creating a prototype that implements your game idea (or feature) instead of putting a lot of work upfront by writing down a GDD. You can validate your game idea/feature when you have something that people can play, test and give feedback. It is much more difficult to validate an interactive experience by just reading a document, since people can interpret it in different ways. For thei...
Installed Components Scanner @ gamedevtools.net
Components for IP 10.16.50.64. Scan for all known components. Scan for this component:. Select components to scan for. Only show components that are installed. Show descriptions where available. Note: If you want to scan your own server, just download the script. And place it on your server. The Installed Components Scanner. Is freeware by Kevin Kempfer. If you think your components should be listed here, contact me.
GAME +DEV+TROLL | Site for show my work and thoughts
Site for show my work and thoughts. Infinity Damage – Lava Statues. 27 abril, 2016. I talked about the statues which heal the boss when he is stunned. I don’t want to upload videos about the boss until is finished but I have one about the statues mechanics. When you have done enough damage to the boss he goes to stun mode and then the lava begins to fall through … Sigue leyendo →. Publicado en My Work. Infinity Damage – Final Boss. 27 abril, 2016. Publicado en My Work. Downtown: Aventura en el metro.
Game Developers @ Turkey
8212; Game Developers @ Turkey. GAME DEVELOPERS @ TURKEY. 1 yılı aşkın süredir aktif olan, Türk oyun geliştiricilerini buluşturmayı hedefleyen bağımsız bir topluluğuz. YABANCI OLMAYIN, BİZE KATILIN! Facebook grubumuzda 1000'i aşkın oyun geliştiricisi, farklı konularda paylaşıyor, fikir alışverişinde bulunuyor. Eğer gruba katılma şartlarına uyuyorsan, sen de bize katılabilirsin. Gruba katılım taleplerinizi gamedevturkey@gmail.com. Adresine gönderebilirsiniz. Facebook Grubumuz'a.
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