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Farclip | koikodo.blogspot.com Reviews
https://koikodo.blogspot.com
Games Industry Career Development Advice and Trends
Farclip: September 2014
http://koikodo.blogspot.com/2014_09_01_archive.html
Games Industry Career Development Advice and Trends. Wednesday, September 17, 2014. Q&A between Game Design Students and Game Industry Pros. I recently visited Seattle to catch up with old friends at Bungie, during the launch of their latest game, Destiny. Jason Sussman – Senior Environment Artist, Bungie. Chris Carney – Lead Mission Designer, Bungie. Steve Cotton – Staff Environment Artist, Bungie. Coolie Calihan – Environment Artist, Bungie. Senior) Programmer, Valve. To the community. Which brings...
Farclip: Animators Hunter Grant (Lead @ Blizzard) and Tomáš Jech (Lead @ Riot) Visit CIA and Tell Us How to Poop
http://koikodo.blogspot.com/2015/04/animators-hunter-grant-lead-blizzard.html
Games Industry Career Development Advice and Trends. Sunday, April 12, 2015. Animators Hunter Grant (Lead @ Blizzard) and Tomáš Jech (Lead @ Riot) Visit CIA and Tell Us How to Poop. Updated 4/15/2015: Factual errors corrected.]. Recently, the Cleveland Institute of Art invited professional artists to speak and workshop with the Animation and Game Design Departments. Hunter Grant. Lead Animator, of Blizzard Entertainment and Tomáš Jech. Inserted my own thoughts [in brackets]. Transformers 3 film still from.
Farclip: A Healthy Perspective on Compensation – Focus on the Future, Not the Past
http://koikodo.blogspot.com/2014/05/a-healthy-perspective-on-compensation.html
Games Industry Career Development Advice and Trends. Saturday, May 31, 2014. A Healthy Perspective on Compensation – Focus on the Future, Not the Past. This post represents my personal philosophy toward pay and does not necessarily reflect the opinions or practices of my previous employers. Also, I am neither a lawyer nor an accountant; I'm just a former manager who has dealt with compensation issues (pay, stock, bonuses, and profit sharing) for teams comprised of artists at every skill level. Do, not th...
Farclip: May 2014
http://koikodo.blogspot.com/2014_05_01_archive.html
Games Industry Career Development Advice and Trends. Saturday, May 31, 2014. A Healthy Perspective on Compensation – Focus on the Future, Not the Past. This post represents my personal philosophy toward pay and does not necessarily reflect the opinions or practices of my previous employers. Also, I am neither a lawyer nor an accountant; I'm just a former manager who has dealt with compensation issues (pay, stock, bonuses, and profit sharing) for teams comprised of artists at every skill level. Do, not th...
Farclip: Does your studio have a future? Look at its business cycles to find out.
http://koikodo.blogspot.com/2014/06/does-your-studio-have-future-look-at.html
Games Industry Career Development Advice and Trends. Monday, June 2, 2014. Does your studio have a future? Look at its business cycles to find out. Risk and the Fate of AAA Game Studios. First, some definitions. Is traditional games development still relevant? And developers need to know whether or not their studio is going to survive. Still relevant, but healthy? For dominant genres, such as shooters, we have already reached the top of their business curve. Shooters have reached all the easy-to-get cust...
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Fixing Unity’s tendency to object coupling: The MessageBus – Nastycloud
http://nastycloud.com/2015/04/18/fixing-unitys-tendency-to-object-coupling-the-messagebus
Fixing Unity’s tendency to object coupling: The MessageBus. Fixing Unity’s tendency to object coupling: The MessageBus 5. 18 Apr, 2015. Originally posted in Francisco’s blog. All in all I’m happy enough working with Unity. I mean it has its problems and all, but at Nastycloud. We’ve been able to solve most of them successfully and reached a point where we’re super productive using it. Unity forces coupling straight from their first tutorial. The player controller hides pickups when colliding with them an...
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Farclip
Games Industry Career Development Advice and Trends. Sunday, April 12, 2015. Animators Hunter Grant (Lead @ Blizzard) and Tomáš Jech (Lead @ Riot) Visit CIA and Tell Us How to Poop. Updated 4/15/2015: Factual errors corrected.]. Recently, the Cleveland Institute of Art invited professional artists to speak and workshop with the Animation and Game Design Departments. Hunter Grant. Lead Animator, of Blizzard Entertainment and Tomáš Jech. Inserted my own thoughts [in brackets]. Transformers 3 film still from.
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koikoelron's blog - Blog de les gardiens d'helsephine - Skyrock.com
Blog de les gardiens d'helsephine. Salut et bonjour a toute la guilde se blog sera le blog de la guilde donc si vous avez un bleme ou quoi que se soit a nous dire laisser un message. 15/02/2009 at 8:41 AM. 29/10/2009 at 7:46 PM. Subscribe to my blog! Don't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (66.160.134.3) if someone makes a complaint. Please enter the sequence of characters in the field below. Don't forget ...
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Blog de koikogna01 - &"'(-_)=~#{[|`\^]rOck..avEc uN gRand O...§**¤¤.,,;/&é"'(-è liBertIne liBerEe - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. 039;(- )= #{[ ` ]rOck.av Ec uN gRand O. * ¤&curr en;., ;/&é'(-è liBertIne liBerEe. It started straight off. Coming here is hell. That's his first words. We asked what he meant. He said where ya' from? We told him our lot. When ya' take a holiday. Is this what you want? So have a nice day. Have a nice day. Have a nice day. Mise à jour :. Abonne-toi à mon blog! Avis a la populace. Ni a la photo. Ou poster avec :. Posté le dimanche 11 juin 2006 14:02. Retape dan...
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