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Games Industry Career Development Advice and Trends

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Farclip | koikodo.blogspot.com Reviews
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Games Industry Career Development Advice and Trends
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Farclip | koikodo.blogspot.com Reviews

https://koikodo.blogspot.com

Games Industry Career Development Advice and Trends

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1

Farclip: September 2014

http://koikodo.blogspot.com/2014_09_01_archive.html

Games Industry Career Development Advice and Trends. Wednesday, September 17, 2014. Q&A between Game Design Students and Game Industry Pros. I recently visited Seattle to catch up with old friends at Bungie, during the launch of their latest game, Destiny. Jason Sussman – Senior Environment Artist, Bungie. Chris Carney – Lead Mission Designer, Bungie. Steve Cotton – Staff Environment Artist, Bungie. Coolie Calihan – Environment Artist, Bungie. Senior) Programmer, Valve. To the community. Which brings...

2

Farclip: Animators Hunter Grant (Lead @ Blizzard) and Tomáš Jech (Lead @ Riot) Visit CIA and Tell Us How to Poop

http://koikodo.blogspot.com/2015/04/animators-hunter-grant-lead-blizzard.html

Games Industry Career Development Advice and Trends. Sunday, April 12, 2015. Animators Hunter Grant (Lead @ Blizzard) and Tomáš Jech (Lead @ Riot) Visit CIA and Tell Us How to Poop. Updated 4/15/2015: Factual errors corrected.]. Recently, the Cleveland Institute of Art invited professional artists to speak and workshop with the Animation and Game Design Departments. Hunter Grant. Lead Animator, of Blizzard Entertainment and Tomáš Jech. Inserted my own thoughts [in brackets]. Transformers 3 film still from.

3

Farclip: A Healthy Perspective on Compensation – Focus on the Future, Not the Past

http://koikodo.blogspot.com/2014/05/a-healthy-perspective-on-compensation.html

Games Industry Career Development Advice and Trends. Saturday, May 31, 2014. A Healthy Perspective on Compensation – Focus on the Future, Not the Past. This post represents my personal philosophy toward pay and does not necessarily reflect the opinions or practices of my previous employers. Also, I am neither a lawyer nor an accountant; I'm just a former manager who has dealt with compensation issues (pay, stock, bonuses, and profit sharing) for teams comprised of artists at every skill level. Do, not th...

4

Farclip: May 2014

http://koikodo.blogspot.com/2014_05_01_archive.html

Games Industry Career Development Advice and Trends. Saturday, May 31, 2014. A Healthy Perspective on Compensation – Focus on the Future, Not the Past. This post represents my personal philosophy toward pay and does not necessarily reflect the opinions or practices of my previous employers. Also, I am neither a lawyer nor an accountant; I'm just a former manager who has dealt with compensation issues (pay, stock, bonuses, and profit sharing) for teams comprised of artists at every skill level. Do, not th...

5

Farclip: Does your studio have a future? Look at its business cycles to find out.

http://koikodo.blogspot.com/2014/06/does-your-studio-have-future-look-at.html

Games Industry Career Development Advice and Trends. Monday, June 2, 2014. Does your studio have a future? Look at its business cycles to find out. Risk and the Fate of AAA Game Studios. First, some definitions. Is traditional games development still relevant? And developers need to know whether or not their studio is going to survive. Still relevant, but healthy? For dominant genres, such as shooters, we have already reached the top of their business curve. Shooters have reached all the easy-to-get cust...

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Fixing Unity’s tendency to object coupling: The MessageBus – Nastycloud

http://nastycloud.com/2015/04/18/fixing-unitys-tendency-to-object-coupling-the-messagebus

Fixing Unity’s tendency to object coupling: The MessageBus. Fixing Unity’s tendency to object coupling: The MessageBus 5. 18 Apr, 2015. Originally posted in Francisco’s blog. All in all I’m happy enough working with Unity. I mean it has its problems and all, but at Nastycloud. We’ve been able to solve most of them successfully and reached a point where we’re super productive using it. Unity forces coupling straight from their first tutorial. The player controller hides pickups when colliding with them an...

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Games Industry Career Development Advice and Trends. Sunday, April 12, 2015. Animators Hunter Grant (Lead @ Blizzard) and Tomáš Jech (Lead @ Riot) Visit CIA and Tell Us How to Poop. Updated 4/15/2015: Factual errors corrected.]. Recently, the Cleveland Institute of Art invited professional artists to speak and workshop with the Animation and Game Design Departments. Hunter Grant. Lead Animator, of Blizzard Entertainment and Tomáš Jech. Inserted my own thoughts [in brackets]. Transformers 3 film still from.

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