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kosmonaut's blog – 3d GFX and more

3d GFX and more

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kosmonaut's blog – 3d GFX and more | kosmonautblog.wordpress.com Reviews

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3d GFX and more

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And thus a new world was born | kosmonaut games

https://kosmonautblog.wordpress.com/2015/03/10/and-thus-a-new-world-was-born

Development blog of Bounty Road. And thus a new world was born. Good news everyone: The game has seen some great progress. I’d go so far as to say it basically has all the base features it needs right now and only needs interesting story and quests to be a full experience. As always, find the game at https:/ scavengersfate.myfarynet.eu/. Because there is so much new stuff, let’s progress with how the player might experience the game. First of all, he’d see the fancy new main menu! You can open the map at...

2

The DREAM IS NOT DEAD | kosmonaut games

https://kosmonautblog.wordpress.com/2015/02/27/the-dream-is-not-dead

Development blog of Bounty Road. The DREAM IS NOT DEAD. Lately I have spared a little time to work on Scavenger’s Fate again. I haven’t done too much but here are some things that are online now. As always you can check it out here: https:/ scavengersfate.myfarynet.eu/. Http:/ quickgame6.atwebpages.com/. Apart from that I switched the whole performance meter to milliseconds and I also have a ms-indicator on the top left (averaged over 20 frames). I don’t know why I never used this before actively, bu...

3

Of (Quad-) trees and (Texture-) Atlases | kosmonaut games

https://kosmonautblog.wordpress.com/2015/03/19/of-quad-trees-and-texture-atlases

Development blog of Bounty Road. Of (Quad-) trees and (Texture-) Atlases. Another update, in which I’ll talk about some technical things. As always find the game here: https:/ scavengersfate.myfarynet.eu/. Let’s talk about some new features in the game, which both use some techniques you’d find in a lot of popular games. First of all, with the creation of an actual world with possible hundreds of ships flying around I had to manage the amount of ships currently rendered and calculated. Right now if you s...

4

War is on the rise… or something | kosmonaut games

https://kosmonautblog.wordpress.com/2014/05/20/war-is-on-the-rise-or-something

Development blog of Bounty Road. War is on the rise… or something. The game has seen some changes lately, mainly loot and easier-to-beat AI. And gattling guns. And missiles. And new music. As always: Try the game out here: https:/ scavengersfate.myfarynet.eu/. Http:/ quickgame6.atwebpages.com/. Let me start out with the music. I will not ditch the main theme as default music, but right now a different tune is playing in the background. The tune of death, of war and challenge. Then there are the violins/s...

5

Madness? THis is … | kosmonaut games

https://kosmonautblog.wordpress.com/2014/05/28/madness-this-is

Development blog of Bounty Road. THis is …. Represented by a hoplite puppet which I use for an animation test. Check it out here:. Http:/ home.stusta.mhn.de/ 006718/Quickgame7.html. So yeah nothing about Scavenger’s Fate today :). This is not an actual game or anything, and it won’t be. But I was very much inspired by Wolfire’s David Rosen to try to make animations based on 2 or 3 frames and blend between them. This technique will probably not be used in Scavenger’s Fate, but I think it interesting.

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Week of Awesome II – day 6 (belated) | IceFall Games

https://mtnphil.wordpress.com/2014/09/28/week-of-awesome-ii-day-6-belated

Developer's blog for IceFall Games. Week of Awesome II – day 6 (belated). Week of Awesome II – day 6 (belated). September 28, 2014. In week of awesome. It’s actually the beginning of day 7 (12 hours left in the competition), but I never got around to this last night. Stopped in my tracks. I had recently (the night before) changed a bunch of model import settings needed to generate lightmaps. I started panicking a bit. I caused some bugs while building this level last night. After getting basic lightmap b...

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Week of Awesome – day 3 | IceFall Games

https://mtnphil.wordpress.com/2014/09/25/week-of-awesome-day-3

Developer's blog for IceFall Games. Week of Awesome – day 3. Week of Awesome – day 3. September 25, 2014. In week of awesome. So day 3 has come to an end, and still I haven’t begun level design in earnest. Oh well! I still have some new games mechanics to flesh out, but I’m worried the levels won’t be interesting enough. At any rate, here’s what I accomplished today:. I found a GUI skin and made a main menu that can load an arbitrary number of levels (just one so far). Week of Awesome – day 2. Fill in yo...

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About | IceFall Games

https://mtnphil.wordpress.com/about

Developer's blog for IceFall Games. This is the developer’s blog for IceFall Games. It will contain posts mainly about technical and game design issues. You can also check my youtube channel. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Google account. ( Log Out.

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mtnphil | IceFall Games

https://mtnphil.wordpress.com/author/mtnphil

Developer's blog for IceFall Games. Deeply-nested coroutines in Unity. June 1, 2016. In Unity, coroutines are essentially methods that execute across several frames. They are, in a sense, some syntactic sugar that lets you avoid having to keep track of the state of a sequence of operations (for instance, fading from one color to another) in member variables of a behavior. Instead, all state can be method-local. Refer […]. Foreshift: Ludum Dare #35 post-mortem. April 19, 2016. April 9, 2016. April 9, 2016.

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Week of Awesome – day 2 | IceFall Games

https://mtnphil.wordpress.com/2014/09/24/week-of-awesome-day-2

Developer's blog for IceFall Games. Week of Awesome – day 2. Week of Awesome – day 2. September 24, 2014. In week of awesome. Well day 2 has come to a close. I have most of the gameplay basics up and running now. I need to actually start working on level design! Hopefully the mechanics will be good enough for an interesting game. Let’s list the various tasks I accomplished today, other than the bulk of the work on the gameplay mechanics. For the most part I’m loving Unity. Nearing the end of day 1. You a...

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Week Of Awesome – port mortem for “When It’s Dark” | IceFall Games

https://mtnphil.wordpress.com/2014/10/02/week-of-awesome-port-mortem-for-when-its-dark

Developer's blog for IceFall Games. Week Of Awesome – port mortem for “When It’s Dark”. Week Of Awesome – port mortem for “When It’s Dark”. October 2, 2014. In week of awesome. Click here to play the game in the Unity web player. Sunday night we got the theme: “The toys are alive! And Back to Bed. 8211; not a big fan of Back to Bed so far though), so that was going to be my inspiration for the visuals. Working with light probes in Unity. Use this as an opportunity to become really familiar with Unity.

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Nearing the end of day 1 | IceFall Games

https://mtnphil.wordpress.com/2014/09/23/nearing-the-end-of-day-1

Developer's blog for IceFall Games. Nearing the end of day 1. Nearing the end of day 1. September 23, 2014. In week of awesome. Most of today was spent getting models into the game and basic player movement and level loading done. Scrounging around the web for free or inexpensive models is always a daunting task. Without fail, there were problems with every model I found. I like to play the guessing game of “what could possibly be wrong with this model? Week of Awesome II – The Toys Are Alive! Developer&...

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Xbox/XNA performance tuning | IceFall Games

https://mtnphil.wordpress.com/2012/11/27/xboxxna-performance-tuning

Developer's blog for IceFall Games. November 27, 2012. As I was finishing up work on changes to Tank Negotiator’s networking session and controller sign in code. I re-enabled a debug FPS component to check my frame rate for some reason (I forget why). I noticed that while I often maintained 60 FPS, I had drops down to the upper teens in frame rate occasionally, and sustained frame rates in the thirties. So in the past few days I’ve been busy measuring performance and making optimizations. Surprisingly, t...

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Week of Awesome – day 5 – When It’s Dark | IceFall Games

https://mtnphil.wordpress.com/2014/09/27/week-of-awesome-day-5-when-its-dark

Developer's blog for IceFall Games. Week of Awesome – day 5 – When It’s Dark. Week of Awesome – day 5 – When It’s Dark. September 27, 2014. In week of awesome. Today was all about level design. After 3 simple “introductory” levels yesterday, I came up with 4 new levels today. Unfortunately several of them exposed bugs in my mechanics which I had to address … so it’s been a good 10 hours of work today. Overall, this is what I accomplished:. I improved the particle effect for the gun smoke. I added logic t...

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IceFall Games | Developer's blog for IceFall Games | Page 2

https://mtnphil.wordpress.com/page/2

Developer's blog for IceFall Games. Week of Awesome II – day 6 (belated). September 28, 2014. In week of awesome. It’s actually the beginning of day 7 (12 hours left in the competition), but I never got around to this last night. Stopped in my tracks. I had recently (the night before) changed a bunch of model import settings needed to generate lightmaps. I started panicking a bit. I caused some bugs while building this level last night. After getting basic lightmap baked and working, I set about figuring...

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kosmonaut's blog – 3d GFX and more

3d GFX and more. Less serious, actual blog. Terrain Rendering In Games – Basics. Signed Distance Field Rendering Journey Pt.2. Signed Distance Field Rendering Journey pt.1. Color Grading / Correction. Deferred Engine Progress Part 3. Terrain Rendering In Games – Basics. In this article I will cover the basics of how this setup works. Read More Terrain Rendering In Games – Basics. Signed Distance Field Rendering Journey Pt.2. Read More Signed Distance Field Rendering Journey Pt.2. Color Grading is a post ...

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Or browse results titled. 1 & (pageBandParentLabel() pageLabel() , col1: columns() = = 1, col2: columns() = = 2, col3: columns() = = 3 } ". 0 }" Other Linked Artists/Labels. Edit artists. add more artists. Please verify your email by clicking the link we sent to . Change email / Send again. Limited Edition T-Shirt Album. Shirts are 50/50 polyester / cotton on Jerzees tee. Partial proceeds from the album will be donated to the Colorado Tree Coalition. Shipping out on or around April 24, 2018. EARTH TONES ...

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Pi is working again. As the title says, my Pi is working again! I just bought an micro SDHC card reader and deleted some. Entries. To be precise there where 3 entries that made problems, all were for an external hard drive. The error was then caused while booting because Raspbian thought that the SD card was corrupt and aborted booting. The only thing I can’t explain is why the filemanager showed shortly before the crash that all files were deleted. With Raspbian and RaspBMC. News about the Pi. If you go...