tinyedi.com
TinyEdi | Sharing & Fun | 第2页
http://www.tinyedi.com/page/2
Release: OPC Client X64 移植. Hellip; Read More. 本文不关注代码,更多叙述机理和实现细节,自认为要比原文逻辑更好.可以通过本文快速了解体系,再去该网站进行深入学习. OpenGL step by step. Hellip; Read More. Hellip; Read More. New 3DS 降级 破解记录. 一: HBL and 降级. HBL可以理解为一个开发者自制的3DS游戏,因此它可以执行开发者想执行的代码.然而由于进入HBL的漏洞权限不高,导致HBL运行时权限也比较低,常常需要开发者在HBL中进一步提权。 进入HBL的过程有多步的提权.主要是通过改变引导方式,以更高的权限进入HBL;. Hellip; Read More. MFC学习建议:”深入浅出MFC”与 “VC 深入详解”. Hellip; Read More.
juliobortolon.blogspot.com
Julio Bortolon: List of books and online courses to learn computer graphics programming. A.K.A. How to be a rendering engineer
http://juliobortolon.blogspot.com/2016/11/list-of-books-and-online-courses-to.html
Quinta-feira, 24 de novembro de 2016. List of books and online courses to learn computer graphics programming. A.K.A. How to be a rendering engineer. 3D Math Primer for Graphics and Game Development. Computer Graphics, Fall 2009 (UC Davis) https:/ www.youtube.com/playlist? Ray Tracing Minibooks Book 1. Http:/ fabiensanglard.net/rayTracing back of business card/index.php. Ray Tracing from the ground up. Http:/ www.pbrt.org/. Postado por Julio Rodrigues. Compartilhar com o Pinterest.
seshbot.com
An Introduction to OpenGL - Getting Started | Seshbot Programs
http://seshbot.com/blog/2015/05/05/an-introduction-to-opengl-getting-started//index.html
An Introduction to OpenGL - Getting Started. This article is a culmination of all the little notes I took while learning OpenGL over the last several months. It’s mostly stuff that I found difficult to research plus a little summary of the differences between OpenGL versions. What a daunting task! If you have any recommendations on how this could be more beginner-friendly please tell me. Also thanks Gregg Tavares. For pointing out my various errors! Things I wish I knew when learning OpenGL. An annoying ...
alfredoalvarez.com
alfredoalvarez.com
http://alfredoalvarez.com/blog
Automate The Boring Stuff With Python Review. August 2, 2016. I was pretty bored over the weekend and found this book. On special. Normally I would not buy it since it’s targeted at the beginner level but I got to read for free. Travis CI Windows Azure App. February 22, 2016. For one of my open source projects(debesalgo.com) I ended up setting travis CI to build a windows azure application (asp.net) and I wanted to record my findings since some of the problems are not very descriptive. Once that step is ...
vallentinsource.com
Vallentin Source | Tagged | Vulkan
http://vallentinsource.com/tagged/Vulkan
Hacking the Source Engine. Vulkan Feature Request (New Shader Stage). This applies to OpenGL as well, but since Vulkan has come to light it might be better to move more towards Vulkan than OpenGL! As everybody doing graphics programming at a lower level knows Transparency Sorting. Is a huge pain to do, and it really easily gives a huge performance penalty when the transparent objects count grows bigger. Thus I would love to see some new form of shader. This should of course work on a draw-call basis.
theosperiment.wordpress.com
Challenges and benefits of web-of-trust certification – The OS|periment
https://theosperiment.wordpress.com/2015/05/21/challenges-and-benefits-of-web-of-trust-certification
Your weekly musing on personal computer operating systems. Challenges and benefits of web-of-trust certification. May 21, 2015. May 16, 2015. Instead, he would direct you towards the services of Don Corleone, inc., selling *certified* IDs (basically a cheap copy of your id with a shiny stamp on it) for a hefty price, and say that he won’t let you enter without one of these. Yet for some reason, this is exactly the kind of protection racket that we deal with daily as we connect to the world wide web using...
vallentinsource.com
Vallentin Source | Tagged | SPIR
http://vallentinsource.com/tagged/SPIR
Hacking the Source Engine. About a week ago (February 23, 2015) Khronos applied to Trademark the name Vulkan. There was a lot of belief that Vulkan would be the name of glnext, as even a note in the trademark pointed in that direction! Today it was confirmed that Vulkan indeed is the new name for glNext and the amount of stuff and change Vulkan brings compared to OpenGL is amazing! Khronos Reveals Vulkan API for High-efficiency Graphics and Compute on GPUs. As of today Vulkan. Khronos Sessions (GDC 2015).
vrdeveloper.org
Resources – Virtual Reality Developer
https://vrdeveloper.org/virtual-reality-resources
Virtual reality is the next frontier of gaming and 3D intensive applications, and NVIDIA is helping to pave the way with GameWorks VR. GameWorks VR is NVIDIA’s set of APIs, libraries, and features that enable both VR headset and game developers to deliver amazing VR experiences. 8211; GameWorks VR. Oculus wants to make it possible to experience anything, anywhere, through the power of virtual reality. The Oculus Rift will be released in Q1 2016. 8211; Oculus Docs. 8211; Oculus SDK. 8211; Developer Portal.
superlativegames.net
Superlative Games
http://www.superlativegames.net/portfolio.html
SugoiRender: Custom Rendering Library. August 2015 - Present. I'm currently writing a basic 3D rendering library which I ultimately plan to use to build a voxel-based game engine. Right now, the codebase is largely the result of going through the tutorials on learnopengl.com. With some of my own additions and changes. Built the beginnings of a basic 3D rendering library in C. On top of OpenGL. Implemented simple APIs for camera, window, texture, and input systems. January 2015 - June 2015. Learned about ...