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Learn OpenGL ES | Learn how to develop mobile graphics using OpenGL ES 2

Learn OpenGL ES for Android, WebGL for the web, and more.

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Learn OpenGL ES | Learn how to develop mobile graphics using OpenGL ES 2 | learnopengles.com Reviews

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Learn OpenGL ES for Android, WebGL for the web, and more.

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Miscellaneous | Learn OpenGL ES

http://www.learnopengles.com/category/miscellaneous

Learning Java by Building Android Games — a New Android Game Coding Books for Beginners. June 23, 2015. I recently heard about Learning Java by Building Android Games. A new book by John Horton. John was one of the reviewers for OpenGL ES 2 for Android: A Quick Start Guide. And helped me out when I was writing the book, so when I found out that he had a book of his own, I was happy to learn more. On top of these two books, John has even been working on a website for game coding beginners. Native Developm...

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Clang | Learn OpenGL ES

http://www.learnopengles.com/tag/clang

Native Development (C, C ). A performance comparison redux: Java, C, and Renderscript on the Nexus 5. July 10, 2014. In my previous post on this topic, A performance comparison between Java and C on the Nexus 5. With this new code, I refactored the code into a new benchmark with test audio data, so that I could compare the different implementations and verify their output. I’ll be sharing both the code and the results with you today. Is a beginner’s guide to OpenGL that focuses on Android and Java. I&#82...

3

OpenGL Roundup, Fall Edition | Learn OpenGL ES

http://www.learnopengles.com/opengl-roundup-fall-edition

OpenGL Roundup, Fall Edition. October 24, 2014. There’s been a lot of changes in the graphics programming community, with Google’s latest version of Android now supporting OpenGL ES 3.1, which brings support for compute shaders, as well as an Android-specific extension pack. Which adds support for additional features. Apple has chosen to go the proprietary route by remaining with OpenGL ES 3.0 for now and by introducing Metal. A new API which promises to increase performance and reduce driver overhead.

4

C++ | Learn OpenGL ES

http://www.learnopengles.com/tag/c

OpenGL Roundup, Fall Edition. October 24, 2014. There’s been a lot of changes in the graphics programming community, with Google’s latest version of Android now supporting OpenGL ES 3.1, which brings support for compute shaders, as well as an Android-specific extension pack. Which adds support for additional features. Apple has chosen to go the proprietary route by remaining with OpenGL ES 3.0 for now and by introducing Metal. A new API which promises to increase performance and reduce driver overhead.

5

Rust | Learn OpenGL ES

http://www.learnopengles.com/tag/rust

OpenGL Roundup, Fall Edition. October 24, 2014. There’s been a lot of changes in the graphics programming community, with Google’s latest version of Android now supporting OpenGL ES 3.1, which brings support for compute shaders, as well as an Android-specific extension pack. Which adds support for additional features. Apple has chosen to go the proprietary route by remaining with OpenGL ES 3.0 for now and by introducing Metal. A new API which promises to increase performance and reduce driver overhead.

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The Lessons | Learning WebGL

http://learningwebgl.com/blog?page_id=1217

3D Programming for the Web. I’ve been creating a series of lessons as a way of teaching myself WebGL. The first ten are based on the well-known NeHe OpenGL tutorials. But I’ve diverged since then. Here are the ones so far. If English isn’t your first language, you might like these translations of the lessons:. Lesson 0: Getting Started. Shows you how to download, install and configure a web browser that can show WebGL content, and gives links to a set of pages that show what it can do. Lesson 8: The Dept...

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NeHe Productions: Good OpenGL ES resource for Android!

http://nehe.gamedev.net/news/good_opengl_es_resource_for_android/71004

Good OpenGL ES resource for Android! Kevin sent us an email about his site teaching OpenGL ES 2 for Android which looks really cool. If you're an Android developer or plan to be, be sure to have a look! Http:/ www.learnopengles.com/. Is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License. NeHe and NeHe Productions are trademarks of GameDev.net, LLC. OpenGL is a registered trademark of Silicon Graphics Inc.

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About Pizza Snake - Press kit

https://www.pizzasnake.com/about.html

What is Pizza Snake? Pizza Snake is a snake video game for iOS, Android and browsers that support WebGL. It is inspired by an MS-DOS game called Pizza Worm, made by Sami "zorlim" Lehtinen in 1994. The objective is to eat as many pizzas as you can without biting yourself or falling off the table or playing area. Each Pizza gives you points, and at the end of the game you can compare your score with your friends on the leaderboards (Android and iOS versions only). Links to the game:. O Pizza Snake é um div...

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примеры для изучения | Android Apps from DedFOX.COM

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Android Apps from DedFOX.COM. OpenGL ES2 для Андроид. Tag Archive for примеры для изучения. Изучаем OpenGL ES2 под Андроид. Урок 1 — Самое начало. С исходными материалами можно ознакомиться на сайте http:/ www.learnopengles.com. Я привожу лишь его перевод и немного своего видения. Изучаем OpenGL ES2 под Андроид. Урок 4 Введение в основы текстурирования. Изучаем OpenGL ES2 под Андроид. Урок 3 Делаем освещение реалистичнее. По-точечный расчет освещения. Все права за мной!

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OpenGL ES | Android Apps from DedFOX.COM

http://dedfox.com/tag/opengl-es

Android Apps from DedFOX.COM. OpenGL ES2 для Андроид. Tag Archive for OpenGL ES. Изучаем OpenGL ES2 под Андроид. Урок 3 Делаем освещение реалистичнее. По-точечный расчет освещения. Добро пожаловать в третий урок для Android! В этом уроке мы объединим все то, что изучили во втором уроке. И научимся применять ту же технику для задания освещения, но уже на уровне точечного свечения. Уроки по 3d графике под Андроид. Изучаем OpenGL ES2 под Андроид. Урок 1 — Самое начало. Все права за мной!

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OpenGLES2 | Android Apps from DedFOX.COM

http://dedfox.com/category/opengles2

Android Apps from DedFOX.COM. OpenGL ES2 для Андроид. Изучаем OpenGL ES2 под Андроид. Урок 4 Введение в основы текстурирования. Это уже четвертый урок в нашей серии Open GL ES2 под Android. В нем мы добавим к нашим знаниям из. Информацию о том, как заливать текстуры. Мы изучим, как загружать изображение из ресурсов приложения, передавать его в OpenGL ES, и отображать на экране. Read more. Изучаем OpenGL ES2 под Андроид. Урок 3 Делаем освещение реалистичнее. По-точечный расчет освещения. Свет в opengl es.

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уроки по андроиду | Android Apps from DedFOX.COM

http://dedfox.com/tag/uroki-po-androidu

Android Apps from DedFOX.COM. OpenGL ES2 для Андроид. Tag Archive for уроки по андроиду. Изучаем OpenGL ES2 под Андроид. Урок 1 — Самое начало. С исходными материалами можно ознакомиться на сайте http:/ www.learnopengles.com. Я привожу лишь его перевод и немного своего видения. Изучаем OpenGL ES2 под Андроид. Урок 4 Введение в основы текстурирования. Изучаем OpenGL ES2 под Андроид. Урок 3 Делаем освещение реалистичнее. По-точечный расчет освещения. Все права за мной!

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Learn OpenGL, extensive tutorial resource for learning Modern OpenGL

If you're running AdBlock, please consider whitelisting this site if you'd like to support LearnOpenGL; and no worries, I won't be mad if you don't :). Welcome to my humble attempt to facilitate a well-developed teaching platform for the graphics API called OpenGL. Whether you are trying to learn OpenGL for academic purposes, to pursue a career or simply looking for a hobby, this site will teach you the basics, the intermediate and all the advanced knowledge using modern. So why read these tutorials?

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Learn OpenGL ES | Learn how to develop mobile graphics using OpenGL ES 2

Learn how to develop mobile graphics using OpenGL ES 2. Happy New Year 2017 Roundup – CHIP-8, Rust, and more. Lately, I’ve been more interested in learning about emulators and interpreters, down to the way that CPUs work at a low level. In university, the furthest down we got was C and we didn’t spend that much time there, so everything under that has always felt a little like black magic to me. To overcome that, I took a look into what it would take to write a toy emulator. Like C and C , Rust compiles ...

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