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Year 3 Virtual Environments

Year 3 Virtual Environments. Friday, 4 December 2009. Evaluation Of Group Work. The whole project was very enjoyable and due to good time keeping and hard work we have created a fully working train animation and it looks fantastic. With the quality and eye for detail Rob and Steve Harwood have created a great looking train and carriage that looks just like the images from the steam museum, and the pictures from the internet. If we had more time I think the animation would have been longer details would o...

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Year 3 Virtual Environments | leesvirtualenvironments.blogspot.com Reviews
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Year 3 Virtual Environments. Friday, 4 December 2009. Evaluation Of Group Work. The whole project was very enjoyable and due to good time keeping and hard work we have created a fully working train animation and it looks fantastic. With the quality and eye for detail Rob and Steve Harwood have created a great looking train and carriage that looks just like the images from the steam museum, and the pictures from the internet. If we had more time I think the animation would have been longer details would o...
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Year 3 Virtual Environments | leesvirtualenvironments.blogspot.com Reviews

https://leesvirtualenvironments.blogspot.com

Year 3 Virtual Environments. Friday, 4 December 2009. Evaluation Of Group Work. The whole project was very enjoyable and due to good time keeping and hard work we have created a fully working train animation and it looks fantastic. With the quality and eye for detail Rob and Steve Harwood have created a great looking train and carriage that looks just like the images from the steam museum, and the pictures from the internet. If we had more time I think the animation would have been longer details would o...

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leesvirtualenvironments.blogspot.com leesvirtualenvironments.blogspot.com
1

Year 3 Virtual Environments: November 2009

http://www.leesvirtualenvironments.blogspot.com/2009_11_01_archive.html

Year 3 Virtual Environments. Thursday, 26 November 2009. Creating Tunnel and Finishing Animation. Now that most of the animation has been created it was time to create somewhere for the train to go, so we decided as a group it would be a good idea to make the train go into a tunnel. As I had finished 90% of the train animation I took on the task of creating the tunnel and got onto it as quick as I could. Here are the steps I took to create the tunnel. A list appeared and I selected all of the lines I had...

2

Year 3 Virtual Environments: Last Render & Editing

http://www.leesvirtualenvironments.blogspot.com/2009/12/last-render-editing.html

Year 3 Virtual Environments. Friday, 4 December 2009. Last Render and Editing. The final task that I have had to complete was to create the final animation with a title, sound and all of the animations joint together. To do this I imported all of the videos into Windows Movie Maker and started by sorting the videos into an order and fade certain areas between them. The final part I had to do was add the steam train to the end of the clip and then added a Title and Credits part to the video.

3

Year 3 Virtual Environments: September 2009

http://www.leesvirtualenvironments.blogspot.com/2009_09_01_archive.html

Year 3 Virtual Environments. Thursday, 24 September 2009. Now that the images had been edited it was time to start creating Topology on my face by using Photoshop to show lines on my face and areas were there are natural creases or folds in the face. Once I had marked the areas that were dominant it was time to start created quad areas with a different colour to show the areas that would need to be pulled out using 3DsMax. Time for the next step "Adding The Pictures Into 3DsMax". Today was out first lect...

4

Year 3 Virtual Environments: Week 9 Meeting

http://www.leesvirtualenvironments.blogspot.com/2009/11/week-9-meeting.html

Year 3 Virtual Environments. Thursday, 19 November 2009. It was my job to document our weekly progression again and show how well the project is going, we have made a few changes to the final ideas for the project which will show the working of the steam train better. Here are the screenshots of the meeting minutes. Subscribe to: Post Comments (Atom). Creating Tunnel and Finishing Animation. Week 8 - Starting Animation. Researching and Creating Train Tracks. View my complete profile.

5

Year 3 Virtual Environments: Evaluation Of Group Work

http://www.leesvirtualenvironments.blogspot.com/2009/12/evaluation-of-group-work.html

Year 3 Virtual Environments. Friday, 4 December 2009. Evaluation Of Group Work. The whole project was very enjoyable and due to good time keeping and hard work we have created a fully working train animation and it looks fantastic. With the quality and eye for detail Rob and Steve Harwood have created a great looking train and carriage that looks just like the images from the steam museum, and the pictures from the internet. If we had more time I think the animation would have been longer details would o...

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trainmodelanimation.blogspot.com trainmodelanimation.blogspot.com

Train Model & Animation: Modeling Progress - Week 9

http://trainmodelanimation.blogspot.com/2009/12/modeling-progress-week-9.html

Friday, 20 November 2009. Modeling Progress - Week 9. This week the body of the Steam Engine was produced closely following the details as viewed from the reference images. The body object itself started with a box object which was converted to an. Multiple edge loops were introduced allowing the shape to be transformed via moving the vertices in accordance with reference image in the. Final Body w/ Extra Details. Click for Full-Size Image. Merged Components - Roof Section. Click for Full-Size Image.

richardkingve.blogspot.com richardkingve.blogspot.com

Virtual Environments: October 2009

http://richardkingve.blogspot.com/2009_10_01_archive.html

Tuesday, 20 October 2009. The tutorial videos provided vital help and taught me effective techniques for modeling the face. The methods I learnt can easily be applied to many other objects in the future. The whole process was quite straight forward for me, I had some issues with the UVW Mapping and texturing later on in the process, but this was fixed and came out just fine on my second attempt. If I had more time dedicated to the model I believe I could add some shoulders and shirt to give a more realis...

richardkingve.blogspot.com richardkingve.blogspot.com

Virtual Environments: Evaluation And Reflection

http://richardkingve.blogspot.com/2009/10/evaluation-and-reflection.html

Tuesday, 20 October 2009. The tutorial videos provided vital help and taught me effective techniques for modeling the face. The methods I learnt can easily be applied to many other objects in the future. The whole process was quite straight forward for me, I had some issues with the UVW Mapping and texturing later on in the process, but this was fixed and came out just fine on my second attempt. If I had more time dedicated to the model I believe I could add some shoulders and shirt to give a more realis...

trainmodelanimation.blogspot.com trainmodelanimation.blogspot.com

Train Model & Animation: December 2009

http://trainmodelanimation.blogspot.com/2009_12_01_archive.html

Saturday, 5 December 2009. Gantt - So how did we do? It's the end of week 11, pushing on for week 12. Everyone's. Tired and just wants to get everything done and handed in. With the majority of the tasks completed, let's see our final results on the Gantt. As ideas changed repeatedly throughout the project, the gantt's. Plan was not strictly followed, as some tasks became more important, and others dropped. Chassis also took a little bit longer, as Steve Harwood. Was left until the end. Fortunately, ...

trainmodelanimation.blogspot.com trainmodelanimation.blogspot.com

Train Model & Animation: Textured Train

http://trainmodelanimation.blogspot.com/2009/11/textured-train_27.html

Friday, 27 November 2009. And here it is, a first look at the textured locomotive. It is pretty much done now, and the carriages are nearing completion, everything is coming together nicely. Click on image to view full-size. Click on image to view full-size. Click on image to view full-size. Click on image to view full-size. Click on image to view full-size. 30 November 2009 at 13:20. It looks like its been taken straight out of the Museum of Power :). Subscribe to: Post Comments (Atom).

trainmodelanimation.blogspot.com trainmodelanimation.blogspot.com

Train Model & Animation: Gantt - So how did we do?

http://trainmodelanimation.blogspot.com/2009/12/gantt-so-how-did-we-do.html

Saturday, 5 December 2009. Gantt - So how did we do? It's the end of week 11, pushing on for week 12. Everyone's. Tired and just wants to get everything done and handed in. With the majority of the tasks completed, let's see our final results on the Gantt. As ideas changed repeatedly throughout the project, the gantt's. Plan was not strictly followed, as some tasks became more important, and others dropped. Chassis also took a little bit longer, as Steve Harwood. Was left until the end. Fortunately, ...

richardkingve.blogspot.com richardkingve.blogspot.com

Virtual Environments: Adding The Head And Neck

http://richardkingve.blogspot.com/2009/10/adding-head-and-neck.html

Wednesday, 7 October 2009. Adding The Head And Neck. The next step was to create the head and neck area. Back into Photoshop I loaded the images of my front and side portrait again and used the same idea as before with the red and blue lines to mark the head and neck area of my head. I could then use this as a reference when creating this area within 3DSmax. Under edit geometry I clicked 'collapse', this removes a lot of the polygons while still keeping the shape of the head. Doing this makes it much...

richardkingve.blogspot.com richardkingve.blogspot.com

Virtual Environments: Preparation

http://richardkingve.blogspot.com/2009/10/preparation.html

Tuesday, 6 October 2009. To begin creating my own face in 3DSmax I first had to photograph my portrait from the front and the side. These were taken at the highest resolution possible. The photos would then be imported into Photoshop to edit and prepare for modeling. I had to use the Lens Correction filter tool within Photoshop to straighten out the front and side view portraits of my face so that key features of my face, such as the eyes and mouth, matched up when one image was placed over the other.

richardkingve.blogspot.com richardkingve.blogspot.com

Virtual Environments: Animation

http://richardkingve.blogspot.com/2009/10/animation.html

Monday, 19 October 2009. With the model now finished I wanted to spend the remaining time left making the face animate a bit. Whilst I spent too much time pulling faces in my mirror, it gave me the information I needed to pull the verticies on the face map to portray a realistic emotion. Within the editable poly's sub selection mode I played around, tweaking the points to see how well I could manipulate the face whilst still keeping it realistic. Below is the final render for the animation. I set the...

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Year 3 Virtual Environments

Year 3 Virtual Environments. Friday, 4 December 2009. Evaluation Of Group Work. The whole project was very enjoyable and due to good time keeping and hard work we have created a fully working train animation and it looks fantastic. With the quality and eye for detail Rob and Steve Harwood have created a great looking train and carriage that looks just like the images from the steam museum, and the pictures from the internet. If we had more time I think the animation would have been longer details would o...

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