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lewis3dcharacteranimation.blogspot.com

3D Character Animation

Wednesday, 13 April 2011. From conception, to design, creating and animation. I feel I have stayed very consistent in my vision. I deviated from the storyboards very slightly to create a better flow for the story. The character models changed slightly through design and development and I'm really happy with the outcome. This is the fist animation I have done which is fully 'cartoony'. I've had other modules with some 'cartoony' elements, but this is the first that is a complete cartoon style animation.

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3D Character Animation | lewis3dcharacteranimation.blogspot.com Reviews
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Wednesday, 13 April 2011. From conception, to design, creating and animation. I feel I have stayed very consistent in my vision. I deviated from the storyboards very slightly to create a better flow for the story. The character models changed slightly through design and development and I'm really happy with the outcome. This is the fist animation I have done which is fully 'cartoony'. I've had other modules with some 'cartoony' elements, but this is the first that is a complete cartoon style animation.
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1 3d character animation
2 final thoughts
3 happiness
4 fear
5 confusion
6 sadness
7 pain
8 despair
9 laughter
10 shock
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3d character animation,final thoughts,happiness,fear,confusion,sadness,pain,despair,laughter,shock,posted by,lewis 3d,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,possible improvements,new skills,sound and editing
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3D Character Animation | lewis3dcharacteranimation.blogspot.com Reviews

https://lewis3dcharacteranimation.blogspot.com

Wednesday, 13 April 2011. From conception, to design, creating and animation. I feel I have stayed very consistent in my vision. I deviated from the storyboards very slightly to create a better flow for the story. The character models changed slightly through design and development and I'm really happy with the outcome. This is the fist animation I have done which is fully 'cartoony'. I've had other modules with some 'cartoony' elements, but this is the first that is a complete cartoon style animation.

INTERNAL PAGES

lewis3dcharacteranimation.blogspot.com lewis3dcharacteranimation.blogspot.com
1

3D Character Animation: Shot 5

http://www.lewis3dcharacteranimation.blogspot.com/2011/04/shot-5.html

Tuesday, 12 April 2011. All that was needed in this shot was to animate the hand towards the pencil and then the fingers/thum to grip the pencil. I then set a planted key on the hand to the pencil. After the hand had gripped the pencil I just needed to animate the pencil moving up and towards the soldier. There is a main spot that acts as the street lamp and this has Ray Traced shadows. There also a second spot light that gives background light to the scene. This light casts no shadows.

2

3D Character Animation: Shot 8

http://www.lewis3dcharacteranimation.blogspot.com/2011/04/shot-8.html

Tuesday, 12 April 2011. With a planted key on the hand to the pencil and the boot to the floor, I key framed the toy soldier leaning on the crutch and hopping forward towards the paper. This was effectivley by rotating the shoulders and hips while removing the planted key on the floor and setting it back when landing. I then animated the soldier leaning to balance on its one leg and grasping the pencil with both hands. The soldier's emotion was animated to start with confusion and then changes to worry.

3

3D Character Animation: Shot 9

http://www.lewis3dcharacteranimation.blogspot.com/2011/04/shot-9.html

Tuesday, 12 April 2011. I started the scene by positioning the doll on its knees with its head looking down. I then animated the head looking up quickly and key framed the ponytails to show the speed of the head movement and the shock the doll felt. I also key framed the doll throwing its arms up and then animated the doll covering its eyes from the soldier and light. The pencil is animated as coming into view and is then animated jerking up quickly. There were no real problems in this shot. Awesome Inc&...

4

3D Character Animation: Rain Effect

http://www.lewis3dcharacteranimation.blogspot.com/2011/04/rain-effect.html

Tuesday, 12 April 2011. I decided pretty early on into animating my story that I wanted to add in an effect that I've never done before. After a bit of research I decided that animating rain would look good and also lend itself to the sadness and despair of the toy soldier when it finds itself to be discarded. The rain would collide with models and splash into multiple droplets. I then made a gravity force and added this in the particle view. This was the rain particles created. I am very happy with the ...

5

3D Character Animation: Shot 13

http://www.lewis3dcharacteranimation.blogspot.com/2011/04/shot-13.html

Tuesday, 12 April 2011. I started this shot with the toy soldier in the same position as the previous shot. I then animated the hunter moving its head and arm slightly. The soldier was then animated to move its head looking up at the doll and back down, and its hand to slowly take the doll's hand. I then set a planted key with the soldier's hand on the doll's hand. There is also a spot light that has Ray Traced shadows to give illumination and shadow to the soldier model and a final spot light to slightl...

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3dcharactertutor2011.blogspot.com 3dcharactertutor2011.blogspot.com

3D Character Animation: Character Development - Authorship of the Narrative

http://3dcharactertutor2011.blogspot.com/2011/02/character-development.html

Friday, 4 February 2011. Character Development - Authorship of the Narrative. Your brief is to "Create a "narrative-driven comedy cartoon". This discussion Focuses on the role of Authorship in the increasingly global process of creation. The process of sculpting a world in space and time creates an interior logic that defines both the story and the characters in relation to environment. How does technology support new artistic collaboration and change the way that we create?

3dcharactertutor2011.blogspot.com 3dcharactertutor2011.blogspot.com

3D Character Animation: Comprehensive Biped Rigging and Setup

http://3dcharactertutor2011.blogspot.com/2011/02/comprehensive-biped-rigging-and-setup.html

Friday, 11 February 2011. Comprehensive Biped Rigging and Setup. The following videos will detail all of the necessary. Steps to successfully rig your model with the Biped:. YOU WILL NEED A MODEL TO WORK WITH TO FOLLOW THESE TUTORIALS. Part 1: Click Here. Part 2: Click Here. Part 3: Click Here. Subscribe to: Post Comments (Atom). Picture Window template. Powered by Blogger.

3dcharactertutor2011.blogspot.com 3dcharactertutor2011.blogspot.com

3D Character Animation: Further Lip Sync animation

http://3dcharactertutor2011.blogspot.com/2011/02/further-lip-sync-animation.html

Friday, 18 February 2011. Further Lip Sync animation. This detailed video tutorial will take you through the process of applying a lip sync animation process to a range of morph targets. Http:/ www.traptcg.com/content/intro-morpher-facial-rig. Subscribe to: Post Comments (Atom). Picture Window template. Powered by Blogger.

3dcharactertutor2011.blogspot.com 3dcharactertutor2011.blogspot.com

3D Character Animation: Welcome to 3D Character Animation

http://3dcharactertutor2011.blogspot.com/2011/01/welcome-to-3d-character-animation.html

Friday, 28 January 2011. Welcome to 3D Character Animation. Create a lead character, with heart and optimism, for a narrative-driven comedy cartoon. Design a character, human or non-human, with a strong personality, who leaps off the screen and holds the audience’s attention. Disney is looking for surprising and unique characters that are relevant, meaningful and appropriate to the lives and imaginations of the intended core audience. Don’t over think the visual attributes of the characters; think ...

3dcharactertutor2011.blogspot.com 3dcharactertutor2011.blogspot.com

3D Character Animation: The Importance of Your Blogs

http://3dcharactertutor2011.blogspot.com/2011/02/impotance-of-your-blogs.html

Friday, 11 February 2011. The Importance of Your Blogs. So far I am very impressed with the enthusiasm of all of you in the module. I do however feel the need to give you one more push to get you to keep updating your blogs with your character development and research! The mark scheme is below an it outlines that a huge 40%. Of the final mark is tied in with the research on your blog. DON'T THROW THESE MARKS AWAY! The diary shows adequate research and investigation procedures - 10%.

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3D Character Animation

Wednesday, 13 April 2011. From conception, to design, creating and animation. I feel I have stayed very consistent in my vision. I deviated from the storyboards very slightly to create a better flow for the story. The character models changed slightly through design and development and I'm really happy with the outcome. This is the fist animation I have done which is fully 'cartoony'. I've had other modules with some 'cartoony' elements, but this is the first that is a complete cartoon style animation.

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