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lorecraftblog | A topnotch WordPress.com site

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lorecraftblog | A topnotch WordPress.com site | lorecraftblog.wordpress.com Reviews

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About | lorecraftblog

https://lorecraftblog.wordpress.com/about

A topnotch WordPress.com site. This is an example of a page. Unlike posts, which are displayed on your blog’s front page in the order they’re published, pages are better suited for more timeless content that you want to be easily accessible, like your About or Contact information. Click the Edit link to make changes to this page or add another page. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).

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subpxl.wordpress.com subpxl.wordpress.com

Unity/Futile Pong Example (Part 5) – Adding some ball movement and managing input for our Pong game in Futile | Game Development

https://subpxl.wordpress.com/2013/04/13/adding-some-ball-movement-and-managing-input-for-our-pong-game-in-futile

Brought to you by Brandon from Subpixel. Skip to primary content. Unity/Futile Pong Example (Part 5) – Adding some ball movement and managing input for our Pong game in Futile. April 13, 2013. By the end of this tutorial, you should have something that looks like this. You can download the Assets folder for this tutorial here. In the last tutorial. In our PDBall.cs file, replace the contents with the code below. Don’t be too freaked out by this change. It isn’t all that important if you u...Also in PDGam...

subpxl.wordpress.com subpxl.wordpress.com

Unity/Futile Pong Example (Part 7) – Scoring conditions and the user interface | Game Development

https://subpxl.wordpress.com/2013/04/16/unityfutile-tutorial-part-7-scoring-conditions-and-the-user-interface

Brought to you by Brandon from Subpixel. Skip to primary content. Unity/Futile Pong Example (Part 7) – Scoring conditions and the user interface. April 16, 2013. By the end of this tutorial, you should have something that looks like this. You can download the Assets folder for this tutorial here. The last tutorial gave some life to our game by adding collision detection. Which is a freeware application. If I was on a Mac, I would use Glyph Designer. Futile.atlasManager.LoadFont(arial, arial, Atla...The f...

subpxl.wordpress.com subpxl.wordpress.com

Unity/Futile Pong Example (Part 5) – Adding some ball movement and managing input for our Pong game in Futile | Game Development

https://subpxl.wordpress.com/2013/04/13/adding-some-ball-movement-and-managing-input-for-our-pong-game-in-futile/comment-page-1

Brought to you by Brandon from Subpixel. Skip to primary content. Unity/Futile Pong Example (Part 5) – Adding some ball movement and managing input for our Pong game in Futile. April 13, 2013. By the end of this tutorial, you should have something that looks like this. You can download the Assets folder for this tutorial here. In the last tutorial. In our PDBall.cs file, replace the contents with the code below. Don’t be too freaked out by this change. It isn’t all that important if you u...Also in PDGam...

subpxl.wordpress.com subpxl.wordpress.com

Unity/Futile Pong Example (Part 6) – Adding collision detection to our Pong game | Game Development

https://subpxl.wordpress.com/2013/04/15/unityfutile-tutorial-part-6-adding-collision-detection-to-our-pong-game

Brought to you by Brandon from Subpixel. Skip to primary content. Unity/Futile Pong Example (Part 6) Adding collision detection to our Pong game. April 15, 2013. By the end of this tutorial, you should have something that looks like this. You can download the Assets folder for this tutorial here. With our paddles and ball moving in the previous tutorial. In PDGame.cs, edit the Update function of the PDGame class to reflect the code below. You can find the code used to detect and handle wall collisions by...

subpxl.wordpress.com subpxl.wordpress.com

Unity/Futile Pong Example (Part 3) – Adding and managing art assets in Futile for Unity | Game Development

https://subpxl.wordpress.com/2013/04/11/adding-and-managing-art-assets-in-futile-for-unity

Brought to you by Brandon from Subpixel. Skip to primary content. Unity/Futile Pong Example (Part 3) – Adding and managing art assets in Futile for Unity. April 11, 2013. By the end of this tutorial, you should have something that looks like this. In my last entry. For those that used the development physics branch in the last tutorial, please note that we are now using the development branch. Prepare to be dazzled. If you recall from the last tutorial, I explained that any assets we intend to load need ...

subpxl.wordpress.com subpxl.wordpress.com

Unity/Futile Pong Example (Part 9) – Adding some polish and calling it a game | Game Development

https://subpxl.wordpress.com/2013/04/18/unityfutile-pong-example-part-9-adding-some-polish-and-calling-it-a-game/comment-page-1

Brought to you by Brandon from Subpixel. Skip to primary content. Unity/Futile Pong Example (Part 9) – Adding some polish and calling it a game. April 18, 2013. By the end of this tutorial, you should have something that looks like this. You can download the Assets folder for this tutorial here. Just like in every other tutorial. Here is a preview. An incredibly easy way to give some life to our game is by adding a ball trail. In the PDBall.cs file, replace the contents with the code below. Using UnityEn...

subpxl.wordpress.com subpxl.wordpress.com

Unity/Futile Pong Example (Part 6) – Adding collision detection to our Pong game | Game Development

https://subpxl.wordpress.com/2013/04/15/unityfutile-tutorial-part-6-adding-collision-detection-to-our-pong-game/comment-page-1

Brought to you by Brandon from Subpixel. Skip to primary content. Unity/Futile Pong Example (Part 6) Adding collision detection to our Pong game. April 15, 2013. By the end of this tutorial, you should have something that looks like this. You can download the Assets folder for this tutorial here. With our paddles and ball moving in the previous tutorial. In PDGame.cs, edit the Update function of the PDGame class to reflect the code below. You can find the code used to detect and handle wall collisions by...

subpxl.wordpress.com subpxl.wordpress.com

Unity/Futile Pong Example (Part 8) – Adding powerups and introducing animated sprites | Game Development

https://subpxl.wordpress.com/2013/04/17/unityfutile-pong-example-part-8-adding-powerups-and-introducing-animated-sprites

Brought to you by Brandon from Subpixel. Skip to primary content. Unity/Futile Pong Example (Part 8) – Adding powerups and introducing animated sprites. April 17, 2013. By the end of this tutorial, you should have something that looks like this. You can download the Assets folder for this tutorial here. By the end of the last tutorial. We had essentially completed a remake of the game Pong. I would like to wrap things up by adding something that the original Pong did not have, which is powerups. Just lik...

subpxl.wordpress.com subpxl.wordpress.com

Unity/Futile Pong Example (Part 9) – Adding some polish and calling it a game | Game Development

https://subpxl.wordpress.com/2013/04/18/unityfutile-pong-example-part-9-adding-some-polish-and-calling-it-a-game

Brought to you by Brandon from Subpixel. Skip to primary content. Unity/Futile Pong Example (Part 9) – Adding some polish and calling it a game. April 18, 2013. By the end of this tutorial, you should have something that looks like this. You can download the Assets folder for this tutorial here. Just like in every other tutorial. Here is a preview. An incredibly easy way to give some life to our game is by adding a ball trail. In the PDBall.cs file, replace the contents with the code below. Using UnityEn...

subpxl.wordpress.com subpxl.wordpress.com

Unity/Futile Pong Example (Part 7) – Scoring conditions and the user interface | Game Development

https://subpxl.wordpress.com/2013/04/16/unityfutile-tutorial-part-7-scoring-conditions-and-the-user-interface/comment-page-1

Brought to you by Brandon from Subpixel. Skip to primary content. Unity/Futile Pong Example (Part 7) – Scoring conditions and the user interface. April 16, 2013. By the end of this tutorial, you should have something that looks like this. You can download the Assets folder for this tutorial here. The last tutorial gave some life to our game by adding collision detection. Which is a freeware application. If I was on a Mac, I would use Glyph Designer. Futile.atlasManager.LoadFont(arial, arial, Atla...The f...

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lorecraftblog | A topnotch WordPress.com site

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