bmarck-3dsmax09.blogspot.com
3ds Max 2009 blog: December 2009
http://bmarck-3dsmax09.blogspot.com/2009_12_01_archive.html
3ds Max 2009 blog. Friday, 11 December 2009. In this module I have found one of my most valued strengths to be creativity and patience. This work is very time consuming and requires a great deal of effort to get the desired results. I also like to credit my ability to pick up and learn new skills which have helped me tremendously in terms of Modelling, Texturing and Lighting effects. I fell my biggest threat this is area of work has to be time management. I will in future be planning work with a sche...
bmarck-3dsmax09.blogspot.com
3ds Max 2009 blog: Swordfish Texturing
http://bmarck-3dsmax09.blogspot.com/2009/12/swordfish-texturing.html
3ds Max 2009 blog. Friday, 4 December 2009. Now my swordfish model is complete - i can start to apply a texture to my render. I started off by 'Unwrapping' my model using the Unwrap modifier, however due to the shape of this particular animal the fins and tail made the unwrap result very difficult to work with. To work around this the fins and tail were removed and just the fish body was unwrapped. This allowed me to start texturing more easily by doing the fins seperately. 4 December 2009 at 09:29.
bmarck-3dsmax09.blogspot.com
3ds Max 2009 blog: September 2009
http://bmarck-3dsmax09.blogspot.com/2009_09_01_archive.html
3ds Max 2009 blog. Friday, 25 September 2009. Excersie 1 - White House Render. This was the first render i've done in the course so far and im fairly happy with the results! Most of the work was aligning and setting the shape sizes to make sure they were correct in the Perspective view. I have limited knowledge of 3ds Max so i'm really keen to get started! I think the idea of 3D Stamps will be interesting as a first assignment and allow me to build on my design skills for future work.
bmarck-3dsmax09.blogspot.com
3ds Max 2009 blog: Eagle texturing
http://bmarck-3dsmax09.blogspot.com/2009/12/eagle-texturing.html
3ds Max 2009 blog. Friday, 11 December 2009. I've finally finished what i've found to be the most time-consuming piece of this module so far! My Eagle render currently has over 4000. Individual feathers so you can imagine how much time this took to create not to mention render by 2800 x 1900! I started off trying to unwrap the different parts of the eagle and texturing that way, however after attempting only the body of the eagle, I found this was not the effect I was hoping for and scrapped this idea:.
bmarck-3dsmax09.blogspot.com
3ds Max 2009 blog: Cobra Snake part 1.
http://bmarck-3dsmax09.blogspot.com/2009/12/cobra-snake-part-1.html
3ds Max 2009 blog. Monday, 7 December 2009. Cobra Snake part 1. Due to the complexity of the spider model, i have decided to drop this and model a simplier animal as my 3rd render. Following my theme ("predators, speed and ambush"), I have chosen to model a Cobra snake. I feel this animal will prove to be somewhat easier to create and texture compared to the complex spider model I have been attempting. So far so good. I am very pleased with the result at the present time. 31 July 2012 at 11:26. Series of...
bmarck-3dsmax09.blogspot.com
3ds Max 2009 blog: Cobra Snake part 2.
http://bmarck-3dsmax09.blogspot.com/2009/12/cobra-snake-part-2.html
3ds Max 2009 blog. Wednesday, 9 December 2009. Cobra Snake part 2. With the modelling finished I could now focus on texturing my Snake. I searched online for a suitable snake scale texture and was able to find this:. I felt this was a really nice pattern with a high level of detail that would be perfect for my snake. Cobras however, are usuallly a shade darker than the tone in the texture image so I needed to modify the brightness and contrast slightly in photoshop to get the desired effect. Last but not...
bmarck-3dsmax09.blogspot.com
3ds Max 2009 blog: Swordfish Stamp - Complete
http://bmarck-3dsmax09.blogspot.com/2009/12/swordfish-stamp-complete.html
3ds Max 2009 blog. Wednesday, 9 December 2009. Swordfish Stamp - Complete. Here is the Final design for my first stamp. This stamp was creating using a pre-made template for the layout (border), however the background was created myself by following a tutorial I found online which can be found here: http:/ www.rnel.net/tutorial/Photoshop/12484. Subscribe to: Post Comments (Atom). Useful 3DS MAX Tutorial Websites. Tutorials on Revver.com. Series of Excellent Tutorials on youTube.com. Cobra Snake part 2.
bmarck-3dsmax09.blogspot.com
3ds Max 2009 blog: Swordfish Texturing part 2.
http://bmarck-3dsmax09.blogspot.com/2009/12/swordfish-texturing-part-2.html
3ds Max 2009 blog. Sunday, 6 December 2009. Swordfish Texturing part 2. To apply my texture the render, I used the same method featured in the leaf tutorial in which a black and white image outline is created to hide the texture's background when rendering the model. This allowed me to view what areas of the texture map needed work and and gaps filled in. I unwrapped the model and saved the mesh, this allowed me to carefully paint each section of the swordfish's fins and tail. Again I used the same metho...