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luminesca.blogspot.com

Luminesca

Monday, 3 June 2013. I have to admit, when I released the first alpha version of Chapter 1 in February I had hoped Chapter 2 would follow pretty closely behind. As it turns out, releasing a game - even just one part of an unfinished game - and dealing with the ensuing promotion and maintenance takes up a lot of your time. Who knew? So Im now very pleased to be able to say that the Chapter 2 alpha is just around the corner (I mean a matter of mere days. Read on for the run-down. Saturday, 18 May 2013.

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Luminesca | luminesca.blogspot.com Reviews
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Monday, 3 June 2013. I have to admit, when I released the first alpha version of Chapter 1 in February I had hoped Chapter 2 would follow pretty closely behind. As it turns out, releasing a game - even just one part of an unfinished game - and dealing with the ensuing promotion and maintenance takes up a lot of your time. Who knew? So Im now very pleased to be able to say that the Chapter 2 alpha is just around the corner (I mean a matter of mere days. Read on for the run-down. Saturday, 18 May 2013.
<META>
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1 surfacing soon
2 bring friends
3 posted at
4 email this
5 blogthis
6 share to twitter
7 share to facebook
8 share to pinterest
9 13 comments
10 team
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surfacing soon,bring friends,posted at,email this,blogthis,share to twitter,share to facebook,share to pinterest,13 comments,team,3 comments,desura,or indievania,no comments,most unity,in luminesca,4 comments,luminesca on greenlight,5 comments,to boot
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Luminesca | luminesca.blogspot.com Reviews

https://luminesca.blogspot.com

Monday, 3 June 2013. I have to admit, when I released the first alpha version of Chapter 1 in February I had hoped Chapter 2 would follow pretty closely behind. As it turns out, releasing a game - even just one part of an unfinished game - and dealing with the ensuing promotion and maintenance takes up a lot of your time. Who knew? So Im now very pleased to be able to say that the Chapter 2 alpha is just around the corner (I mean a matter of mere days. Read on for the run-down. Saturday, 18 May 2013.

INTERNAL PAGES

luminesca.blogspot.com luminesca.blogspot.com
1

Luminesca: Luminesca now available for Linux

http://luminesca.blogspot.com/2013/02/linux.html

Friday, 22 February 2013. Luminesca now available for Linux. I'm very pleased to announce that Luminesca is now available for Linux. You can pre-order it directly from the website. To get instant access to the pre-alpha builds. It's also available on Desura. Unity3D's Linux support is still in very early stages, so several features simply do not work yet. These are trivial issues for the most part, but please be aware of them before purchasing! No start-up options menu. Fairly low frame rate throughout.

2

Luminesca: Surfacing soon...

http://luminesca.blogspot.com/2013/06/surfacing-soon.html

Monday, 3 June 2013. I have to admit, when I released the first alpha version of Chapter 1 in February I had hoped Chapter 2 would follow pretty closely behind. As it turns out, releasing a game - even just one part of an unfinished game - and dealing with the ensuing promotion and maintenance takes up a lot of your time. Who knew? So I'm now very pleased to be able to say that the Chapter 2 alpha is just around the corner (I mean a matter of mere days. Read on for the run-down. And doing so will grant y...

3

Luminesca: November 2011

http://luminesca.blogspot.com/2011_11_01_archive.html

Wednesday, 23 November 2011. Black jellies in motion. I previewed the 2D art style in my previous blog post, but here's a video of it in motion:. The video demonstrates two key features:. The dangerous black jellies. Which close in on light sources and constrict your movement. Their poisonous tentacles slow you down and make you easy pickings for the ominous, eyeless maws. The use of light. I'm making headway with refining the story. And trimming out the. To me, this is a very important part of its design.

4

Luminesca: Sublevels in Unity3D (when prefabs aren't enough)

http://luminesca.blogspot.com/2013/05/sublevels.html

Tuesday, 7 May 2013. Sublevels in Unity3D (when prefabs aren't enough). Developers will use ' prefabs. Sooner or later. For those who are unfamiliar, they are basically a way to clump together a group of objects or behaviours so that you can clone them repeatedly and have them all look and act the same way. During development of Luminesca. The solution I implemented is a nifty trick I learned from using Unreal Development Kit. And it's a special way of loading content called ' sublevels. Them for now so ...

5

Luminesca: Chapter 2 coming soon!

http://luminesca.blogspot.com/2013/05/chapter-2-coming-soon.html

Wednesday, 15 May 2013. Chapter 2 coming soon! Slightly later than planned, but Chapter 2 of Luminesca is so very close! Here's a brand new trailer showing off some of the new areas, as well as some additions to Chapter 1. You can pre-order Luminesca now from luminesca.com. Anyone who pre-orders gets instant access to all available chapters, and new chapters will be added at no extra cost as they are released in the future. Thanks for your support! I hope you like the new video!

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blog.habboi.co.uk blog.habboi.co.uk

Habboi's Blog of Games Design and All Things Awesome!

http://blog.habboi.co.uk/2011/03/luminesca-game-by-matt-glanville.html

Habboi's Blog of Games Design and All Things Awesome! A Blog made of Awesome and Kittens. ;-). Thursday, 24 March 2011. Luminesca - A Game by Matt Glanville. An old friend of mine from university is working on a new game and the least I can do is help support it and spread the word. I studied alongside Matt for three years and he always had imaginative game ideas. This is one of them. Check out his development blog @. Http:/ luminesca.blogspot.com/. Posted by Habboi at 15:33. 24 March 2011 at 21:05.

oliveworks.blogspot.com oliveworks.blogspot.com

OliveWorks: December 2012

http://oliveworks.blogspot.com/2012_12_01_archive.html

Sunday, 9 December 2012. July to December Update! Since the last post I have gone on my hen night, switched jobs, got married and been on my honeymoon so I have not been as focused as I should have been on my mobile game. My time gaming has also suffered (I've not even played The Walking Dead yet :() but with the imminent release of BS5 and the third installation of The Longest Journey game I have been trying to get through my Steam. Firstly, I have decided on the working title of my mobile game, Werdz.

oliveworks.blogspot.com oliveworks.blogspot.com

OliveWorks: Late May Update: What's been accomplished

http://oliveworks.blogspot.com/2012/06/late-may-update-whats-been-accomplished.html

Wednesday, 6 June 2012. Late May Update: What's been accomplished. So progress with my mobile project has gone slower than I'd thought and liked, but that's life and until I win the lottery and become an indie developer I think there will be inevitable delays to my project's work schedule. Any who.I guess I started this project a couple of months ago and so far I have completed the following:. Layout of the menu flow and one game mode scene. Submit button to clear array and output word score. With the re...

figpig.blogspot.com figpig.blogspot.com

figments & pigments: Projects

http://figpig.blogspot.com/p/projects.html

Indie game I am making with. Luminesca is an underwater exploration game about a creature called Lum learning about the world he is born into. A level I made for Half-Life 2: Episode Two. You play as a prisoner who awakens in Nova Prospekt shortly after the events of Half-Life 2. Gordon Freeman has come and gone and the antlions he left there have begun to establish a colony. The player must cooperate with another prisoner - a stranded Vortigaunt - to get out alive. Corn of the Dead.

figpig.blogspot.com figpig.blogspot.com

figments & pigments: December 2011

http://figpig.blogspot.com/2011_12_01_archive.html

Friday, 16 December 2011. Sequel to Hero, is a little action/adventure/shooter game available for free. On author Daniel Remar. S website. It blends elements of Metroidvania (world exploration) and side-scrolling shmups (spacially-restrictive combat). In this piece I will identify some of the design decisions Remar made and what I thought of the experience as a whole (short version: I loved it! Move and shoot, move and shoot! Player movement is mapped to your standard Up/Down/Left/Right. You can only sho...

figpig.blogspot.com figpig.blogspot.com

figments & pigments: Speaking with stilted enthusiasm

http://figpig.blogspot.com/2012/09/speaking-with-stilted-enthusiasm.html

Thursday, 13 September 2012. Speaking with stilted enthusiasm. Last week night I was describing two of my personal. To a few colleagues, and I realised how inept I am at describing these things with any kind of enthusiastic conviction. When I start to describe one of the games I'm working on my mouth is often trying to say "I'm making this cool thing! Yet my brain is thinking ".but it's not really a cool thing until you work out all these kinks". But I guess it's OK. That design gap is is a driving f...

oliveworks.blogspot.com oliveworks.blogspot.com

OliveWorks: December 2011

http://oliveworks.blogspot.com/2011_12_01_archive.html

Friday, 9 December 2011. Because of the extra time that I spent preparing for my project and the rest of my tasks, I sadly neglected this UDK level. I want to complete this level to make it the first in a long line of outstanding game design pieces, but it looks like I may need to go back to redesigning the level again in order to move forward. The rest of the and next year should be very interesting for me. Subscribe to: Posts (Atom). World of Level Design.

oliveworks.blogspot.com oliveworks.blogspot.com

OliveWorks: July to December Update!

http://oliveworks.blogspot.com/2012/12/july-to-december-update.html

Sunday, 9 December 2012. July to December Update! Since the last post I have gone on my hen night, switched jobs, got married and been on my honeymoon so I have not been as focused as I should have been on my mobile game. My time gaming has also suffered (I've not even played The Walking Dead yet :() but with the imminent release of BS5 and the third installation of The Longest Journey game I have been trying to get through my Steam. Firstly, I have decided on the working title of my mobile game, Werdz.

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Mot de passe :. J'ai oublié mon mot de passe. Plus d'actions ▼. S'abonner à mon blog. Création : 26/04/2012 à 09:41. Mise à jour : 27/06/2013 à 09:21. 9668;◄ ■ ►►. 9644;▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬. But Not Right Now. 9644;▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬. Le mal se fait sans efforts, naturellement, par fatalité ; le bien est toujours le produit d'un art. †. L'Etre et le Paraître sont deux individus très différents. Mon plus grand cauchemard serait que tu disparaisses à jamais. Page n 1 sur 92.

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Luminesca

Monday, 3 June 2013. I have to admit, when I released the first alpha version of Chapter 1 in February I had hoped Chapter 2 would follow pretty closely behind. As it turns out, releasing a game - even just one part of an unfinished game - and dealing with the ensuing promotion and maintenance takes up a lot of your time. Who knew? So Im now very pleased to be able to say that the Chapter 2 alpha is just around the corner (I mean a matter of mere days. Read on for the run-down. Saturday, 18 May 2013.

luminesca.com luminesca.com

Luminesca

Pre-order now to get early access to work-in-progress builds! 2 of 5 chapters available instantly, with more added at no extra cost when they are released in the future. PLEASE NOTE: This game is being development alongside other projects and will take some time to be completed. However, it is still planned for release in the future and all pre-orders will be honoured. I apologise for the delays and appreciate your patience! Decided not to purchase? I'd love to know why!

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At Luminéscance we believe Nature supplies us with all the necessary ingredients to support well being. This belief system is the foundation of every hair, skin and body car product we produce. Luminéscance respects all life, our beautiful Planet and our Eco system. Therefore, we do not test our products on animals nor do we use ingredients derived from animals. Luminéscance uses “Ecocert” and “Certified Organic” ingredients in every one of our products.

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