luminesca.blogspot.com
Luminesca: Luminesca now available on the Humble Store
http://luminesca.blogspot.com/2013/05/luminesca-now-available-on-humble-store.html
Saturday, 18 May 2013. Luminesca now available on the Humble Store. Following some feedback from customers, I'm very pleased to announce that Luminesca is now available to purchase through the Humble Store. Using the widget on the Luminesca website. This brings several new benefits over the old payment system. The Humble Store accepts a wider range of secure payment types than the previous payment processor including PayPal, Amazon and Google payments. You can always gift it to a friend if not! I hadnt p...
luminesca.blogspot.com
Luminesca: Name your price on IndieGameStand
http://luminesca.blogspot.com/2013/03/indiegamestand.html
Monday, 25 March 2013. Name your price on IndieGameStand. For a limited time only, you can pay what you want. For Luminesca over at IndieGameStand. And get some special goodies. Pay $1 or more to get a Desura. Beat the average price to get special bonus content: brand new soundtrack. And a sneak peak at two early prototype builds. Pay $10 or more to make it a bundle with IndieGameStand's previous game, Space Pirates and Zombies. And the next mystery game, plus all bonus content! 27 March 2013 at 05:29.
luminesca.blogspot.com
Luminesca: April 2012
http://luminesca.blogspot.com/2012_04_01_archive.html
Sunday, 1 April 2012. An Open and Honest Update. It's about time I explained the current state of Luminesca. The project has now been running for over a year and, for better or worse, where I am now is nowhere near where I planned to be by this time. Focuses have shifted, certain constraints have arisen while others have relaxed, and my general outlook on the project has changed. In this post I'm going to highlight changes to some of my former intentions and explain how they came about. I'm now looking a...
luminesca.blogspot.com
Luminesca: Luminesca now available for Linux
http://luminesca.blogspot.com/2013/02/linux.html
Friday, 22 February 2013. Luminesca now available for Linux. I'm very pleased to announce that Luminesca is now available for Linux. You can pre-order it directly from the website. To get instant access to the pre-alpha builds. It's also available on Desura. Unity3D's Linux support is still in very early stages, so several features simply do not work yet. These are trivial issues for the most part, but please be aware of them before purchasing! No start-up options menu. Fairly low frame rate throughout.
luminesca.blogspot.com
Luminesca: Sublevels in Unity3D (when prefabs aren't enough)
http://luminesca.blogspot.com/2013/05/sublevels.html
Tuesday, 7 May 2013. Sublevels in Unity3D (when prefabs aren't enough). Developers will use ' prefabs. Sooner or later. For those who are unfamiliar, they are basically a way to clump together a group of objects or behaviours so that you can clone them repeatedly and have them all look and act the same way. During development of Luminesca. The solution I implemented is a nifty trick I learned from using Unreal Development Kit. And it's a special way of loading content called ' sublevels. Them for now so ...
luminesca.blogspot.com
Luminesca: March 2013
http://luminesca.blogspot.com/2013_03_01_archive.html
Monday, 25 March 2013. Name your price on IndieGameStand. For a limited time only, you can pay what you want. For Luminesca over at IndieGameStand. And get some special goodies. Pay $1 or more to get a Desura. Beat the average price to get special bonus content: brand new soundtrack. And a sneak peak at two early prototype builds. Pay $10 or more to make it a bundle with IndieGameStand's previous game, Space Pirates and Zombies. And the next mystery game, plus all bonus content! Subscribe to: Posts (Atom).
uelgames.org
Graduates
http://www.uelgames.org/index.php/graduates
Graduates from our games courses have gone on to work as designers, programmers, QA testers, and producers in a wide range of companies including Sony EE, Rocksteady, EA, Playdead, Bethesda, THQ, TT Games, Ninja Theory, Warchest and Sega. Some of our graduates have gone on to post graduate study, or teaching games design and development, while others have launched successful careers in other fields making use of a wide range of valuable transferable skills our courses provide. Matt Glanville - 2010.
luminesca.blogspot.com
Luminesca: December 2011
http://luminesca.blogspot.com/2011_12_01_archive.html
Saturday, 31 December 2011. Today I got a new 2D lighting system working. The old system was simply a big black square with a hole in the middle. The drawback of that system was that it only supported one light at a time, but the new one allows an unlimited number. Please note that in this video the glow from Lum's esca does not grow when you collect planktids. This will change! For those interested in the technique I used: it's really simple! Monday, 19 December 2011. I've set myself the goal of creatin...
luminesca.blogspot.com
Luminesca: April 2013
http://luminesca.blogspot.com/2013_04_01_archive.html
Monday, 1 April 2013. Luminesca used to be listed on Greenlight Concepts, which is a section devoted to early ideas and demo builds. Now that development is well under-way, I've submitted it to the main Games section for approval by the community. Help get Luminesca on Steam:. Vote for the game here. And I'll be forever grateful! Adding it to your Favorites, Following, Sharing and leaving a Comment all help too. (yes, even leaving a comment really does help its chances! Thanks for your support!
lunar-software.com
LunarSoftware | Archive | November
http://www.lunar-software.com/2011/11
Posted on Dec 17, 2015. The holidays are just around the corner, and while we can’t quite give you the game yet (sorry) we would love to give you an update on what’s been going on. However we are a lot more active on our twitter accounts and while it may not always be Routine related it’s a handy way to just check our pulse. So why is the game taking so long to finish? I don’t like some of those effects you are using, can I remove them? Are you guys still looking into adding an FOV slider? GameInformer &...
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