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Virtual Environments Group

Tuesday, 4 November 2008. We have decided to use the same settings for certain aspects within the animation to create consistency. Using the same settings will help us avoid problems when coming to place each scene together. Frame Rate – PAL. FPS – 25. Coordinates – 0. Start point and end point). Output Size - PAL D-1. Virtual Environments Group Blog. Monday, 13 October 2008. Martin has been allocated the rock night because it gives him the ability to demonstrate more advanced modelling, material mapping...

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Virtual Environments Group | macs-ve.blogspot.com Reviews
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Tuesday, 4 November 2008. We have decided to use the same settings for certain aspects within the animation to create consistency. Using the same settings will help us avoid problems when coming to place each scene together. Frame Rate – PAL. FPS – 25. Coordinates – 0. Start point and end point). Output Size - PAL D-1. Virtual Environments Group Blog. Monday, 13 October 2008. Martin has been allocated the rock night because it gives him the ability to demonstrate more advanced modelling, material mapping...
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Virtual Environments Group | macs-ve.blogspot.com Reviews

https://macs-ve.blogspot.com

Tuesday, 4 November 2008. We have decided to use the same settings for certain aspects within the animation to create consistency. Using the same settings will help us avoid problems when coming to place each scene together. Frame Rate – PAL. FPS – 25. Coordinates – 0. Start point and end point). Output Size - PAL D-1. Virtual Environments Group Blog. Monday, 13 October 2008. Martin has been allocated the rock night because it gives him the ability to demonstrate more advanced modelling, material mapping...

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1

Virtual Environments Group: October 2008

http://www.macs-ve.blogspot.com/2008_10_01_archive.html

Monday, 13 October 2008. Sue has been allocated the crèche due to her ability to produce appealing models for the younger generation. This is mainly because she has passion in design for the younger. Martin has been allocated the rock night because it gives him the ability to demonstrate more advanced modelling, material mapping and animation techniques than previous modules have allowed. It focuses on key interests within his lifestyle which means that he can incorporate knowledge and enthusiasm wit...

2

Virtual Environments Group: November 2008

http://www.macs-ve.blogspot.com/2008_11_01_archive.html

Tuesday, 4 November 2008. We have decided to use the same settings for certain aspects within the animation to create consistency. Using the same settings will help us avoid problems when coming to place each scene together. Frame Rate – PAL. FPS – 25. Coordinates – 0. Start point and end point). Output Size - PAL D-1. Virtual Environments Group Blog. Subscribe to: Posts (Atom). Virtual Environments Group Blog. View my complete profile.

3

Virtual Environments Group: September 2008

http://www.macs-ve.blogspot.com/2008_09_01_archive.html

Tuesday, 30 September 2008. Virtual Environments Group Blog. Monday, 29 September 2008. Ideas for the Project. Rock night needs to change to Sound night - If they want to get away from the 'rock/grunge' image of the YMCA they need to not advertise a spacific rock night. Do an advert for the Y in general not aim it at a spacific night/area. Make the Y into a character - fun and informative. Advert for the YMCA followed by a short look at what they doo each night. Animate all four letters of the YMCA.

4

Virtual Environments Group: Important Settings

http://www.macs-ve.blogspot.com/2008/11/important-settings.html

Tuesday, 4 November 2008. We have decided to use the same settings for certain aspects within the animation to create consistency. Using the same settings will help us avoid problems when coming to place each scene together. Frame Rate – PAL. FPS – 25. Coordinates – 0. Start point and end point). Output Size - PAL D-1. Virtual Environments Group Blog. Subscribe to: Post Comments (Atom). Virtual Environments Group Blog. View my complete profile.

5

Virtual Environments Group: Mood Board

http://www.macs-ve.blogspot.com/2008/09/mood-board.html

Tuesday, 30 September 2008. Virtual Environments Group Blog. Subscribe to: Post Comments (Atom). Virtual Environments Group Blog. View my complete profile.

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cc-virtual-environments.blogspot.com cc-virtual-environments.blogspot.com

Chris Cook Virtual Environments: September 2008

http://cc-virtual-environments.blogspot.com/2008_09_01_archive.html

Chris Cook Virtual Environments. 3rd year Virtual Environments project. Saturday, 27 September 2008. On to stage three it is then. (Its 2:30 and I have been staring at this for hours going slightly insane so maybe I will take a day off) Stage three tomorrow it is. Chris Cook, signing out. Tuesday, 23 September 2008. Initial thoughts on module. A little concerned that we have to undertake 30 credits in one semester but i'm sure I will cope. Subscribe to: Posts (Atom). Others on the course.

cc-virtual-environments.blogspot.com cc-virtual-environments.blogspot.com

Chris Cook Virtual Environments

http://cc-virtual-environments.blogspot.com/2008/12/in-conclusion.html

Chris Cook Virtual Environments. 3rd year Virtual Environments project. Friday, 12 December 2008. So enough waffle, here is what you have all been waiting for, the final animations. First up is my part of the animation leading in to my room:. Second up it the whole groups animation at 5 mins long. Enjoy. Subscribe to: Post Comments (Atom). Others on the course. In conclusion…….My animation is done. As a group w. Its all comming together. View my complete profile.

martin-virtualenviroments.blogspot.com martin-virtualenviroments.blogspot.com

Virtual Enviroments: Animations

http://martin-virtualenviroments.blogspot.com/2008/11/animations.html

Friday, 14 November 2008. I have now started on the animation side of my project. I have so far managed to get my lights moving around and have animated one of the characters to play the guitar (He could be the next Slash). It is looking good so far but hopefully over this weekend i can make it look alot better by adding flashing lights and get some more characters moving. Subscribe to: Post Comments (Atom). A rather large problem. A bit of choreography. It done, at last. On a roll, Drum roll that is!

martin-virtualenviroments.blogspot.com martin-virtualenviroments.blogspot.com

Virtual Enviroments: A bit of choreography

http://martin-virtualenviroments.blogspot.com/2008/11/bit-of-choreography.html

Friday, 14 November 2008. A bit of choreography. Hehe, I can't help but smile when watching this. It's so fun :D. 15 November 2008 at 13:02. That going realy well m8, well done. 17 November 2008 at 17:38. Subscribe to: Post Comments (Atom). A rather large problem. A bit of choreography. It done, at last. On a roll, Drum roll that is! View my complete profile.

martin-virtualenviroments.blogspot.com martin-virtualenviroments.blogspot.com

Virtual Enviroments: Made it longer

http://martin-virtualenviroments.blogspot.com/2008/11/made-it-longer.html

Wednesday, 19 November 2008. Subscribe to: Post Comments (Atom). A rather large problem. A bit of choreography. It done, at last. On a roll, Drum roll that is! View my complete profile.

martin-virtualenviroments.blogspot.com martin-virtualenviroments.blogspot.com

Virtual Enviroments: Finishing touches

http://martin-virtualenviroments.blogspot.com/2008/12/finishing-touches.html

Monday, 8 December 2008. The poster has now be finished and added into Chris. Scene This is the point where that animation will end. I had a couple of problems doing this which started with creating it in Adobe Indesign. A program i used at college for a year and always got along well with. Not in this case however, the pictures where coming out rather pixelated. So to counter this i saved all my text and boarder as a PDF. And opened them in photoshop. I then used this to input. This is a 1 material that...

martin-virtualenviroments.blogspot.com martin-virtualenviroments.blogspot.com

Virtual Enviroments: Sound Editing

http://martin-virtualenviroments.blogspot.com/2008/12/sound-editing.html

Friday, 5 December 2008. I have found a song to use on my animation and have been cutting it down to fit the video. I am currently rendering my animation so i can see if the song lines up or if i will have to go back to the original sound file and re edit it. This is my first attempt at sound editing so i am a little nervous about the outcome. Subscribe to: Post Comments (Atom). View my complete profile.

martin-virtualenviroments.blogspot.com martin-virtualenviroments.blogspot.com

Virtual Enviroments: One more down

http://martin-virtualenviroments.blogspot.com/2008/11/one-more-down.html

Monday, 3 November 2008. I have been working on more models for the YMCA animation and today have created a microphone and stand. The shapes looking really good. I really like the bit on the stand that holds the microphone! I think the top bit on the mic needs to be a little darker though. There isn't enough contrast in colour between each area. 3 November 2008 at 13:29. Subscribe to: Post Comments (Atom). A rather large problem. A bit of choreography. It done, at last. On a roll, Drum roll that is!

martin-virtualenviroments.blogspot.com martin-virtualenviroments.blogspot.com

Virtual Enviroments: Todays Acheivements

http://martin-virtualenviroments.blogspot.com/2008/11/todays-acheivements.html

Thursday, 6 November 2008. Well today i managed to complete a few more objects for my scene, i finished off my guitar, created a bass guitar and i also created some turntables. I may have gone slightly over board with the turntables by adding 2 monitors to them. These may be taking away before the end. Pictures will follow tomorrow. I will update this post tomorrow with pictures and videos, untill then im going to attempt to sleep. I'm loving the Turntables! 8 November 2008 at 06:12. A bit of choreography.

martin-virtualenviroments.blogspot.com martin-virtualenviroments.blogspot.com

Virtual Enviroments: A rather large problem

http://martin-virtualenviroments.blogspot.com/2008/11/rather-large-problem.html

Saturday, 29 November 2008. A rather large problem. Well after planning to spend a nice long weekend putting the finishing touches to my scene and animating my camera how i want it to flow i have encountered the biggest problem that i could imagine. My computer has died a slow and painful death. My thought on this are the hard drive is dead. Fortunately. All the most recent copies of my work were saved onto my Pen drive so nothing has been lost. Unfortunately. I can get a power lead for my old computer.

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Virtual Environments Group

Tuesday, 4 November 2008. We have decided to use the same settings for certain aspects within the animation to create consistency. Using the same settings will help us avoid problems when coming to place each scene together. Frame Rate – PAL. FPS – 25. Coordinates – 0. Start point and end point). Output Size - PAL D-1. Virtual Environments Group Blog. Monday, 13 October 2008. Martin has been allocated the rock night because it gives him the ability to demonstrate more advanced modelling, material mapping...

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