magescape-eng.blogspot.com
Magescape: Habemus Demo!
http://magescape-eng.blogspot.com/2008/05/habemus-demo.html
Thursday, May 15, 2008. I've been polishing some details so I could upload the demo already. There's a ReadMe file which explains everything you should know to play the game. Next step: create enemies. Oh, this is wonderful! May 19, 2008 at 6:26 PM. May 19, 2008 at 7:53 PM. May 22, 2008 at 9:21 AM. This is the best game I've ever played! June 16, 2008 at 12:59 AM. Oh, looks promising. Is it done with xna or visual studio express 2008? July 13, 2008 at 1:33 AM. July 13, 2008 at 1:37 AM.
magescape-eng.blogspot.com
Magescape: March 2008
http://magescape-eng.blogspot.com/2008_03_01_archive.html
Monday, March 3, 2008. Untill today the main character bassed it's movement on an invisible wheel made using the physics engine. When you pressed left or right keys, the wheel accelerates and the movement of the character looked very weird (he was too fast, it wasn't normal for a person to accelerate more and more while moving, you couldn't stand on slopes (the wheel just sliped down).). Subscribe to: Posts (Atom). Gijón, Asturias, Spain. View my complete profile.
magescape-eng.blogspot.com
Magescape: Graphical changes
http://magescape-eng.blogspot.com/2008/02/graphical-changes.html
Monday, February 25, 2008. Now I have a better sprite for the main character. I've also made a new wall texture for the blocks and the result is better than the previous version. The next step is adding a simple background. Here you can see 2 comparative images:. I've also tried adding background music (Cave). Made by Miguel Herrero. As for the last post's list, I've finished the coding for the starting and ending doors, I just need to made a sprite for them. Subscribe to: Post Comments (Atom).
magescape-eng.blogspot.com
Magescape: Some changes
http://magescape-eng.blogspot.com/2008/04/some-changes.html
Wednesday, April 9, 2008. Since the last update, I've been working in internal changes (classes' organization, etc.) but I also achieved important things:. Basic HUD (a little bit ugly.). Added provisional footsteps sound. Changed the balls style. Now they are fire balls and you won't be able to touch them. Sprites for starting and ending doors. I think that's all for now. Subscribe to: Post Comments (Atom). Gijón, Asturias, Spain. View my complete profile.
magescape-eng.blogspot.com
Magescape: Fixing the movement
http://magescape-eng.blogspot.com/2008/03/fixing-movement.html
Monday, March 3, 2008. Untill today the main character bassed it's movement on an invisible wheel made using the physics engine. When you pressed left or right keys, the wheel accelerates and the movement of the character looked very weird (he was too fast, it wasn't normal for a person to accelerate more and more while moving, you couldn't stand on slopes (the wheel just sliped down).). That looks promising. Keep the good work! March 24, 2008 at 11:20 PM. Subscribe to: Post Comments (Atom).
magescape-eng.blogspot.com
Magescape: May 2008
http://magescape-eng.blogspot.com/2008_05_01_archive.html
Thursday, May 15, 2008. I've been polishing some details so I could upload the demo already. There's a ReadMe file which explains everything you should know to play the game. Next step: create enemies. Friday, May 9, 2008. I didn't work too much since last post, but in the last 2 weeks I made some important advances. First of all, I created working teleports! They keep your initial speed and direction at the exit. Those teleports work with rocks and the main character. Subscribe to: Posts (Atom).
magescape-eng.blogspot.com
Magescape: Important changes
http://magescape-eng.blogspot.com/2008/05/important-changes.html
Friday, May 9, 2008. I didn't work too much since last post, but in the last 2 weeks I made some important advances. First of all, I created working teleports! They keep your initial speed and direction at the exit. Those teleports work with rocks and the main character. I also changed the rocks thanks to a sprite made by Miguel Herrero. This week I made a main menu, pause menu and a working GUI. I have to fix some details, but I'd be able to upload a beta soon. Subscribe to: Post Comments (Atom).
magescape-eng.blogspot.com
Magescape: File loading
http://magescape-eng.blogspot.com/2008/01/file-loading.html
Saturday, January 19, 2008. Today I investigated how to save and load maps using text files. In class we just used File I/O to load a text file and display it in the screen, so I don't really know anything about this. I got the game to read the player's initial position and the level exit position. My idea is to have each map text file structured like this:. Blocks] / normal blocks coords. Small Right Triangles] /. Subscribe to: Post Comments (Atom). Trying to make a better design. Gijón, Asturias, Spain.
magescape-eng.blogspot.com
Magescape: February 2008
http://magescape-eng.blogspot.com/2008_02_01_archive.html
Monday, February 25, 2008. Now I have a better sprite for the main character. I've also made a new wall texture for the blocks and the result is better than the previous version. The next step is adding a simple background. Here you can see 2 comparative images:. I've also tried adding background music (Cave). Made by Miguel Herrero. As for the last post's list, I've finished the coding for the starting and ending doors, I just need to made a sprite for them. Subscribe to: Posts (Atom).