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MarkVann + ActionScript

馬克.凡 の ActionScript 學習筆記

http://mark-vann.blogspot.com/

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PAGE TITLE
MarkVann + ActionScript | mark-vann.blogspot.com Reviews
<META>
DESCRIPTION
馬克.凡 の ActionScript 學習筆記
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KEYWORDS
1 skip to main
2 skip to sidebar
3 markvann actionscript
4 標籤: css3
5 javascript
6 transform2d
7 最早是在 creativejs
8 然後,在 byron
9 的 部落格
10 找到一篇 html5 blob
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KEYWORDS ON
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skip to main,skip to sidebar,markvann actionscript,標籤: css3,javascript,transform2d,最早是在 creativejs,然後,在 byron,的 部落格,找到一篇 html5 blob,原來他不是用 box2d,的 demo,改來的!,既然如此,就來試試 box2d,可以玩到什麼程度吧!?,softbody,沒錯!就是這樣在硬搞!,算計著動畫的跑位,,以及好用的 tweenmax,經歷這個案子感覺技術又提昇了一點點 哈!
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MarkVann + ActionScript | mark-vann.blogspot.com Reviews

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馬克.凡 の ActionScript 學習筆記

LINKS TO THIS WEBSITE

blog.iamjason.com blog.iamjason.com

i am Jason: JS+CSS練習 - 米蘭數位官網HTML版本

http://blog.iamjason.com/2012/02/jscss-html.html

JS CSS練習 - 米蘭數位官網HTML版本. 米蘭官網連結在這ㄦ - http:/ medialand.com.tw/home.htm. 練習結果在這ㄦ - http:/ labs.medialand.com.tw/jason/html/ml/. 比官網少了一些單元,因為跟資料庫要資料的部份我(目前)懶得去寫…。 一開始我傻傻的,想說在畫面上轉來轉去的那些球,「搞不好」可以直接用dom來跑就好,畢竟只是scale的縮放,沒有複雜的變形,只要把透視給算好就ok了。 苗頭不對之下,只好乖乖的用canvas來處理這些轉圈圈,效能果然好很多了。但由於老IE不支援canvas,所以我仍然保留原本的dom版本,只要判斷瀏覽器不支援canvas,就會把dom拿出來跑…。 練習的作品我是盡量把它寫得很像原本flash版本的效果,我也是用像寫AS的概念一樣去安排配置畫面上的東西,但只能盡量,多少還是有一點點的差異,不過畢竟是練習作,練習中學到的經驗比較重要。 張貼者: Jason Tseng. 訂閱: 張貼留言 (Atom). JS CSS練習 - 米蘭數位官網HTML版本.

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CJ's Blog: January 2011

http://cjcat.blogspot.com/2011_01_01_archive.html

Sunday, January 23, 2011. Moving to A New Blog. I’ve registered a new domain, and I've moved to a new blog. Future posts will be posted there. Posted by Allen Chou. Friday, January 7, 2011. Stardust 1.3 Released! Stardust version 1.3 is released! I've updated all the examples, so they all work perfectly with the new particle handlers. I'm currently working on the integration of Stardust and Minko. A new 3D engine that will support the Molehill APIs. Is working on the integration with Alternativa3D. I've ...

cjcat.blogspot.com cjcat.blogspot.com

CJ's Blog: January 2010

http://cjcat.blogspot.com/2010_01_01_archive.html

Monday, January 25, 2010. Let's Shoot Some Stars with Stardust! Finally, my Stardust tutorial article has been published on ActiveTuts. They must have been very busy there at ActiveTuts , since I had waited one week after the submission of the article for an acknowledgement and another week before it got published. I'm planning on writing more articles in the future about custom initializers/actions/renderers, 3D particle effects, and XML serialization. Posted by Allen Chou. Friday, January 15, 2010.

cjcat.blogspot.com cjcat.blogspot.com

CJ's Blog: Stardust 1.3 Released!

http://cjcat.blogspot.com/2011/01/stardust-13-released.html

Friday, January 7, 2011. Stardust 1.3 Released! Stardust version 1.3 is released! I've updated all the examples, so they all work perfectly with the new particle handlers. I'm currently working on the integration of Stardust and Minko. A new 3D engine that will support the Molehill APIs. Is working on the integration with Alternativa3D. Posted by Allen Chou. January 7, 2011 at 7:50 PM. Just about when I was going to release my game, I found you. January 8, 2011 at 7:59 PM. January 9, 2011 at 1:15 AM.

cjcat.blogspot.com cjcat.blogspot.com

CJ's Blog: My Weird Dream - Thriller Game Story Concept

http://cjcat.blogspot.com/2010/11/my-weird-dream-thriller-game-story.html

Saturday, November 27, 2010. My Weird Dream - Thriller Game Story Concept. I was taking a siesta in my girlfriend's house, and I had this very weird dream. The story of the dream was bizarre yet inspirational. It might serve as a game or movie concept. I thought I should type it down before I forget it. So here goes my dream. Suddenly, that was when something really wrong went on. Without any warning, the entire village experienced a complete black-out. We could hear the screaming form the guests fro...

cjcat.blogspot.com cjcat.blogspot.com

CJ's Blog: June 2010

http://cjcat.blogspot.com/2010_06_01_archive.html

Tuesday, June 22, 2010. I've started a new project called Shintaz, also named after one of my character. From the same series as Rusher. Shintaz is a scripting engine, consisted of a compiler and a virtual machine. As you may know, the virtual machine behind Flash Player is called ActionScript Virtual Machine (AVM), and the Shintaz Virtual Machine (SVM) is going to be running on AVM. That's right, a VM running on another VM. Same as Java Virtual Machine (JVM), SVM is a stack machine. There're also some o...

blog.iamjason.com blog.iamjason.com

i am Jason: 十一月 2011

http://blog.iamjason.com/2011_11_01_archive.html

最近在玩CSS跟JQuery,玩一玩覺得挺有趣的,JQuery果然十分的強大,用JQuery來寫js真的可以省下很多事。CSS的position有時雖然有點惱人,但是把它當成一整個display container的話,其實也沒有想像中的麻煩,加上JQuery的話甚至可以把它當成flash來寫…。 所以就給自己一個練習,寫了一個ZooKeeper(我習慣叫這種遊戲叫「寶石方塊」XD,圖案是直接拿ZooKeeper來用),沒有加入GameOver及分數的判斷,因為那純粹只是邏輯,跟練習CSS JQuery無關。效能上也沒有tune過,就是用陣列一直掃就對了。 張貼者: Jason Tseng. 訂閱: 文章 (Atom).

blog.iamjason.com blog.iamjason.com

i am Jason: 一月 2012

http://blog.iamjason.com/2012_01_01_archive.html

Http:/ labs.medialand.com.tw/jason/html/inheritance/test1.html. 在Test類別建立一個function addValue,用來將傳入的值push到testValue裡。 在Test類別建立一個function destroy,用來將testValue清空。 實體化一個AA類別,變數名稱a1,呼叫a1.addValue(123)將123這個值push到a1.testValue裡。 直接取得a2.testValue,居然不是空值,而是123! 照道理說,testValue裡有123這個值,不管怎樣也是屬於a1這個instance的,不應該會出現在新new出來的instance裡。更何況在a1的時候已經執行過一次destroy來清掉testValue了。 這種情況目前測試,只發生在testValue非一般常數型態的變數上,數字跟字串不會發生這種情況,在array或object上就會發生這種異常的狀況。 張貼者: Jason Tseng. 訂閱: 文章 (Atom).

blog.iamjason.com blog.iamjason.com

i am Jason: 十二月 2010

http://blog.iamjason.com/2010_12_01_archive.html

如何規劃一個網站或網路活動的玩法、單元內容、頁面文案撰寫、動線思考…. 創意 (30%):作品的策略思考、創意概念、文案與畫面的整體表現. 認知 (30%):平常對於網路生態、廣告傳播的觀察和了解. 熱忱 (30% ) :對創意與數位的熱忱. 聯絡與收件窗口:Carol 電話:27390000轉131. Carol@mail.medialand.com.tw. 信件主旨:[應徵米蘭創意種子-企劃實習,我是 你的姓名. 表現度(10% ): 臨場表現,應對之間表現的談吐及態度. 聯絡與收件窗口:Cheney  電話:27390000轉162. Cheney@mail.medialand.com.tw. 信件主旨:[應徵米蘭創意種子-設計實習,我是 你的姓名. 01/18(二) 01/26(三),錄取通知:1/27(四). 02/14 Start,預計至6月底結束,每周至少來三天. 姓名、生日、聯絡方式、學經歷、待修學分list、並附上近期清晰照片乙張. Ii使用或造訪過哪些網站,其中最喜歡哪個網站?為什麼? 張貼者: Jason Tseng. 訂閱: 文章 (Atom).

blog.iamjason.com blog.iamjason.com

i am Jason: 十一月 2010

http://blog.iamjason.com/2010_11_01_archive.html

基本上Canvas讓我感覺有點像flash的graphic加上matrix的配合畫出一張bitmapdata,Canvas的東西畫上去就是畫上去了,沒辦法只單獨針對裡面的某個物件進行控制,也就是說如果Canvas裡有個東西的座標或狀態改變的話,需要整張Canvas清空再重繪一次。 而且因為Canvas裡的東西是『畫上去的』,所以不像flash的display tree一樣可以給予裡面物件一些事件(ex:滑鼠事件),因此如果需要跟user互動的話,可能需要隨時算出該物件理論上該存在的座標,然後在Canvas上面疊一個透明的dom上去充當按鈕感應區吧! 如果沒有寫成類別的話,要純粹用Canvas來玩一些東西其實還挺累的哩…。 張貼者: Jason Tseng. 訂閱: 文章 (Atom).

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馬克.凡 の ActionScript 學習筆記. Demo 150513 ~ CSS3 卡片桌面. 最近 CSS3 玩到有點心得,就拿個古早的 DEMO 來玩玩看吧! 在桌面的範圍內,卡片可以任意拖曳、甩飛;雙擊卡片可以放大,再點一次縮回。 懶得處理 resize 事件,視窗縮放再 reload 一下就好了! 參考: Demo 080721 ~ 卡片桌面. 12289; Demo 080716 ~ 卡片. 圖片來源: 33 個在世界上最美麗的荒涼廢墟. Demo 131113 ~ SoftBody by Box2D. 看到別人用 HTML5 寫的 demo 很有趣,就試著弄一個來玩玩看! 看到 Link: Squishy Earth. 拜過 Google 大神後,找到「 Step by step creation of a Box2D soft body blob. 這時,最好心存感恩地說聲:「謝謝你!9527。」. 標籤: ActionScript 3. THE ALL-NEW KUGA 新案上線. 拿全 flash 網站的概念來做 html!? 好在有著之前 JS 練習的經驗,.

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