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marketanimation.blogspot.com

Market Animation

Tuesday, 13 May 2008. To make the market scene more realistic, sounds were encorporated. The noise of a market scene, seagull, ocean water lapping, shark spashing and a ferry horn noise were all used. All done and dusted. Wednesday, 7 May 2008. A Fog effect was added to the scene. Two renders were taken, one with fog and one without. Wednesday, 30 April 2008. The scene is now fully complete. It is inspired from the Harbour of Rijeka, Croatia. These are some images of the harbour. Thursday, 17 April 2008.

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Market Animation | marketanimation.blogspot.com Reviews
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Tuesday, 13 May 2008. To make the market scene more realistic, sounds were encorporated. The noise of a market scene, seagull, ocean water lapping, shark spashing and a ferry horn noise were all used. All done and dusted. Wednesday, 7 May 2008. A Fog effect was added to the scene. Two renders were taken, one with fog and one without. Wednesday, 30 April 2008. The scene is now fully complete. It is inspired from the Harbour of Rijeka, Croatia. These are some images of the harbour. Thursday, 17 April 2008.
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Market Animation | marketanimation.blogspot.com Reviews

https://marketanimation.blogspot.com

Tuesday, 13 May 2008. To make the market scene more realistic, sounds were encorporated. The noise of a market scene, seagull, ocean water lapping, shark spashing and a ferry horn noise were all used. All done and dusted. Wednesday, 7 May 2008. A Fog effect was added to the scene. Two renders were taken, one with fog and one without. Wednesday, 30 April 2008. The scene is now fully complete. It is inspired from the Harbour of Rijeka, Croatia. These are some images of the harbour. Thursday, 17 April 2008.

INTERNAL PAGES

marketanimation.blogspot.com marketanimation.blogspot.com
1

Market Animation: May 2008

http://www.marketanimation.blogspot.com/2008_05_01_archive.html

Tuesday, 13 May 2008. To make the market scene more realistic, sounds were encorporated. The noise of a market scene, seagull, ocean water lapping, shark spashing and a ferry horn noise were all used. All done and dusted. Wednesday, 7 May 2008. A Fog effect was added to the scene. Two renders were taken, one with fog and one without. Subscribe to: Posts (Atom). Http:/ 3dcharacteranimation123.blogspot.com. Http:/ market-characters.blogspot.com. All done and dusted. Witham, Essex, United Kingdom.

2

Market Animation: Adding Sounds

http://www.marketanimation.blogspot.com/2008/05/adding-sounds.html

Tuesday, 13 May 2008. To make the market scene more realistic, sounds were encorporated. The noise of a market scene, seagull, ocean water lapping, shark spashing and a ferry horn noise were all used. Subscribe to: Post Comments (Atom). Http:/ 3dcharacteranimation123.blogspot.com. Http:/ market-characters.blogspot.com. All done and dusted. Witham, Essex, United Kingdom. View my complete profile.

3

Market Animation: Morphing

http://www.marketanimation.blogspot.com/2008/04/morphing.html

Thursday, 17 April 2008. Tony has been morphed using the morpher modifier. The original Tony was copied multiple times and each of the copies was modified in certain way. The image below shows some of the examples. This video is a combination of all the morphs shown in the image above. Can you guess what Tony is saying? He is saying "OK". That is really good, you can definately tell when he says OK! 8 May 2008 at 13:45. Subscribe to: Post Comments (Atom). Http:/ market-characters.blogspot.com.

4

Market Animation: Tony has a skeleton

http://www.marketanimation.blogspot.com/2008/03/tony-has-skeleton.html

Tuesday, 4 March 2008. Tony has a skeleton. As you can see, a full skeletal bone system, including fingers and toes, has been created inside the mesh. Before you ask, no that is not his manhood but it is a Central ROOT Bone that allows the skeleton to be moved about with eash. The next stage is to apply an IK Solver. Subscribe to: Post Comments (Atom). Http:/ 3dcharacteranimation123.blogspot.com. Http:/ market-characters.blogspot.com. Tony has a skeleton. Character Rigging in Discreet 3ds max 6.

5

Market Animation: Fog

http://www.marketanimation.blogspot.com/2008/05/fog.html

Wednesday, 7 May 2008. A Fog effect was added to the scene. Two renders were taken, one with fog and one without. The reason for using fog was so that a background did not need to be made. it also sets the scene as markets are in the morning and the sun hasn't burnt away the sea fog yet. Great, that's a really good way of achieving much more depth. 8 May 2008 at 04:56. I like the use of fog! Looks like an early morning. 8 May 2008 at 13:43. 8 May 2008 at 14:26. Subscribe to: Post Comments (Atom).

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market-life.blogspot.com market-life.blogspot.com

Market life: Lighting

http://market-life.blogspot.com/2008/05/lighting.html

Creating the final video. Skelegons, skeletons, bones and rigging. View my complete profile. Thursday, May 8, 2008. As everyone involved in Photography or any type of design understands, lighting is one of the most critical aspects to get correct, as lighting can help bring any image to life. I am very happy with my efforts in lighting the scene as i feel the i have got the ambiance right. Using these different lighting styles in the scene allows soft shadows as demonstrated by my butcher.

market-life.blogspot.com market-life.blogspot.com

Market life: Animation

http://market-life.blogspot.com/2008/05/animation.html

Creating the final video. Skelegons, skeletons, bones and rigging. View my complete profile. Friday, May 9, 2008. This is a sneak peak of one part of my final animation. note that the actual one looks better as it has not been compressed. Unfortunatly due to time contraints animating my two chracters to their full potential was impossible even though both of the had a full Repertoire of Phonemes and expressions, enough for a feature film. as you can see circled by red the slider had a long way to go.

market-life.blogspot.com market-life.blogspot.com

Market life: February 2008

http://market-life.blogspot.com/2008_02_01_archive.html

View my complete profile. Wednesday, February 27, 2008. For my third year project i have been given a brief to create a short animation, which should demonstrate life in a market. The focus will be to create interaction between two people for example the market vendor and the consumer. in order to portray such a scene i will use different animation techniques including body animations, facial animations and create different phonemes for speech. Subscribe to: Posts (Atom).

market-life.blogspot.com market-life.blogspot.com

Market life: altering the sky

http://market-life.blogspot.com/2008/05/altering-sky.html

Creating the final video. Skelegons, skeletons, bones and rigging. View my complete profile. Thursday, May 8, 2008. In the two images attached to this post you will notice that i have changed the sky. The reasons for doing so is because i felt that the first sky made the environment look a bit apocalyptic. also i felt that the lighting looked a bit harsh. Also you will notice that i have added in some signs. The effects you've used in that is absolutely brilliant! May 8, 2008 at 12:29 PM.

market-characters.blogspot.com market-characters.blogspot.com

3D Character Animation: Rock on!

http://market-characters.blogspot.com/2008/05/rock-on.html

Sunday, 4 May 2008. For the animation there will be a scene where the rocker gets a bit carried. Away with his air guitar! That guy is brilliant! Made me laugh so much when I first saw it! Brilliant animationw with the arms and the facial expressions! 5 May 2008 at 13:31. Good use of facial expressions. 7 May 2008 at 08:50. 8 May 2008 at 00:55. Subscribe to: Post Comments (Atom). Putting the clips together. Because the eyes that I had been using were very d. View my complete profile.

market-life.blogspot.com market-life.blogspot.com

Market life: April 2008

http://market-life.blogspot.com/2008_04_01_archive.html

Some of the extreme techniques used to texture the. Some of the extreme techniques used to texture the. Some of the extreme techniques used to texture the. View my complete profile. Sunday, April 27, 2008. This took a surprising amount of time to create even though its just make 14 seconds worth of video. Saturday, April 26, 2008. This is just a test. I was messing about with the butcher model and thought id render the results. Sunday, April 6, 2008. Unfortunately nothing is ever simple or straight forwa...

market-characters.blogspot.com market-characters.blogspot.com

3D Character Animation: March 2008

http://market-characters.blogspot.com/2008_03_01_archive.html

Wednesday, 5 March 2008. I have been having A LOT of fun with the morpher modifyer today. I have used it to make several expressions for my character. I was surprised at how simple it was to achieve realistic facial expressions. For lip sync, The mouth will need some inside detail. When pronounce the letter S for example we show our teeth and for TH our tongue. Comes between our teeth slightly. The Mesh In More Detail. It toll on his face/skin. The map will further enhance this when it is applied.

market-characters.blogspot.com market-characters.blogspot.com

3D Character Animation: Finished render 3

http://market-characters.blogspot.com/2008/05/finished-render-3.html

Thursday, 8 May 2008. Here is a finished render of the rocker. As you can see he is getting a little carried away with the music from the radio. The song that I have chosen to use to accompany. The animation is 'Sweet Child 0' Mine' by 'Guns 'n' Roses. This is because it is from the same era as the rocker and also because it has an awesome. Guitar solo for him to air guitar to! I love how he "beats" to the music! The radio looks really good as well. 8 May 2008 at 12:35. Subscribe to: Post Comments (Atom).

market-characters.blogspot.com market-characters.blogspot.com

3D Character Animation: Video Compressor

http://market-characters.blogspot.com/2008/05/video-compressor.html

Thursday, 8 May 2008. Hey everyone, just a tip. If you haven't already rendered your scenes (Bit late if you haven't) Marc mentioned to me that using a different compressor is very good for dramatically. Improving the quality of the renders. I found that changing the compressor to ' Indeo. 510' made a huge difference, and strangely. The file that it produced was smaller in size than the one that the standard compressor produced! In case anyone doesn't know how to do it, Here's how.

market-characters.blogspot.com market-characters.blogspot.com

3D Character Animation: The latest...

http://market-characters.blogspot.com/2008/05/latest.html

Sunday, 4 May 2008. Hey everyone, I haven't posted in a little while so here is an update of what has been going on. I have spent a bit of time updating the rocker and making him look a more 'punky' This was done because it was mentioned to me that he didn't really look very rock 'n' roll! Main changes are of course the hair, and also the teeth aren't quite so perfect now and I have given him some earrings to finish the look. Subscribe to: Post Comments (Atom). Putting the clips together.

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Market Animation

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