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AI for RTS Games - Ivan Martinez

AI for RTS Games - Ivan Martinez. Jueves, 21 de marzo de 2013. Welcome to my final year project blog! I will be updating this blog and trying to show you my progress during the next few months. What is my project about? It's about Artificial Intelligence in Real-Time Strategy Games. It has been proved that real-time strategy games are one of the more thorny genres as far as AI is concerned, and a good architecture and planning is necessary to ensure success. The final product will be an executable demo, ...

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AI for RTS Games - Ivan Martinez | martidore.blogspot.com Reviews
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AI for RTS Games - Ivan Martinez. Jueves, 21 de marzo de 2013. Welcome to my final year project blog! I will be updating this blog and trying to show you my progress during the next few months. What is my project about? It's about Artificial Intelligence in Real-Time Strategy Games. It has been proved that real-time strategy games are one of the more thorny genres as far as AI is concerned, and a good architecture and planning is necessary to ensure success. The final product will be an executable demo, ...
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1 book
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5 escribe un blog
6 compartir con twitter
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9 multi agent system
10 strategy agent
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AI for RTS Games - Ivan Martinez | martidore.blogspot.com Reviews

https://martidore.blogspot.com

AI for RTS Games - Ivan Martinez. Jueves, 21 de marzo de 2013. Welcome to my final year project blog! I will be updating this blog and trying to show you my progress during the next few months. What is my project about? It's about Artificial Intelligence in Real-Time Strategy Games. It has been proved that real-time strategy games are one of the more thorny genres as far as AI is concerned, and a good architecture and planning is necessary to ensure success. The final product will be an executable demo, ...

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1

AI for RTS Games - Ivan Martinez: marzo 2013

http://martidore.blogspot.com/2013_03_01_archive.html

AI for RTS Games - Ivan Martinez. Jueves, 21 de marzo de 2013. Welcome to my final year project blog! I will be updating this blog and trying to show you my progress during the next few months. What is my project about? It's about Artificial Intelligence in Real-Time Strategy Games. It has been proved that real-time strategy games are one of the more thorny genres as far as AI is concerned, and a good architecture and planning is necessary to ensure success. The final product will be an executable demo, ...

2

AI for RTS Games - Ivan Martinez: Choosing the right techniques

http://martidore.blogspot.com/2013/01/choosing-right-technique.html

AI for RTS Games - Ivan Martinez. Miércoles, 20 de marzo de 2013. Choosing the right techniques. After some intensive research, I have come to what I think that are the best AI techniques to carry out such a complicated task. It hasn't been easy, as there are lots of options documented out there. In this blog I will mention only the chosen techniques (in my thesis I refer to other techniques investigated). The technique to implement is a Multi-agent system. With a Goal-directed behaviour. Here is a list ...

3

AI for RTS Games - Ivan Martinez: Building Agent - Generic Buildings

http://martidore.blogspot.com/2013/02/building-agent-generic-buildings.html

AI for RTS Games - Ivan Martinez. Sábado, 16 de marzo de 2013. Building Agent - Generic Buildings. The main function of the Building Agent is to attend requests for placing buildings. Some buildings require a very specific location to operate correctly, and some others not. So we could divide the buildings in two types depending on its requirements, resource buildings and generic buildings. Resources buildings like Lumberjack Hut. And Gold mining camp. Don't have those requirements. Each BuildNode is a p...

4

AI for RTS Games - Ivan Martinez: Welcome to my final year project blog !

http://martidore.blogspot.com/2012/12/blog-post.html

AI for RTS Games - Ivan Martinez. Jueves, 21 de marzo de 2013. Welcome to my final year project blog! I will be updating this blog and trying to show you my progress during the next few months. What is my project about? It's about Artificial Intelligence in Real-Time Strategy Games. It has been proved that real-time strategy games are one of the more thorny genres as far as AI is concerned, and a good architecture and planning is necessary to ensure success. The final product will be an executable demo, ...

5

AI for RTS Games - Ivan Martinez: Villagers Finite State Machine

http://martidore.blogspot.com/2013/02/villagers-finite-state-machine.html

AI for RTS Games - Ivan Martinez. Domingo, 17 de marzo de 2013. Villagers Finite State Machine. As mentioned in one of the first publications, we have two kinds of agents. Here is a quote for those who don't remember it:. The technique to implement is a Multi-agent system. With a Goal-directed behaviour. With this we will create the "brain" (a non-physical entity) able to handle all the game information and act logically. But I will talk about them in other publication. Here is the Diagram of the FMS:.

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AI for RTS Games - Ivan Martinez

AI for RTS Games - Ivan Martinez. Jueves, 21 de marzo de 2013. Welcome to my final year project blog! I will be updating this blog and trying to show you my progress during the next few months. What is my project about? It's about Artificial Intelligence in Real-Time Strategy Games. It has been proved that real-time strategy games are one of the more thorny genres as far as AI is concerned, and a good architecture and planning is necessary to ensure success. The final product will be an executable demo, ...

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