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Ivan Martinez Portfolio

FPS survival horror developed in the powerful Unreal Engine. More info here. AI for Real-time Strategy Games! To know more about my research in Teesside University about Artificial Intelligence for Real-time Strategy Games. An arcade turn-based strategy game developed in Unity 3D from scratch! See the project in more detail here. Welcome to my online portfolio. Looking for a talented Game Programmer? You came to the right site! If you want to know more about me, please go to “ About Me. Problem Solving h...

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Ivan Martinez Portfolio | martidore.com Reviews
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FPS survival horror developed in the powerful Unreal Engine. More info here. AI for Real-time Strategy Games! To know more about my research in Teesside University about Artificial Intelligence for Real-time Strategy Games. An arcade turn-based strategy game developed in Unity 3D from scratch! See the project in more detail here. Welcome to my online portfolio. Looking for a talented Game Programmer? You came to the right site! If you want to know more about me, please go to “ About Me. Problem Solving h...
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1 about me
2 projects
3 3d models
4 navigation
5 the last brain
6 goblin defense
7 videogame programmer portfolio
8 welcome
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10 my interests
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Ivan Martinez Portfolio | martidore.com Reviews

https://martidore.com

FPS survival horror developed in the powerful Unreal Engine. More info here. AI for Real-time Strategy Games! To know more about my research in Teesside University about Artificial Intelligence for Real-time Strategy Games. An arcade turn-based strategy game developed in Unity 3D from scratch! See the project in more detail here. Welcome to my online portfolio. Looking for a talented Game Programmer? You came to the right site! If you want to know more about me, please go to “ About Me. Problem Solving h...

INTERNAL PAGES

martidore.com martidore.com
1

Ivan Martinez Portfolio » Projects

http://martidore.com/projects

Robotics & AI. Electronics, AI and C. AI – Slave Scape. A Caanoo game developed enterely in SDL and C. Full demo of a FPS survival horror game using the powerful Unreal Engine. IPhone/iPad Game using Unity 3D. AI for Real-time Strategy Games. A deep research about AI for RTS games with a detailed blog included.

2

Ivan Martinez Portfolio » Art for Videogames

http://martidore.com/art-for-videogames

As I explained in “About me” section, my first steps in videogames development were at the age of 14, when I started to use Blender thanks to online tutorials and Blender communities. You might be wondering why does a programmer have a 3D Art section, or even think that it’s totally counterproductive. Well, you could be somehow right, but let me explain this from my point of view/experience. Also, from a pure programmer perspective view, having this “extra” knowledge (the inner workings of fi...It has be...

3

Ivan Martinez Portfolio » Blog Archive » The Last Brain

http://martidore.com/portfolio/thelastbrain

The Last Brain is a first person shooter survival horror developed in Unreal Engine. It is a complete demo with one playable map, “. You find yourself in an abandoned subway and your main goal (besides surviving of course) is to repair a train which is missing two important pieces. To recover the pieces you will need to explore, arm yourself and open your way through waves of agressive and unpredicable zombies. The HUD was integrated using Scaleform.

4

Ivan Martinez Portfolio » Blog Archive » AI for Real-time Strategy Games

http://martidore.com/portfolio/ai_for_rts

AI for Real-time Strategy Games. Research in Artificial Intelligence for Videogames. Unity 3D – C#. AI For RTS Games. It has been proved that real-time strategy games are one of the more thorny genres as far as AI is concerned, and a good architecture and planning is necessary to ensure success. One of the things that motivated me to start with this project was the next paragraph, found in AI Game Wisdom 1 book:. The developed product is an executable demo where you are able to observe the AI build a pro...

5

Ivan Martinez Portfolio » My odyssey

http://martidore.com/aboutme

March, 3rd 2012. My name is Ivan Martinez, I was born in 1988. As a child I used to spend hours and hours in front of my father’s computer playing games like. Command and Conquer : Red Alert. Since then, I’ve always had a very close relation with videogames becoming my passion during the years, and I don’t regret having devoted my entire teenage life so far to programming, computing and videogames. I learnt that what I had made is known as a Conversational Adventure – one of the first kinds of comp...

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