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3D Modelling and Animation

3D Modelling and Animation. Thursday, 14 April 2011. Final ****** Royale Tralier. This is the final trailer. Rendering and Premier Pro. The final render settings I used for the road scenes cameras were quite low as each frame was taking a long time to render. I used HDTV (video) at a resolution of 1280 x 720 and set everything to low on the render frame window. As it was a very dark scene this wasn't too much of an issue. To make the front headlight beams I use two spot lights and adjusted the hot spot.

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3D Modelling and Animation | matthewalexandre3dsmax.blogspot.com Reviews
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3D Modelling and Animation. Thursday, 14 April 2011. Final ****** Royale Tralier. This is the final trailer. Rendering and Premier Pro. The final render settings I used for the road scenes cameras were quite low as each frame was taking a long time to render. I used HDTV (video) at a resolution of 1280 x 720 and set everything to low on the render frame window. As it was a very dark scene this wasn't too much of an issue. To make the front headlight beams I use two spot lights and adjusted the hot spot.
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3D Modelling and Animation | matthewalexandre3dsmax.blogspot.com Reviews

https://matthewalexandre3dsmax.blogspot.com

3D Modelling and Animation. Thursday, 14 April 2011. Final ****** Royale Tralier. This is the final trailer. Rendering and Premier Pro. The final render settings I used for the road scenes cameras were quite low as each frame was taking a long time to render. I used HDTV (video) at a resolution of 1280 x 720 and set everything to low on the render frame window. As it was a very dark scene this wasn't too much of an issue. To make the front headlight beams I use two spot lights and adjusted the hot spot.

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3D Modelling and Animation: Rendering and Premier Pro

http://matthewalexandre3dsmax.blogspot.com/2011/04/rendering-and-premier-pro.html

3D Modelling and Animation. Thursday, 14 April 2011. Rendering and Premier Pro. The final render settings I used for the road scenes cameras were quite low as each frame was taking a long time to render. I used HDTV (video) at a resolution of 1280 x 720 and set everything to low on the render frame window. As it was a very dark scene this wasn't too much of an issue. After the editing I exported the trailer to flv format. This compresses the video and audio clips into one file ready for viewing.

2

3D Modelling and Animation: April 2011

http://matthewalexandre3dsmax.blogspot.com/2011_04_01_archive.html

3D Modelling and Animation. Thursday, 14 April 2011. Final Casino Royale Tralier. This is the final trailer. Rendering and Premier Pro. The final render settings I used for the road scenes cameras were quite low as each frame was taking a long time to render. I used HDTV (video) at a resolution of 1280 x 720 and set everything to low on the render frame window. As it was a very dark scene this wasn't too much of an issue. To make the front headlight beams I use two spot lights and adjusted the hot spot.

3

3D Modelling and Animation: February 2011

http://matthewalexandre3dsmax.blogspot.com/2011_02_01_archive.html

3D Modelling and Animation. Monday, 28 February 2011. In the bar scene, the bullet is going to be travelling through the air in slow motion. The camera is going to follow it across the room. The camera will zoom in and show a close-up of the bullet travelling in slow motion. When the bullet hits the cocktail glass, the glass will break and the drink will spray everywhere. I want to use the depth of field settings to make the background blurred when shooting the close-up. As an I llustrator. Around its to...

4

3D Modelling and Animation: Setting up the rigging for the car.

http://matthewalexandre3dsmax.blogspot.com/2011/04/setting-up-rigging-for-car.html

3D Modelling and Animation. Saturday, 9 April 2011. Setting up the rigging for the car. Setting up the rigging for the car allows you to have easier control over the car when making the animation, by linking the parts in a way that they work together. This is the tutorial I followed to achieve the rig. http:/ www.youtube.com/watch? The image below shows all the rigged features that controll the steering, drifting, wheel rotation, and suspension. To operate the steering more easily a circle spline was cre...

5

3D Modelling and Animation: Making the road and mountain scene.

http://matthewalexandre3dsmax.blogspot.com/2011/04/making-road-and-mountain-scene.html

3D Modelling and Animation. Saturday, 9 April 2011. Making the road and mountain scene. To make the road for the car scene I drew a plane, converted it to an editable polygon and then using the shift and move dragged edges outwards to make up the basic shape of the road. To make the road flow downhill polygons were pulled down on the z axis. A Turbo smooth modified was then added to give the road a softer surface. This is a test render of the in car camera. There will need to be two more cameras added to...

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3dtutor2011.blogspot.com 3dtutor2011.blogspot.com

3D Modelling 2011: Introduction to Materials

http://3dtutor2011.blogspot.com/2011/02/introduction-to-materials.html

Monday, 7 February 2011. Materials play a large part in what makes your models look real. Applying a material can be a simple as adding a colour (or diffuse in Max terms) to the model. Materials are broken down into two basic areas:. This is the base of any material. Think of it as primer on top of which you would apply a paint. It can be matt or shiny depending on the desired look of the overall material. Subscribe to: Post Comments (Atom). 15th April - Hand in of final trailer.

3dtutor2011.blogspot.com 3dtutor2011.blogspot.com

3D Modelling 2011: Introduction to Lighting

http://3dtutor2011.blogspot.com/2011/02/introduction-to-lighting.html

Tuesday, 15 February 2011. There are two types of basic light in 3D Studio Max. A light which has no directional attribute and simply emits evenly from the source (like the sun). This is a targeted or directional light which has a cone shaped beam it. You can customise the intensity of the beam and also the colour of it by using. Basic Lights Part 1. Basic Lights Part 2. Http:/ www.youtube.com/watch? Subscribe to: Post Comments (Atom). 15th April - Hand in of final trailer.

3dtutor2011.blogspot.com 3dtutor2011.blogspot.com

3D Modelling 2011: Animating with Bones

http://3dtutor2011.blogspot.com/2011/03/animating-with-bones.html

Tuesday, 15 March 2011. Using bones to animate in a very flexible a re-usable tool. It saves time that you would have otherwise needed to spend constants moving and editing meshes. Here are two approaches to achieving this:. 1) Download "Bones.zip" from the downloads page (Follow the link at the top right of the blog). 2) http:/ www.youtube.com/watch? Subscribe to: Post Comments (Atom). 15th April - Hand in of final trailer. Watermark template. Powered by Blogger.

3dtutor2011.blogspot.com 3dtutor2011.blogspot.com

3D Modelling 2011: Animating with Morpher

http://3dtutor2011.blogspot.com/2011/03/animating-with-morpher.html

Tuesday, 22 March 2011. Morpher is a modifier which alows you to create multiple instances of a model, each with a different movement or expression, and then store them in one place so that you can call upon them over and over again in your animation. It is widely used to animate facial expressions in character animation and is really fun to do. To get started please download the following files from the downloads page ( beorangedesign.com/tutorials/3D. Subscribe to: Post Comments (Atom).

3dtutor2011.blogspot.com 3dtutor2011.blogspot.com

3D Modelling 2011: Introduction to Cameras

http://3dtutor2011.blogspot.com/2011/02/introduction-to-cameras.html

Tuesday, 22 February 2011. Cameras are a simple and effective way to accurately specify what you need to show in your renders. The following link will guide you through the set up process and the modify process of using cameras. Subscribe to: Post Comments (Atom). 15th April - Hand in of final trailer. Watermark template. Powered by Blogger.

3dtutor2011.blogspot.com 3dtutor2011.blogspot.com

3D Modelling 2011: Using Reactor

http://3dtutor2011.blogspot.com/2011/03/using-reactor.html

Tuesday, 29 March 2011. The most simple form of Reactor animation is done with a rigid body collection. As simple as it may be, there are still thousands of uses for such a set up. Download the following from the downloads page:. Subscribe to: Post Comments (Atom). 15th April - Hand in of final trailer. Watermark template. Powered by Blogger.

3dtutor2011.blogspot.com 3dtutor2011.blogspot.com

3D Modelling 2011: Rendering Your Scenes

http://3dtutor2011.blogspot.com/2011/04/rendering-your-scenes.html

Tuesday, 5 April 2011. Some of you have been asking questions about the ideal render and video export settings below is one example of how to achieve a suitable video size and quality, there are however many ways to achieve similar standards. 1) Decide on the frame size you will render at AND STICK TO IT. As it important that you stay consistent with this (1280 x 720 is a good standard). 2) Render as .avi and choose "uncompressed" as the compression setting. Subscribe to: Post Comments (Atom).

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3D Modelling and Animation

3D Modelling and Animation. Thursday, 14 April 2011. Final Casino Royale Tralier. This is the final trailer. Rendering and Premier Pro. The final render settings I used for the road scenes cameras were quite low as each frame was taking a long time to render. I used HDTV (video) at a resolution of 1280 x 720 and set everything to low on the render frame window. As it was a very dark scene this wasn't too much of an issue. To make the front headlight beams I use two spot lights and adjusted the hot spot.

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