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Matthew McBride | Concepts, Digital 3D Models and Everything in Between

Concepts, Digital 3D Models and Everything in Between

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Matthew McBride

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Matthew McBride | Concepts, Digital 3D Models and Everything in Between | mattmods.com Reviews
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Concepts, Digital 3D Models and Everything in Between
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1 matthew mcbride
2 portfolio
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4 curriculum vitae
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7 matthewmcbridemods@gmail com
8 phone
9 character modeling
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Matthew McBride | Concepts, Digital 3D Models and Everything in Between | mattmods.com Reviews

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Concepts, Digital 3D Models and Everything in Between

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1

Fin in the Forst – The Lake Well | Matthew McBride

https://mattmods.com/2014/08/07/fin-in-the-forst-the-lake-well

Concepts, Digital 3D Models and Everything in Between. Fin in the Forst – The Lake Well. For my end of second year assessment, I worked on a live project for BlackNorth helping to design and build assets and in-game stages for one of their up-coming releases. During this project I worked closely with BlackNorth helping to develop their concepts, modelling the original design, while also drawing up a number of different variations, these are a few shots of one of the stages I worked on.

2

CHARACTER MODELING | Matthew McBride

https://mattmods.com/2014/03/20/character-modeling

Concepts, Digital 3D Models and Everything in Between. This is a model I made while using both Autodesk Maya and Autodesk Mudbox, I used Maya to make the base of the character and to keep the polygon count low, then I used Mudbox to add the details and create the normal maps. the normal map allows me to use the original base model maintaining a low polygon count, allowing for quick rendering. Softwares used – Autodesk Maya, Autodesk Mudbox. Leave a Reply Cancel reply. Enter your comment here.

3

Fin in the Forest – The Castle | Matthew McBride

https://mattmods.com/2014/08/07/the-castle

Concepts, Digital 3D Models and Everything in Between. Fin in the Forest – The Castle. For my end of second year assessment, I worked on a live project for BlackNorth helping to design and build assets and in-game stages for one of their up-coming releases. During this project I worked closely with BlackNorth helping to develop their concepts, modelling the original design, while also drawing up a number of different variations, these are a few shots of one of the stages I worked on.

4

Conflicted | Matthew McBride

https://mattmods.com/2014/03/20/conflicted

Concepts, Digital 3D Models and Everything in Between. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email. Blog at WordPress.com.

5

The Moo Men from Udder Space | Matthew McBride

https://mattmods.com/2014/03/20/the-moo-men-from-udder-space

Concepts, Digital 3D Models and Everything in Between. The Moo Men from Udder Space. A fifteen second animation I worked on at the end of my first year, its a small story about farmer, a cow, and two aliens who want the same cow. Team – Aodhan McNicholl, Niall Donnelly, Sarah Scullion. Software Autodesk Maya, Adobe Aftereffects, Adobe Photoshop. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Blog at WordPress.com.

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