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mattrifiedart.blogspot.com

Mattrified Art

A blog about the game design, programming, and art of Matthew DeLucas.

http://mattrifiedart.blogspot.com/

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Mattrified Art | mattrifiedart.blogspot.com Reviews
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A blog about the game design, programming, and art of Matthew DeLucas.
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Mattrified Art | mattrifiedart.blogspot.com Reviews

https://mattrifiedart.blogspot.com

A blog about the game design, programming, and art of Matthew DeLucas.

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mattrifiedart.blogspot.com mattrifiedart.blogspot.com
1

Mattrified Art: Convextrix.approved = true;

http://mattrifiedart.blogspot.com/2010/03/convextrix-is-now-up.html

A blog about the game design, programming, and art of Matthew DeLucas. Friday, March 5, 2010. Convextrix.approved = true;. Something magical happened last night. Alright, not really magical, but magical in my eyes. The game I made for XBLIG, Convextrix, got approved last night! I was very shocked. It went up to 50% quickly and then seemed to inch towards that 100% and then BAM! It was approved. It can be downloaded to your 360 here: Xbox Live Marketplace Link. Subscribe to: Post Comments (Atom).

2

Mattrified Art: Just Another Day...Kind Of

http://mattrifiedart.blogspot.com/2010/03/just-another-daykind-of.html

A blog about the game design, programming, and art of Matthew DeLucas. Tuesday, March 2, 2010. Just Another Day.Kind Of. Well, I just moved to a new neighborhood in Pittsburgh. That was an enjoyable. Experience. There was one causality - Sagelucious, the monstrous green couch, perished, leaving me couchless. I will remember you. Thanks to all my friends and my parents for helping! I hope you enjoyed the Qdoba! Finally, I am preparing to go to GDC next week already. I'm a little nervous. Just the ...

3

Mattrified Art: GDC 2010 Review Part 1

http://mattrifiedart.blogspot.com/2010/03/gdc-review-part-1.html

A blog about the game design, programming, and art of Matthew DeLucas. Sunday, March 14, 2010. GDC 2010 Review Part 1. Anyway, here is what happened and how I felt about each talk of my first day. I was going to do one long post, but felt that splitting it into three would be better. 1st talk: Don't Dread Threads. 2nd Talk: From Metroid to Tomodachi Collection to WarioWare Different Approaches for Different Audiences. 3rd Talk: Broadening a Genre While Retaining Its Soul. PIGDA Lightning Talks 2010.

4

Mattrified Art: February 2010

http://mattrifiedart.blogspot.com/2010_02_01_archive.html

A blog about the game design, programming, and art of Matthew DeLucas. Thursday, February 4, 2010. Convextrix Submitted For Playtesting. I'm not sure what "Code 4" means, but I'm assuming it means the game has crashed. Anyway, I'll keep updating this blog as I get more responses and get closer to uploading the game for review. Tuesday, February 2, 2010. Global Game Jam 2010. 1265091453" border="0" alt=" /. The game my group, R-Squared, created, entitled ¡Dr. Láser! 191;Adorará Ella un robot? I was the le...

5

Mattrified Art: August 2009

http://mattrifiedart.blogspot.com/2009_08_01_archive.html

A blog about the game design, programming, and art of Matthew DeLucas. Wednesday, August 26, 2009. XNA Creators Club Membership. After working on the puzzle game discussed in my last post, I decided to finally get a membership to the XNA Creators Club. It's like $100.00 a year and will renew annually unless I cancel it or something. At first I was skeptical, but I was able to get the game working on the Xbox almost immediately! That's the end of this post. Subscribe to: Posts (Atom).

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