
mattrifiedart.blogspot.com
Mattrified ArtA blog about the game design, programming, and art of Matthew DeLucas.
http://mattrifiedart.blogspot.com/
A blog about the game design, programming, and art of Matthew DeLucas.
http://mattrifiedart.blogspot.com/
TODAY'S RATING
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Thursday
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0.5 seconds
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Mattrified Art | mattrifiedart.blogspot.com Reviews
https://mattrifiedart.blogspot.com
A blog about the game design, programming, and art of Matthew DeLucas.
Mattrified Art: Convextrix.approved = true;
http://mattrifiedart.blogspot.com/2010/03/convextrix-is-now-up.html
A blog about the game design, programming, and art of Matthew DeLucas. Friday, March 5, 2010. Convextrix.approved = true;. Something magical happened last night. Alright, not really magical, but magical in my eyes. The game I made for XBLIG, Convextrix, got approved last night! I was very shocked. It went up to 50% quickly and then seemed to inch towards that 100% and then BAM! It was approved. It can be downloaded to your 360 here: Xbox Live Marketplace Link. Subscribe to: Post Comments (Atom).
Mattrified Art: Just Another Day...Kind Of
http://mattrifiedart.blogspot.com/2010/03/just-another-daykind-of.html
A blog about the game design, programming, and art of Matthew DeLucas. Tuesday, March 2, 2010. Just Another Day.Kind Of. Well, I just moved to a new neighborhood in Pittsburgh. That was an enjoyable. Experience. There was one causality - Sagelucious, the monstrous green couch, perished, leaving me couchless. I will remember you. Thanks to all my friends and my parents for helping! I hope you enjoyed the Qdoba! Finally, I am preparing to go to GDC next week already. I'm a little nervous. Just the ...
Mattrified Art: GDC 2010 Review Part 1
http://mattrifiedart.blogspot.com/2010/03/gdc-review-part-1.html
A blog about the game design, programming, and art of Matthew DeLucas. Sunday, March 14, 2010. GDC 2010 Review Part 1. Anyway, here is what happened and how I felt about each talk of my first day. I was going to do one long post, but felt that splitting it into three would be better. 1st talk: Don't Dread Threads. 2nd Talk: From Metroid to Tomodachi Collection to WarioWare Different Approaches for Different Audiences. 3rd Talk: Broadening a Genre While Retaining Its Soul. PIGDA Lightning Talks 2010.
Mattrified Art: February 2010
http://mattrifiedart.blogspot.com/2010_02_01_archive.html
A blog about the game design, programming, and art of Matthew DeLucas. Thursday, February 4, 2010. Convextrix Submitted For Playtesting. I'm not sure what "Code 4" means, but I'm assuming it means the game has crashed. Anyway, I'll keep updating this blog as I get more responses and get closer to uploading the game for review. Tuesday, February 2, 2010. Global Game Jam 2010. 1265091453" border="0" alt=" /. The game my group, R-Squared, created, entitled ¡Dr. Láser! 191;Adorará Ella un robot? I was the le...
Mattrified Art: August 2009
http://mattrifiedart.blogspot.com/2009_08_01_archive.html
A blog about the game design, programming, and art of Matthew DeLucas. Wednesday, August 26, 2009. XNA Creators Club Membership. After working on the puzzle game discussed in my last post, I decided to finally get a membership to the XNA Creators Club. It's like $100.00 a year and will renew annually unless I cancel it or something. At first I was skeptical, but I was able to get the game working on the Xbox almost immediately! That's the end of this post. Subscribe to: Posts (Atom).
TOTAL PAGES IN THIS WEBSITE
16
Matt Rife | Experience Direction + Design
Hi, I'm Matt. I'm an Experience Director, UX Designer, Strategist, and Writer. Credit Card Servicing Acquisitions. Credit Card Billing Dispute. Austin Chamber of Commerce.
Metalúrgica MATTRIFER Ltda.
Mattriffy (matthew) - DeviantArt
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mattrified (Matt D.) | DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Deviant for 15 Years. This deviant's activity is hidden. Deviant since Jul 26, 2002. This is the place where you can personalize your profile! By moving, adding and personalizing widgets. You can drag and drop to rearrange. You can edit widgets to customize them. The bottom has widgets you can add! We've split the page into zones! Why," you ask? Current Res...
Mattrified Art
A blog about the game design, programming, and art of Matthew DeLucas. Friday, May 28, 2010. A Change To The Blog. So, I've decided to change this blog dramatically and create a new one - Mattrified Games. I plan on making a new website and on the accompanying blog, write articles about gaming and my side projects. Why did I make this change? Anyway, I know the anatomy is off, that the characters' names are dumb, that the cartoons are flat as if I hammered them that way; I don't care. I'm not looking...
Mattrified Games
News, ideas, thoughts, and rants from the creator of Mattrified Games, Matthew DeLucas. Wednesday, August 12, 2015. So how do I jump? It's a common question I hear when I see people play a game with any level of platforming in it - and often a desire in a game that doesn't. But lately, while working on Battle High 2 updates, I have been asking myself a particular question related to jumping: "How do I jump so that I reach this height and return to the ground within so many seconds? Essentially, the playe...
Mattrified Games – Independent Developer based in Pittsburgh, PA
Independent Developer based in Pittsburgh, PA. Independent Developer based in Pittsburgh, PA. Battle High 2 A. Battle High: Elemental Revolt. Battle High: San Bruno. GameMaker Game Programming with GML. Coffin: Ludum Dare 29. Escape from Death Island: Global Game Jam 2015. Chameleon Crisis: Global Game Jam 2014. Grim Blaster: Global Game Jam 2012. Apuncalypse: Global Game Jam 2011. Adorará Ella un robot? Global Game Jam 2010. Yaxkin: Global Game Jam 2009. Would play. I know this is a risky approach a...
Matt Rifino Music Mixer
Mattrifizzled Art
A collection of my visual and literary art from middle school to college, art that has fizzled away. Thursday, March 4, 2010. Why Did I Start Mattrifizzled Art? Why did I make this second blog? Well, I moved recently and one thing I noticed during said move was that I have a lot of crap - plain and simple. One of the heavier things was a collection of over 20 sketchbooks and binders with old drawings. I'm not talking 6 months old; I'm talking almost 6 years old! Subscribe to: Posts (Atom).
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