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mattrifiedgames.blogspot.com

Mattrified Games

News, ideas, thoughts, and rants from the creator of Mattrified Games, Matthew DeLucas. Wednesday, August 12, 2015. So how do I jump? It's a common question I hear when I see people play a game with any level of platforming in it - and often a desire in a game that doesn't. But lately, while working on Battle High 2 updates, I have been asking myself a particular question related to jumping: "How do I jump so that I reach this height and return to the ground within so many seconds? Essentially, the playe...

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Mattrified Games | mattrifiedgames.blogspot.com Reviews
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News, ideas, thoughts, and rants from the creator of Mattrified Games, Matthew DeLucas. Wednesday, August 12, 2015. So how do I jump? It's a common question I hear when I see people play a game with any level of platforming in it - and often a desire in a game that doesn't. But lately, while working on Battle High 2 updates, I have been asking myself a particular question related to jumping: How do I jump so that I reach this height and return to the ground within so many seconds? Essentially, the playe...
<META>
KEYWORDS
1 calculating jump arc
2 b = speed
3 then what
4 t = time
5 in this formula
6 x = h
7 p = a t 0 t 2s/g
8 posted by
9 matt d
10 no comments
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calculating jump arc,b = speed,then what,t = time,in this formula,x = h,p = a t 0 t 2s/g,posted by,matt d,no comments,labels math,physics,process,unity,and android,labels 3d,3ds max,battle high,fighting,game,indie,mecanim,xbox one,that's fine,labels 2d
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Mattrified Games | mattrifiedgames.blogspot.com Reviews

https://mattrifiedgames.blogspot.com

News, ideas, thoughts, and rants from the creator of Mattrified Games, Matthew DeLucas. Wednesday, August 12, 2015. So how do I jump? It's a common question I hear when I see people play a game with any level of platforming in it - and often a desire in a game that doesn't. But lately, while working on Battle High 2 updates, I have been asking myself a particular question related to jumping: "How do I jump so that I reach this height and return to the ground within so many seconds? Essentially, the playe...

INTERNAL PAGES

mattrifiedgames.blogspot.com mattrifiedgames.blogspot.com
1

Mattrified Games: May 2015

http://www.mattrifiedgames.blogspot.com/2015_05_01_archive.html

News, ideas, thoughts, and rants from the creator of Mattrified Games, Matthew DeLucas. Saturday, May 2, 2015. Recently I was asked to investigate integrating analytics into a game I'm working on, and I decided to write a little post about it and my experience with analytics as a whole. Does anyone actually use. The obvious answer is yes, people use analytics; otherwise, it wouldn't be a topic of discussion at GDC or this post. But my question really pertains to, does everyone use. Maybe track the highes...

2

Mattrified Games: July 2015

http://www.mattrifiedgames.blogspot.com/2015_07_01_archive.html

News, ideas, thoughts, and rants from the creator of Mattrified Games, Matthew DeLucas. Thursday, July 2, 2015. Rejection and Finding My Place. Too traditional of a 2D fighting game, not helping really helping the genre or competitive scene grow. The game just isn't up to the standard of quality they were looking for. I'm too unknown of a developer. At the same time, this rejection has sort of made me reflect on my work and my relationship with fighting games as a whole. Do I Even Like Fighting Games?

3

Mattrified Games: Unity Analytics

http://www.mattrifiedgames.blogspot.com/2015/05/unity-analytics.html

News, ideas, thoughts, and rants from the creator of Mattrified Games, Matthew DeLucas. Saturday, May 2, 2015. Recently I was asked to investigate integrating analytics into a game I'm working on, and I decided to write a little post about it and my experience with analytics as a whole. Does anyone actually use. The obvious answer is yes, people use analytics; otherwise, it wouldn't be a topic of discussion at GDC or this post. But my question really pertains to, does everyone use. Maybe track the highes...

4

Mattrified Games: April 2015

http://www.mattrifiedgames.blogspot.com/2015_04_01_archive.html

News, ideas, thoughts, and rants from the creator of Mattrified Games, Matthew DeLucas. Wednesday, April 22, 2015. Battle High 2 Future.Plans? It's humorous - maybe not the best word, a trend you'll notice a lot in this post - that my previous post was about future Battle High 2 plans as this post is also about them and how I'm probably going to cut a majority of those previously mentioned. It's also why I promise nothing! Okay, it was more like monitor-punching - which I didn't do! But similar in idea.

5

Mattrified Games: Calculating Jump Arc

http://www.mattrifiedgames.blogspot.com/2015/08/calculating-jump-arc.html

News, ideas, thoughts, and rants from the creator of Mattrified Games, Matthew DeLucas. Wednesday, August 12, 2015. So how do I jump? It's a common question I hear when I see people play a game with any level of platforming in it - and often a desire in a game that doesn't. But lately, while working on Battle High 2 updates, I have been asking myself a particular question related to jumping: "How do I jump so that I reach this height and return to the ground within so many seconds? Essentially, the playe...

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I Kill People For Money: March 2013

http://iamthes.blogspot.com/2013_03_01_archive.html

I Kill People For Money. The ramblings of an insane ninja. Saturday, March 16, 2013. Battle High 2 stuff. This is a project that has taken up a bulk of my time over the past year and a half: Battle High 2. As time went on, the lead developer (the super-awesome to work with Matthew DeLucas. Made a Cafepress store. And loads of other stuff. I've got a few things brewing in the pipeline for that. I also converted a couple of the older Game Maker games. That I'd done back in the mid 2000's to browser. Th...

iamthes.blogspot.com iamthes.blogspot.com

I Kill People For Money: Battle High 2 + stuff

http://iamthes.blogspot.com/2013/03/battle-high-2-stuff.html

I Kill People For Money. The ramblings of an insane ninja. Saturday, March 16, 2013. Battle High 2 stuff. This is a project that has taken up a bulk of my time over the past year and a half: Battle High 2. As time went on, the lead developer (the super-awesome to work with Matthew DeLucas. Made a Cafepress store. And loads of other stuff. I've got a few things brewing in the pipeline for that. I also converted a couple of the older Game Maker games. That I'd done back in the mid 2000's to browser. Th...

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News, ideas, thoughts, and rants from the creator of Mattrified Games, Matthew DeLucas. Wednesday, August 12, 2015. So how do I jump? It's a common question I hear when I see people play a game with any level of platforming in it - and often a desire in a game that doesn't. But lately, while working on Battle High 2 updates, I have been asking myself a particular question related to jumping: "How do I jump so that I reach this height and return to the ground within so many seconds? Essentially, the playe...

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