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Some little things about game and film | Take down | mayaprograming.wordpress.com Reviews
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Take down
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1 skip to content
2 author
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4 unity 尋找使用某張貼圖的材質球
5 posted by
6 nedfel
7 找到用某張貼圖的所有材質球
8 設計思路
9 右鍵選到貼圖時,轉換成object,之後將object轉成路徑
10 建一個window把這些材質球列表出來,有按鈕可以選到該材質球
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skip to content,author,take down,unity 尋找使用某張貼圖的材質球,posted by,nedfel,找到用某張貼圖的所有材質球,設計思路,右鍵選到貼圖時,轉換成object,之後將object轉成路徑,建一個window把這些材質球列表出來,有按鈕可以選到該材質球,ex 各個資料怎麼轉,發表留言,posted in,unity script 101,unity 重新組裝prefab的script,例外排除是,unity 將物件實例化,public gameobject
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Some little things about game and film | Take down | mayaprograming.wordpress.com Reviews

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Author | Some little things about game and film

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Some little things about game and film. 後來工作需要自學了mel ,python , C API. 您的留言將使用 WordPress.com 帳號。 Unity Editor] Scroll View. Maya Mel / Python. Yhs 對 PyQt4 入門和資源. Follow Some little things about game and film on WordPress.com. 在 WordPress.com 建立免費網站或網誌.

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Works 2013 | Some little things about game and film

https://mayaprograming.wordpress.com/works-2013

Some little things about game and film. For lighting and rendering artists. Making rainy scene quickly. 您的留言將使用 WordPress.com 帳號。 Unity Editor] Scroll View. Maya Mel / Python. Yhs 對 PyQt4 入門和資源. Follow Some little things about game and film on WordPress.com.

3

nedfel | Some little things about game and film

https://mayaprograming.wordpress.com/author/nedfel

Some little things about game and film. 使用AssetDatabase.FindAssets (“t:Material") 拿到所有material的GUID,將GUID轉成路徑之後,再用路徑去找出所有dependence object的路徑(AssetDatabase.GetDependencies 吃來源路徑,回傳路徑). GUID — Path — object – InstanceID. Using UnityEngine; public class InstantiateExample : MonoBehaviour. Prefab; void Start() { for (int i = 0; i 10; i ) Instantiate(prefab, new Vector3. I * 20f, 0, 0), Quaternion.identity. GameObject tpPrefabParent = PrefabUtility.InstantiatePrefab(tpFBX) as GameObject;. If( GUILayout.B...

4

[Unity Editor] Scroll View | Some little things about game and film

https://mayaprograming.wordpress.com/2016/04/01/unity-editor-scroll-view

Some little things about game and film. Unity Editor] Scroll View. 製作一個Unity Editor 的 Scroll View. Using System.Collections;. Public class scrollView : EditorWindow. ScrollView window = (scrollView)EditorWindow.GetWindow (typeof (scrollView) ;. Vector2 ScrollPos = Vector2.zero;. EditorGUILayout.LabelField( “Scroll View" );. EditorGUILayout.BeginHorizontal( GUI.skin.box );. EditorGUILayout.BeginVertical( GUI.skin.box );. EditorGUILayout.LabelField( “Label" );. For( int y = 0; y 10; y ). Maya Mel / Python.

5

[Unity]將物件實例化 | Some little things about game and film

https://mayaprograming.wordpress.com/2016/04/16/unity將物件實例化

Some little things about game and film. Using UnityEngine; public class InstantiateExample : MonoBehaviour. Prefab; void Start() { for (int i = 0; i 10; i ) Instantiate(prefab, new Vector3. I * 20f, 0, 0), Quaternion.identity. GameObject tpFBX = AssetDatabase.LoadAssetAtPath(“Assets/Model/Model.FBX", typeof(GameObject) as GameObject;. GameObject tpPrefabParent = PrefabUtility.InstantiatePrefab(tpFBX) as GameObject;. TpPrefabParent.transform.position = new Vector3(0f, 0f, 0f);. 本篇發表於 Unity Script 101.

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Some little things about game and film | Take down

Some little things about game and film. 使用AssetDatabase.FindAssets (“t:Material") 拿到所有material的GUID,將GUID轉成路徑之後,再用路徑去找出所有dependence object的路徑(AssetDatabase.GetDependencies 吃來源路徑,回傳路徑). GUID — Path — object – InstanceID. Using UnityEngine; public class InstantiateExample : MonoBehaviour. Prefab; void Start() { for (int i = 0; i 10; i ) Instantiate(prefab, new Vector3. I * 20f, 0, 0), Quaternion.identity. GameObject tpPrefabParent = PrefabUtility.InstantiatePrefab(tpFBX) as GameObject;. If( GUILayout.B...

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