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Some little things about game and film | Take down | mayaprograming.wordpress.com Reviews
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Author | Some little things about game and film
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Some little things about game and film. 後來工作需要自學了mel ,python , C API. 您的留言將使用 WordPress.com 帳號。 Unity Editor] Scroll View. Maya Mel / Python. Yhs 對 PyQt4 入門和資源. Follow Some little things about game and film on WordPress.com. 在 WordPress.com 建立免費網站或網誌.
Works 2013 | Some little things about game and film
https://mayaprograming.wordpress.com/works-2013
Some little things about game and film. For lighting and rendering artists. Making rainy scene quickly. 您的留言將使用 WordPress.com 帳號。 Unity Editor] Scroll View. Maya Mel / Python. Yhs 對 PyQt4 入門和資源. Follow Some little things about game and film on WordPress.com.
nedfel | Some little things about game and film
https://mayaprograming.wordpress.com/author/nedfel
Some little things about game and film. 使用AssetDatabase.FindAssets (“t:Material") 拿到所有material的GUID,將GUID轉成路徑之後,再用路徑去找出所有dependence object的路徑(AssetDatabase.GetDependencies 吃來源路徑,回傳路徑). GUID — Path — object – InstanceID. Using UnityEngine; public class InstantiateExample : MonoBehaviour. Prefab; void Start() { for (int i = 0; i 10; i ) Instantiate(prefab, new Vector3. I * 20f, 0, 0), Quaternion.identity. GameObject tpPrefabParent = PrefabUtility.InstantiatePrefab(tpFBX) as GameObject;. If( GUILayout.B...
[Unity Editor] Scroll View | Some little things about game and film
https://mayaprograming.wordpress.com/2016/04/01/unity-editor-scroll-view
Some little things about game and film. Unity Editor] Scroll View. 製作一個Unity Editor 的 Scroll View. Using System.Collections;. Public class scrollView : EditorWindow. ScrollView window = (scrollView)EditorWindow.GetWindow (typeof (scrollView) ;. Vector2 ScrollPos = Vector2.zero;. EditorGUILayout.LabelField( “Scroll View" );. EditorGUILayout.BeginHorizontal( GUI.skin.box );. EditorGUILayout.BeginVertical( GUI.skin.box );. EditorGUILayout.LabelField( “Label" );. For( int y = 0; y 10; y ). Maya Mel / Python.
[Unity]將物件實例化 | Some little things about game and film
https://mayaprograming.wordpress.com/2016/04/16/unity將物件實例化
Some little things about game and film. Using UnityEngine; public class InstantiateExample : MonoBehaviour. Prefab; void Start() { for (int i = 0; i 10; i ) Instantiate(prefab, new Vector3. I * 20f, 0, 0), Quaternion.identity. GameObject tpFBX = AssetDatabase.LoadAssetAtPath(“Assets/Model/Model.FBX", typeof(GameObject) as GameObject;. GameObject tpPrefabParent = PrefabUtility.InstantiatePrefab(tpFBX) as GameObject;. TpPrefabParent.transform.position = new Vector3(0f, 0f, 0f);. 本篇發表於 Unity Script 101.
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大山式ボディメイクパッドでダイエットを成功させよう
ParseInt(jQuery('#huge it current image key 2').val() - iterator 2() % data 2.length : data 2.length - 1, data 2);return false;". Art by Medical Health.
Maya Production - Film & Television Company
Film and Television Company. Address: MAYA PRODUCTION s.r.o., Kříženeckého náměstí 1079/5b, Praha - Barrandov, 15200, Czech Republic. IČ: 281 81 468, DIČ: CZ28181468. Tel: 420 257 289 589, E-mail: info@mayaproduction.cz.
Maya Productions – Diverse Theatre That Creates Change
Maya Productions – Diverse Theatre That Creates Change. Maya Productions bring together organisations and artists who passionately want their work to enable change, socially, politically and culturally. We create opportunities for people of all ages, abilities, culture and classes to experience theatre. Producing productions and tours of new work for audiences in London, nationally and at times internationally. Creating participation projects that cross and combine art forms.
mayaproducts.com
Some little things about game and film | Take down
Some little things about game and film. 使用AssetDatabase.FindAssets (“t:Material") 拿到所有material的GUID,將GUID轉成路徑之後,再用路徑去找出所有dependence object的路徑(AssetDatabase.GetDependencies 吃來源路徑,回傳路徑). GUID — Path — object – InstanceID. Using UnityEngine; public class InstantiateExample : MonoBehaviour. Prefab; void Start() { for (int i = 0; i 10; i ) Instantiate(prefab, new Vector3. I * 20f, 0, 0), Quaternion.identity. GameObject tpPrefabParent = PrefabUtility.InstantiatePrefab(tpFBX) as GameObject;. If( GUILayout.B...
Maya API Programming
Friday, May 21, 2010. Check out my new stuff at The Mad Gamer. Posted by Anthony L. Wednesday, April 28, 2010. It's been a while. I've since left film, worked in games software, and now started a little game company. We published a Tornado Simulator for the weather channel: www.intothetornado.com. It was a 3 week mad dash using Unity. We also pushed out an ok puzzle suite - Puzzle Four. It's live on the iPhone market. Posted by Anthony L. Saturday, July 12, 2008. Locators: Draw vs. Compute. Every time th...
mayaproject.com
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Project Maya
A cutting edge sustainability project founded by scientists. A cutting edge sustainability project founded by scientists. A cutting edge sustainability project founded by scientists. Our goal is to build a global. Network of permaculture reserves where people and planet are in harmony.". The Maya Academy carries out world-leading research and training on impact through knowledge exchange. Our eventual goal is to run academies on Maya Reserves across the globe. A simpler way to grow from seed.
The Maya Project
Destino Partilhado. Ciência, os Maias e o Fim do Mundo. Oportunidad de encuentro cultural. A blend of art and academic research portraying the biosocial realities of the Maya in Mesoamerica. Highly Commended - International Category. Read more ». The Maya Project Social Life Online. November 28, 2014. A Day on the Maya – Symposium. November 6, 2014. The Maya Project Book – Buy it here. October 29, 2014. September 13, 2014. The Nacahuil Massacre: One Year Later (GHRC). September 10, 2014. July 4, 2014.