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Maya API Programming

Friday, May 21, 2010. Check out my new stuff at The Mad Gamer. Posted by Anthony L. Wednesday, April 28, 2010. It's been a while. I've since left film, worked in games software, and now started a little game company. We published a Tornado Simulator for the weather channel: www.intothetornado.com. It was a 3 week mad dash using Unity. We also pushed out an ok puzzle suite - Puzzle Four. It's live on the iPhone market. Posted by Anthony L. Saturday, July 12, 2008. Locators: Draw vs. Compute. Every time th...

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Maya API Programming | mayaprogramming.blogspot.com Reviews
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Friday, May 21, 2010. Check out my new stuff at The Mad Gamer. Posted by Anthony L. Wednesday, April 28, 2010. It's been a while. I've since left film, worked in games software, and now started a little game company. We published a Tornado Simulator for the weather channel: www.intothetornado.com. It was a 3 week mad dash using Unity. We also pushed out an ok puzzle suite - Puzzle Four. It's live on the iPhone market. Posted by Anthony L. Saturday, July 12, 2008. Locators: Draw vs. Compute. Every time th...
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Maya API Programming | mayaprogramming.blogspot.com Reviews

https://mayaprogramming.blogspot.com

Friday, May 21, 2010. Check out my new stuff at The Mad Gamer. Posted by Anthony L. Wednesday, April 28, 2010. It's been a while. I've since left film, worked in games software, and now started a little game company. We published a Tornado Simulator for the weather channel: www.intothetornado.com. It was a 3 week mad dash using Unity. We also pushed out an ok puzzle suite - Puzzle Four. It's live on the iPhone market. Posted by Anthony L. Saturday, July 12, 2008. Locators: Draw vs. Compute. Every time th...

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1

Maya API Programming: Welcome to Maya Programming

http://mayaprogramming.blogspot.com/2008/05/welcome-to-maya-programming.html

Thursday, May 1, 2008. Welcome to Maya Programming. I am a programmer at Tippett Studio, a Visual Effects (VFX) house in Berkeley, CA. I have been here for four years. Before that I was a graduate student at UC Berkeley. I hope to discuss my adventures as a programmer, saddled with Autodesk's (formerly Alias's) Maya. This blog is aimed at programmers and character TD's. It is a specialized page that assumes:. You are already comfortable using Maya. You are comfortable writing code in C.

2

Maya API Programming: July 2008

http://mayaprogramming.blogspot.com/2008_07_01_archive.html

Saturday, July 12, 2008. Locators: Draw vs. Compute. The solution to this is to create an MPxLocator node. The locator will have at least two custom attributes as input (surface and density). The locator's draw function will perform OpenGL drawing. The draw function will need the points and orientations on the surface where grass drawing will be done. Simple enough, right? The solution: Maya's dependency graph. Put the grass growing inside the locator's compute function. Svn checkout http:/ mayaprogrammi...

3

Maya API Programming: Locators: Draw vs. Compute

http://mayaprogramming.blogspot.com/2008/07/locators-draw-vs-compute.html

Saturday, July 12, 2008. Locators: Draw vs. Compute. The solution to this is to create an MPxLocator node. The locator will have at least two custom attributes as input (surface and density). The locator's draw function will perform OpenGL drawing. The draw function will need the points and orientations on the surface where grass drawing will be done. Simple enough, right? The solution: Maya's dependency graph. Put the grass growing inside the locator's compute function. Svn checkout http:/ mayaprogrammi...

4

Maya API Programming: May 2010

http://mayaprogramming.blogspot.com/2010_05_01_archive.html

Friday, May 21, 2010. Check out my new stuff at The Mad Gamer. Subscribe to: Posts (Atom). Other Maya Programming Resources. Oakland, CA, United States. I'm a trad climber from Oakland, CA. I used to spend one or two weekends each month. out climbing in Tahoe or Yosemite. I tore the labrum in my right shoulder last summer. I'm rehabbing it. My goal for the end of summer is to lead The Silent Line in Yosemite (5.11 A1). View my complete profile. Enter your search terms.

5

Maya API Programming: I've moved.

http://mayaprogramming.blogspot.com/2010/05/ive-moved.html

Friday, May 21, 2010. Check out my new stuff at The Mad Gamer. Subscribe to: Post Comments (Atom). Other Maya Programming Resources. Oakland, CA, United States. I'm a trad climber from Oakland, CA. I used to spend one or two weekends each month. out climbing in Tahoe or Yosemite. I tore the labrum in my right shoulder last summer. I'm rehabbing it. My goal for the end of summer is to lead The Silent Line in Yosemite (5.11 A1). View my complete profile. Enter your search terms.

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Maya API Programming

Friday, May 21, 2010. Check out my new stuff at The Mad Gamer. Posted by Anthony L. Wednesday, April 28, 2010. It's been a while. I've since left film, worked in games software, and now started a little game company. We published a Tornado Simulator for the weather channel: www.intothetornado.com. It was a 3 week mad dash using Unity. We also pushed out an ok puzzle suite - Puzzle Four. It's live on the iPhone market. Posted by Anthony L. Saturday, July 12, 2008. Locators: Draw vs. Compute. Every time th...

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