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ISC5935 Blog

Friday, December 11, 2015. HW8: Tetrad for Group Game. Story - Our story is very simple, the idea is that you are some sort of space explorer and have docked with a strange alien ship and have become trapped with your crew being killed off. The player must survive their way of the ship. Aesthetics - The aesthics are meant to be very dark, strange, alien, with somewhat fast pace theme music to give the player a sense of urgency. The sound effects are meant to be somewhat "harsh" or "cold.". If we reduced ...

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ISC5935 Blog | mcclendofsugd2015.blogspot.com Reviews
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Friday, December 11, 2015. HW8: Tetrad for Group Game. Story - Our story is very simple, the idea is that you are some sort of space explorer and have docked with a strange alien ship and have become trapped with your crew being killed off. The player must survive their way of the ship. Aesthetics - The aesthics are meant to be very dark, strange, alien, with somewhat fast pace theme music to give the player a sense of urgency. The sound effects are meant to be somewhat harsh or cold.. If we reduced ...
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1 1 tetrad
2 2 balance
3 3 emergent properties
4 4 interest curves
5 5 enjoyment
6 posted by
7 mcclendofsu
8 no comments
9 email this
10 blogthis
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1 tetrad,2 balance,3 emergent properties,4 interest curves,5 enjoyment,posted by,mcclendofsu,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,3 emergent propertes,class participation #4,current status,second entry
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ISC5935 Blog | mcclendofsugd2015.blogspot.com Reviews

https://mcclendofsugd2015.blogspot.com

Friday, December 11, 2015. HW8: Tetrad for Group Game. Story - Our story is very simple, the idea is that you are some sort of space explorer and have docked with a strange alien ship and have become trapped with your crew being killed off. The player must survive their way of the ship. Aesthetics - The aesthics are meant to be very dark, strange, alien, with somewhat fast pace theme music to give the player a sense of urgency. The sound effects are meant to be somewhat "harsh" or "cold.". If we reduced ...

INTERNAL PAGES

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ISC5935 Blog: HW6: Analyze Two Games

http://mcclendofsugd2015.blogspot.com/2015/12/hw6-analyze-two-games.html

Friday, December 11, 2015. HW6: Analyze Two Games. Game 1: Escape From Butcher Bay. Story - The game has a very engaging story if you are familiar with and enjoy the "Riddick" movies such as Pitch Black or Chronicles of Riddick. The game is essentially like a video game sequel to the movies. As such, a lot of work went into the story, which follows Riddick attempting to escape from prison. Technology - The game features stunning graphics for its time on the Xbox platform. It featured various lighting...

2

ISC5935 Blog: HW5

http://mcclendofsugd2015.blogspot.com/2015/10/hw5.html

Thursday, October 15, 2015. Subscribe to: Post Comments (Atom). View my complete profile. Picture Window theme. Powered by Blogger.

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ISC5935 Blog: September 2015

http://mcclendofsugd2015.blogspot.com/2015_09_01_archive.html

Friday, September 4, 2015. Dark Wizard is one of my all-time favorite games. It is a turn based strategy role playing game that was very ahead of time and on an unusual console, the Sega CD. Here is an image of the gameplay. It was such a great game because it combined an immersive story, with a giant world, and intricate battle systems. It is the sort of game that may take hundreds of hours to play. I highly recommend it for anyone that is interested in Japanese style turn based fantasy RPGs.

4

ISC5935 Blog: Current Status

http://mcclendofsugd2015.blogspot.com/2015/10/current-status.html

Monday, October 5, 2015. I will be focusing on building the gameplay and mechanics of the game including movement, projectile weapons, AI, effects, and item pickups. This week I will be progressing toward building these elements in a prototype level. This will serve as the foundation from which we can build the game with terrain, other art assets, and menu systems. Subscribe to: Post Comments (Atom). View my complete profile. Picture Window theme. Powered by Blogger.

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ISC5935 Blog: October 2015

http://mcclendofsugd2015.blogspot.com/2015_10_01_archive.html

Thursday, October 15, 2015. This is a HUD for the class game. It is a simple drawing that tries to capture the main data items the player will need. There is of course a health bar, an inventory to show the current items the player has, the amount of shards possessed, a map of the world (meant to show where the user is on the map. Monday, October 5, 2015. Subscribe to: Posts (Atom). View my complete profile. Picture Window theme. Powered by Blogger.

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FSU Game Design: Homework 14: Indirect Control

http://fsugd.blogspot.com/2014/10/homework-14-indirect-control.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Friday, October 31, 2014. Homework 14: Indirect Control. Homework 14: Indirect Control. Assigned: October 31, 2014. Due: November 7, 2014. Email, face to face meetings, skype, telephone, etc. Note: Only a member of this blog may post a comment. Subscribe to: Post Comments (Atom). Alfaro, Juan Francisco. Botana, Teddy Steven. Britton III, Thomas Nelson. Dalla Pria, Kaleb. Hoekman, Daniel Timothy. Torres, Jorge A.

fsugd.blogspot.com fsugd.blogspot.com

FSU Game Design: Fall 2010 Projects

http://fsugd.blogspot.com/p/fall-2010-projects.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Subscribe to: Posts (Atom). Alfaro, Juan Francisco. Botana, Teddy Steven. Britton III, Thomas Nelson. Dalla Pria, Kaleb. Hoekman, Daniel Timothy. Jackson, Alexander Mark. Karapateas, Arthur Xenophon. Kimball, Michael Christopher. Kurdila, Justin Robertshaw. Lascha IV, John Thomas. McBride, Samuel Conner. Mickler, Amber Elizabeth. Pearson, Abbie Elise. Schuchart, Kaitlyn Elizabeth. Torres, Jorge A.

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FSU Game Design: Homework 13: Game Document

http://fsugd.blogspot.com/2014/10/homework-13-game-document.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, October 27, 2014. Homework 13: Game Document. Homework 13: Game Document. Assigned: Monday Oct. 27, 2014. Due: Thursday, Nov. 6, 2014. Story (level by level) (probably 1 to 2 levels only). Characters and their attributes. Emotions, weapons, powers, etc. How are points generated. List of puzzles and their solutions. Puzzle discovery (where, how, when, in what order). Anything else of relevance.

fsugd.blogspot.com fsugd.blogspot.com

FSU Game Design: November 2014

http://fsugd.blogspot.com/2014_11_01_archive.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Tuesday, November 11, 2014. Homework 16: assemble game elements. Assigned: Monday Nov. 10, 2014. Due: Sunday Nov. 16, 2014. Note the due date: Sunday instead of Thursday. Each team will send Dan and I a blend file with their game. This file should contain a "text" element named README that describes what a player needs to know to "play" the game or move around. There should be no guessing for Dan or I. Dalla Pria...

fsugd.blogspot.com fsugd.blogspot.com

FSU Game Design: Homework Policies

http://fsugd.blogspot.com/p/homework-policies.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. When submitting a homework that involves Blender files, please create a blog entry with the following:. 1) A short video of your blender file in action. Speakover on the video if possible. 2) A short, written description of what you have done. 3) A link to where the blender file can be downloaded from. Note: Only a member of this blog may post a comment. Subscribe to: Posts (Atom). Alfaro, Juan Francisco.

fsugd.blogspot.com fsugd.blogspot.com

FSU Game Design: Homework 9

http://fsugd.blogspot.com/2014/09/homework-9.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, September 29, 2014. Homework 9: Chapter 11: Balance. Assigned: Mon. Sept. 29, 2014. Due: Thur. Oct. 9, 2014. For this homework, you will lead the chapter on Balance, pp. 171-205. In this chapter, the author discusses 12 different types of balance. This homework is individual. Please make sure to include in a separate Blog your contributions to the team game for the week. Subscribe to: Post Comments (Atom).

fsugd.blogspot.com fsugd.blogspot.com

FSU Game Design: Spring 2010 Student Projects

http://fsugd.blogspot.com/p/spring-2010-student-projects.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Spring 2010 Student Projects. In our first ever offering of the Game and Simulator Design class at Florida State University there were 25 students grouped into teams of 5. The final for the class consisted of presenting a poster which describes not only the games they implemented, but also the design process they used to create them. Here are the posters each team:. Subscribe to: Posts (Atom). Botana, Teddy Steven.

fsugd.blogspot.com fsugd.blogspot.com

FSU Game Design: Homework 11. Chapter 13: Interfaces

http://fsugd.blogspot.com/2014/10/homework-11-chapter-13-interfaces.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, October 13, 2014. Homework 11. Chapter 13: Interfaces. Chapter 13: Players Play Games through an Interface. Assigned: Monday October 13, 2014. Due: Thursday October 23, 2014. Please read Chapter 13 and answer the following questions:. Not all items apply to all your games. If does not apply, please explain why it does not apply. 1) Describe the user interface in your game. If not, how can you change this?

fsugd.blogspot.com fsugd.blogspot.com

FSU Game Design: Homework 12: team tasks

http://fsugd.blogspot.com/2014/10/homework-12-team-tasks.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Wednesday, October 15, 2014. Homework 12: team tasks. Homework 12: team tasks. Assigned: Oct. 15, 2014. Due: Oct. 23, 2014. For each task, assign one or more people, and a time frame in which the task is expected to be completed. Each person in the team is to state that they have seen the list and approve of it. Construct a security perimeter using near or collision objects. Time to completion: 2 weeks. Pearson, ...

fsugd.blogspot.com fsugd.blogspot.com

FSU Game Design: Homework 16: assemble game elements

http://fsugd.blogspot.com/2014/11/homework-16-assemble-game-elements.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Tuesday, November 11, 2014. Homework 16: assemble game elements. Assigned: Monday Nov. 10, 2014. Due: Sunday Nov. 16, 2014. Note the due date: Sunday instead of Thursday. Each team will send Dan and I a blend file with their game. This file should contain a "text" element named README that describes what a player needs to know to "play" the game or move around. There should be no guessing for Dan or I. Agramonte,...

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ISC5935 Blog

Friday, December 11, 2015. HW8: Tetrad for Group Game. Story - Our story is very simple, the idea is that you are some sort of space explorer and have docked with a strange alien ship and have become trapped with your crew being killed off. The player must survive their way of the ship. Aesthetics - The aesthics are meant to be very dark, strange, alien, with somewhat fast pace theme music to give the player a sense of urgency. The sound effects are meant to be somewhat "harsh" or "cold.". If we reduced ...

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