willyg302.wordpress.com
Links | WillyG Productions
https://willyg302.wordpress.com/links
I make things that do stuff. Skip to primary content. Below are links that have helped me in my adventures with UDK. More links will be added as I find them and will likely be rearranged often. Http:/ udn.epicgames.com/Three/VideoTutorials.html. Http:/ www.hourences.com/tutorials/. Http:/ www.agamesdesignblog.com/2009/03/26/failure-and-learning/. Http:/ www-cs-students.stanford.edu/ amitp/gameprog.html. Http:/ forums.epicgames.com/threads/925562-Ever-New-Joy-Tutorial-Hub. 48 thoughts on “ Links. Hi willy...
sshama.wordpress.com
Problem 2: Turrets | Game Level Design
https://sshama.wordpress.com/2012/05/17/problem-2-turrets
My Game Design Process and Thoughts. Skip to primary content. May 17, 2012. What I was looking for was: “How do you make an enemy in UDK to shoot at you? The first search results directed me to UTBot, which is spawned from an “Actor Factory” and will keep shooting at you until you hide behind an object (you need to use “Trace” function for that:. UTBot configuration in Kismet. Initial turret Kismet wouldn’t damage the player! At this point I felt like I am kind of stuck, so I explained the problem to Ton...
mclogeblog.wordpress.com
February | 2014 | Mclogeblog
https://mclogeblog.wordpress.com/2014/02
Archive for February, 2014. New Game: “A Fire in Winter”. Posted in Digital Games. On February 26, 2014 by mclogenog. Environmental Storytelling and Gone Home. On Thief’s Level Design: Maps and Territories. Neon Struct and Expressionist Level Design. New Game: “Cut from the Classifieds, My Head the Money Machine”. A Rant Concerning the Function of Art: Answers or/and Questions. New Game: “Stars Beneath the Sea”. Lost Levels Talk Notes. New Game: “A Fire in Winter”. New Game: “Stepwise Memory”.
mclogeblog.wordpress.com
September | 2014 | Mclogeblog
https://mclogeblog.wordpress.com/2014/09
Archive for September, 2014. A Rant Concerning the Function of Art: Answers or/and Questions. On September 13, 2014 by mclogenog. Some Super-Generalized Art History. After expressionism, art explodes. Art starts questioning assumptions about race, politics, religion, economics. Art starts questioning assumptions about art! It is all very complicated and impossible to generalize in the way I generalized art prior to the 20th century. The greater trend still holds, however. It is from the gradual a...Side ...
mclogeblog.wordpress.com
March | 2014 | Mclogeblog
https://mclogeblog.wordpress.com/2014/03
Archive for March, 2014. Lost Levels Talk Notes. On March 21, 2014 by mclogenog. At Lost Levels I gave a five minute talk titled “What Poetry Can Teach Us About Making and Reading Games.” Below are my notes, including points that I accidentally skipped during the talk. There are also some minor revisions for clarity’s sake. Enjoy! 3 Dylan Thomas’s poem “. Do Not Go Gentle into That Good Night” is a good demonstration for how form affects theme. The repetition of the title line and “Rage, ...6 One example...
mclogeblog.wordpress.com
Mclogeblog | Level Design Blog | Page 2
https://mclogeblog.wordpress.com/page/2
New Game: “A Fire in Winter”. Posted in Digital Games. On February 26, 2014 by mclogenog. New Game: “Stepwise Memory”. Posted in Digital Games. On November 28, 2013 by mclogenog. Stepwise Memory is a minimalist rogue-like in the style of Michael Brough. Find your way to the exit, but be careful: your turns are limited. Some Thoughts on RPG Stories. On September 28, 2013 by mclogenog. On Artistry and Craftsmanship. On August 15, 2013 by mclogenog. What about “objectively bad” craftsmanship? Returning to g...
reganmusic.wordpress.com
Greetings and Salutations! | Regan's Blog
https://reganmusic.wordpress.com/2012/02/28/greetings-and-salutations
Will work for food. On February 28, 2012. My name’s Regan and this is my “portfolio” blog! Please use the links above to browse my work. They are aptly named for your convenience. If you’re looking for one-on-one tutoring in Maya or Photoshop or Unity, please feel free to contact me via e-mail (regan music@hotmail.com) or phone (0211594103). Larr; 3D ART WORK. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). We make g...
reganmusic.wordpress.com
reganmusic | Regan's Blog
https://reganmusic.wordpress.com/author/reganmusic
Will work for food. All posts by reganmusic. On July 25, 2016. 100 questions, each question worth 20 points, so essentially this means 96%, woop-woop! On July 19, 2016. 8221; I will be using GitLab as it’s my weapon of choice for easy setup, project management and the 10GB of free data PER PROJECT for an infinite number of projects… is quite nice. All the best,. Getting Started with Git CLI for windows (Git Bash). Getting Started with Tortoise Git for windows. Working with Tortoise Git for windows. Now, ...
mclogeblog.wordpress.com
November | 2013 | Mclogeblog
https://mclogeblog.wordpress.com/2013/11
Archive for November, 2013. New Game: “Stepwise Memory”. Posted in Digital Games. On November 28, 2013 by mclogenog. Stepwise Memory is a minimalist rogue-like in the style of Michael Brough. Find your way to the exit, but be careful: your turns are limited. Environmental Storytelling and Gone Home. On Thief’s Level Design: Maps and Territories. Neon Struct and Expressionist Level Design. New Game: “Cut from the Classifieds, My Head the Money Machine”. New Game: “Stars Beneath the Sea”.
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