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Andrew Yoder

Posted in Level Design. On April 7, 2014 by mclogenog. Click image for information. UOF Low-Poly Map Pack. Posted in Level Design. On March 12, 2014 by mclogenog. Click image for information. Posted in Level Design. On February 10, 2013 by mclogenog. Click image for information. Posted in Level Design. On June 14, 2012 by mclogenog. Click image for information. Posted in Level Design. On May 8, 2012 by mclogenog. Click image for information. Posted in Level Design. On April 13, 2012 by mclogenog.

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Andrew Yoder | mclogenog.wordpress.com Reviews
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Posted in Level Design. On April 7, 2014 by mclogenog. Click image for information. UOF Low-Poly Map Pack. Posted in Level Design. On March 12, 2014 by mclogenog. Click image for information. Posted in Level Design. On February 10, 2013 by mclogenog. Click image for information. Posted in Level Design. On June 14, 2012 by mclogenog. Click image for information. Posted in Level Design. On May 8, 2012 by mclogenog. Click image for information. Posted in Level Design. On April 13, 2012 by mclogenog.
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Andrew Yoder | mclogenog.wordpress.com Reviews

https://mclogenog.wordpress.com

Posted in Level Design. On April 7, 2014 by mclogenog. Click image for information. UOF Low-Poly Map Pack. Posted in Level Design. On March 12, 2014 by mclogenog. Click image for information. Posted in Level Design. On February 10, 2013 by mclogenog. Click image for information. Posted in Level Design. On June 14, 2012 by mclogenog. Click image for information. Posted in Level Design. On May 8, 2012 by mclogenog. Click image for information. Posted in Level Design. On April 13, 2012 by mclogenog.

INTERNAL PAGES

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Andrew Yoder | Page 2

https://mclogenog.wordpress.com/page/2

Posted in Level Design. On January 25, 2012 by mclogenog. Click image for information. Posted in Level Design. On March 25, 2011 by mclogenog. Click image for information. Posted in Level Design. On August 13, 2010 by mclogenog. Click image for information. Posted in Level Design. On May 27, 2010 by mclogenog. Click image for information. Posted in Level Design. On January 22, 2010 by mclogenog. Click image for information. Posted in Level Design. On September 29, 2009 by mclogenog. Posted in Level Design.

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DM-Galsteen | Andrew Yoder

https://mclogenog.wordpress.com/2012/05/08/dm-galsteen

Click image for information. This entry was posted on May 8, 2012 at 5:58 pm and is filed under Level Design. You can follow any responses to this entry through the RSS 2.0. Feed You can leave a response. From your own site. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out.

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DM-Dethen | Andrew Yoder

https://mclogenog.wordpress.com/2012/06/14/dm-dethen

Click image for information. This entry was posted on June 14, 2012 at 6:58 pm and is filed under Level Design. You can follow any responses to this entry through the RSS 2.0. Feed You can leave a response. From your own site. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out.

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Hubris | Andrew Yoder

https://mclogenog.wordpress.com/holiday-sketch

You don’t need UDK installed to play). Was an experiment in minimalist beauty and color. At the end of university’s fall term I wanted to return to level design, which I’d been neglecting in favor of class. Hubris stretched my skills in design and art, for which the sciences provide few opportunities. With new-found inspiration, I completed the blocking in a few hours, and the visuals over several subsequent days. Robert Yang wrote a brief response over Here. 13 Responses to “Hubris”. I love the look of ...

5

CTF-Politicos | Andrew Yoder

https://mclogenog.wordpress.com/ctf-politicos

Also available as part of HOLP3V1. Is part of a city under the sea where conflict between political extremes has instigated civil war. The visuals and backstory are inspired by Bioshock. The level is part of the HOLP3 map pack, which is intended to provide the fast gameplay in a minimally cluttered environment. Though CTF-Politicos is not my best work, designing it taught me about flow and connectivity. I look at CTF-Politicos the same way I look at DM-Fetid from UT99; it’s fun, it’s expe...Address never...

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willyg302.wordpress.com willyg302.wordpress.com

Links | WillyG Productions

https://willyg302.wordpress.com/links

I make things that do stuff. Skip to primary content. Below are links that have helped me in my adventures with UDK. More links will be added as I find them and will likely be rearranged often. Http:/ udn.epicgames.com/Three/VideoTutorials.html. Http:/ www.hourences.com/tutorials/. Http:/ www.agamesdesignblog.com/2009/03/26/failure-and-learning/. Http:/ www-cs-students.stanford.edu/ amitp/gameprog.html. Http:/ forums.epicgames.com/threads/925562-Ever-New-Joy-Tutorial-Hub. 48 thoughts on “ Links. Hi willy...

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Problem 2: Turrets | Game Level Design

https://sshama.wordpress.com/2012/05/17/problem-2-turrets

My Game Design Process and Thoughts. Skip to primary content. May 17, 2012. What I was looking for was: “How do you make an enemy in UDK to shoot at you? The first search results directed me to UTBot, which is spawned from an “Actor Factory” and will keep shooting at you until you hide behind an object (you need to use “Trace” function for that:. UTBot configuration in Kismet. Initial turret Kismet wouldn’t damage the player! At this point I felt like I am kind of stuck, so I explained the problem to Ton...

mclogeblog.wordpress.com mclogeblog.wordpress.com

February | 2014 | Mclogeblog

https://mclogeblog.wordpress.com/2014/02

Archive for February, 2014. New Game: “A Fire in Winter”. Posted in Digital Games. On February 26, 2014 by mclogenog. Environmental Storytelling and Gone Home. On Thief’s Level Design: Maps and Territories. Neon Struct and Expressionist Level Design. New Game: “Cut from the Classifieds, My Head the Money Machine”. A Rant Concerning the Function of Art: Answers or/and Questions. New Game: “Stars Beneath the Sea”. Lost Levels Talk Notes. New Game: “A Fire in Winter”. New Game: “Stepwise Memory”.

mclogeblog.wordpress.com mclogeblog.wordpress.com

September | 2014 | Mclogeblog

https://mclogeblog.wordpress.com/2014/09

Archive for September, 2014. A Rant Concerning the Function of Art: Answers or/and Questions. On September 13, 2014 by mclogenog. Some Super-Generalized Art History. After expressionism, art explodes. Art starts questioning assumptions about race, politics, religion, economics. Art starts questioning assumptions about art! It is all very complicated and impossible to generalize in the way I generalized art prior to the 20th century. The greater trend still holds, however. It is from the gradual a...Side ...

mclogeblog.wordpress.com mclogeblog.wordpress.com

March | 2014 | Mclogeblog

https://mclogeblog.wordpress.com/2014/03

Archive for March, 2014. Lost Levels Talk Notes. On March 21, 2014 by mclogenog. At Lost Levels I gave a five minute talk titled “What Poetry Can Teach Us About Making and Reading Games.” Below are my notes, including points that I accidentally skipped during the talk. There are also some minor revisions for clarity’s sake. Enjoy! 3 Dylan Thomas’s poem “. Do Not Go Gentle into That Good Night” is a good demonstration for how form affects theme. The repetition of the title line and “Rage, ...6 One example...

mclogeblog.wordpress.com mclogeblog.wordpress.com

Mclogeblog | Level Design Blog | Page 2

https://mclogeblog.wordpress.com/page/2

New Game: “A Fire in Winter”. Posted in Digital Games. On February 26, 2014 by mclogenog. New Game: “Stepwise Memory”. Posted in Digital Games. On November 28, 2013 by mclogenog. Stepwise Memory is a minimalist rogue-like in the style of Michael Brough. Find your way to the exit, but be careful: your turns are limited. Some Thoughts on RPG Stories. On September 28, 2013 by mclogenog. On Artistry and Craftsmanship. On August 15, 2013 by mclogenog. What about “objectively bad” craftsmanship? Returning to g...

reganmusic.wordpress.com reganmusic.wordpress.com

Greetings and Salutations! | Regan's Blog

https://reganmusic.wordpress.com/2012/02/28/greetings-and-salutations

Will work for food. On February 28, 2012. My name’s Regan and this is my “portfolio” blog! Please use the links above to browse my work. They are aptly named for your convenience. If you’re looking for one-on-one tutoring in Maya or Photoshop or Unity, please feel free to contact me via e-mail (regan music@hotmail.com) or phone (0211594103). Larr; 3D ART WORK. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). We make g...

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reganmusic | Regan's Blog

https://reganmusic.wordpress.com/author/reganmusic

Will work for food. All posts by reganmusic. On July 25, 2016. 100 questions, each question worth 20 points, so essentially this means 96%, woop-woop! On July 19, 2016. 8221; I will be using GitLab as it’s my weapon of choice for easy setup, project management and the 10GB of free data PER PROJECT for an infinite number of projects… is quite nice. All the best,. Getting Started with Git CLI for windows (Git Bash). Getting Started with Tortoise Git for windows. Working with Tortoise Git for windows. Now, ...

mclogeblog.wordpress.com mclogeblog.wordpress.com

November | 2013 | Mclogeblog

https://mclogeblog.wordpress.com/2013/11

Archive for November, 2013. New Game: “Stepwise Memory”. Posted in Digital Games. On November 28, 2013 by mclogenog. Stepwise Memory is a minimalist rogue-like in the style of Michael Brough. Find your way to the exit, but be careful: your turns are limited. Environmental Storytelling and Gone Home. On Thief’s Level Design: Maps and Territories. Neon Struct and Expressionist Level Design. New Game: “Cut from the Classifieds, My Head the Money Machine”. New Game: “Stars Beneath the Sea”.

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New Game: “Cut from the Classifieds, My Head the Money Machine”. On January 12, 2015 by mclogenog. Shake your head / have ideas / get rich. A random phrase generator. A self-portrait from unemployment. To try it out, proceed to itch.io. A Rant Concerning the Function of Art: Answers or/and Questions. On September 13, 2014 by mclogenog. Some Super-Generalized Art History. After expressionism, art explodes. Art starts questioning assumptions about race, politics, religion, economics. Art starts que...It is...

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Andrew Yoder

Posted in Level Design. On April 7, 2014 by mclogenog. Click image for information. UOF Low-Poly Map Pack. Posted in Level Design. On March 12, 2014 by mclogenog. Click image for information. Posted in Level Design. On February 10, 2013 by mclogenog. Click image for information. Posted in Level Design. On June 14, 2012 by mclogenog. Click image for information. Posted in Level Design. On May 8, 2012 by mclogenog. Click image for information. Posted in Level Design. On April 13, 2012 by mclogenog.

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