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MEGADOOK.COM

Tom Trahey | Game Designer, Programmer, 3D Artist, Animator

Time to “Relax” :D. Feel free to send me a message, I'll get back to you as soon as possible. Currently, Bluehost has had trouble sending me messages from yahoo emails, and they have been unwilling or unable to help me with the problem. Sorry for the inconvenience!

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PAGE TITLE
Tom Trahey | Game Designer, Programmer, 3D Artist, Animator | megadook.com Reviews
<META>
DESCRIPTION
Time to “Relax” :D. Feel free to send me a message, I'll get back to you as soon as possible. Currently, Bluehost has had trouble sending me messages from yahoo emails, and they have been unwilling or unable to help me with the problem. Sorry for the inconvenience!
<META>
KEYWORDS
1 portfolio
2 blog
3 resume
4 tomtrahey@yahoo com
5 demo reel
6 recent posts
7 winter break
8 fall term update
9 archives
10 contact me
CONTENT
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portfolio,blog,resume,tomtrahey@yahoo com,demo reel,recent posts,winter break,fall term update,archives,contact me,send message,who am i,latest work
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Tom Trahey | Game Designer, Programmer, 3D Artist, Animator | megadook.com Reviews

https://megadook.com

Time to “Relax” :D. Feel free to send me a message, I'll get back to you as soon as possible. Currently, Bluehost has had trouble sending me messages from yahoo emails, and they have been unwilling or unable to help me with the problem. Sorry for the inconvenience!

INTERNAL PAGES

megadook.com megadook.com
1

False Freedom – Tom Trahey

http://megadook.com/portfolio/false-freedom

My final project for Animation II, a Sophomore level course. All aspects were created in Autodesk Maya over a 6 week period. When an unnamed robot is thrown into a strange hallway, it has but one option: make it through in one piece. But sometimes, freedom isn’t quite what it seems…. This was my first time rigging a humanoid model, and also my first time animating a fairly complex rigged character.

2

February 2015 – Tom Trahey

http://megadook.com/2015/02

Monthly Archive for February, 2015. Baby’s first GDC. Feb 28, 2015. Ayyyy i’ll be catching a flight to san francisco in less than 12 hours to go to GDC! And the reason i’m going is because i was a gold winner in the Game Narrative Review competition. as a gold winner i get a complimentary expo pass, and i have the opportunity to be a part […]. Baby’s first GDC. Internship hunt / hypermass pt.2.

3

Goober Skateboarding – Tom Trahey

http://megadook.com/portfolio/goober-skateboarding

Goober Skateboarding was a solo project made over a period of about 6 weeks at the end of my Sophomore year. It was my final for Spatial Data Capture, and my first attempt at a game using. All of the animations were made using motion capture in Vicon Blade. After being captured, the animations were cleaned in Autodesk MotionBuilder, and Maya. I used Unity’s Mecanim System to set up the character animation trees.

4

baby’s first GDC – Tom Trahey

http://megadook.com/gdc-2015

Baby’s first GDC. Baby’s first GDC. Baby’s first GDC. Feb 28, 2015. Ayyyy i’ll be catching a flight to san francisco in less than 12 hours to go to GDC! And the reason i’m going is because i was a gold winner in the Game Narrative Review competition. as a gold winner i get a complimentary expo pass, and i have the opportunity to be a part of a poster session on monday and tuesday to talk about the game i wrote about (i wrote about Metro: Last Light). super hype! Eventually, so check there for that!

5

October 2014 – Tom Trahey

http://megadook.com/2014/10

Monthly Archive for October, 2014. Oct 13, 2014. Back in school and the term has been exciting so far. i’m really looking forward to hunting down an internship soon for my co-op, and we’re starting to work on one of our first extended length project for class. so this class is all about working in larger teams to create a game that uses […]. Baby’s first GDC. Internship hunt / hypermass pt.2.

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The Team – Mirrors of Grimaldi

http://51standfire.com/the-team

Game Producer hailing from the Star of the North. Call me daddy and I’ll make a game for you 😉. I like games that are too complex to actually be fun. Spiders and code, and everything in between…. Bringing the Pennsylvania Dutch touch to Game Design. Sometimes, I lick people to express my friendship. My beard is where I gets my power. I am a concept artist by passion and a 3D artist by trade. I draw to distract myself from the sadness of being a Philly sports fan.

fluffysoft.wordpress.com fluffysoft.wordpress.com

The Team | Fluffysoft

https://fluffysoft.wordpress.com/the-team

Game Development Workshop I, II Fall 2014 – Present. Dedicated to creating new, out of the box, couch competitive games, and promote face to face connections with both friends and family alike. Paul Diefenbach – External Producer. Bryce Sessel-Glassberg – Producer / Scrum Master / Web Master / Secretary / Playtesting. Thomas Sharpe – Associate Producer / Game Design / Scrum Master. Yue Zou – QA Lead. Tom Trahey – Tech Lead / Technical Director / Programmer. Vince Engard – Programmer. You are commenting u...

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Time to “Relax” :D. Feel free to send me a message, I'll get back to you as soon as possible. Currently, Bluehost has had trouble sending me messages from yahoo emails, and they have been unwilling or unable to help me with the problem. Sorry for the inconvenience!

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