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Michael Henson, Independent Game Developer

Welcome to the online home of. Michael J. Henson. Click here to check out. The Indie Video Game Developers Association! Navigation of this site requires a JavaScript-enabled browser. If you do not see a menu to the left, enable JavaScript in your browser. Alternatively, you can also navigate using the links above. Something big is coming. It may be a while before any new games appear on this site, but the next one coming is guaranteed to be worth the wait. You can pass the time playing CornShark. People ...

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Michael Henson

451 A●●●●●Trail

Caro●●●●ream , Illinois, 60188

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1.63●●●●4176
mh●●●●●@gmail.com

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Michael Henson

451 A●●●●●Trail

Caro●●●●ream , Illinois, 60188

US

1.63●●●●4176
mh●●●●●@gmail.com

View this contact

Michael Henson

451 A●●●●●Trail

Caro●●●●ream , Illinois, 60188

US

1.63●●●●4176
mh●●●●●@gmail.com

View this contact

Michael Henson

451 A●●●●●Trail

Caro●●●●ream , Illinois, 60188

US

1.63●●●●4176
mh●●●●●@gmail.com

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Michael Henson, Independent Game Developer | michaeljhenson.info Reviews
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Welcome to the online home of. Michael J. Henson. Click here to check out. The Indie Video Game Developers Association! Navigation of this site requires a JavaScript-enabled browser. If you do not see a menu to the left, enable JavaScript in your browser. Alternatively, you can also navigate using the links above. Something big is coming. It may be a while before any new games appear on this site, but the next one coming is guaranteed to be worth the wait. You can pass the time playing CornShark. People ...
<META>
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1 my work
2 playable games
3 about me
4 contact me
5 mhframework
6 cornshark
7 glossary
8 project
9 blog
10 note
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my work,playable games,about me,contact me,mhframework,cornshark,glossary,project,blog,note,pentacular,and css,because it rocks,and gimp,and/or 3ds max,and visual basic,just for fun,howmanyofme com,there are
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Michael Henson, Independent Game Developer | michaeljhenson.info Reviews

https://michaeljhenson.info

Welcome to the online home of. Michael J. Henson. Click here to check out. The Indie Video Game Developers Association! Navigation of this site requires a JavaScript-enabled browser. If you do not see a menu to the left, enable JavaScript in your browser. Alternatively, you can also navigate using the links above. Something big is coming. It may be a while before any new games appear on this site, but the next one coming is guaranteed to be worth the wait. You can pass the time playing CornShark. People ...

INTERNAL PAGES

michaeljhenson.info michaeljhenson.info
1

The MHFramework Project

http://www.michaeljhenson.info/mhframework.html

Justification for the MHFramework 2 Project. Engineering the MHFramework 2 Project. Comparison to Standard Game Engine Features. I consider MHFramework 1 to be the experimental version - the one that let me try out some things and figure out what was missing or in need of improvement. Now MHFramework 2 is underway, guided by my analysis and ongoing notation of the strengths and weaknesses of version 1 plus the documented requirements of my next series of game projects. MHFramework 2 will not attempt to m...

2

Summary of Michael Henson's Games

http://www.michaeljhenson.info/compact.html

Summary of My Games (Compact View). Java Applet and Executable JAR File. Invaders, Possibly From Space. Word Game: Star Wars IV.

3

Michael J. Henson's Work at a Glance

http://www.michaeljhenson.info/ataglance.html

My Work at a Glance. This page shows an ultra-brief summary of the game-related projects to which I have contributed. Click on the images for more information or to see full-size versions. I also have a compact summary version here. Current Works in Progress. Action/adventure with role-playing elements. The story of the courageous struggle of an utterly ordinary man with an extraordinary problem - his newly-joined workplace has been taken over by marauding alien pirates! Version 2.03 is now live. 2002) w...

4

CornShark

http://www.michaeljhenson.info/cornshark.html

Where To Get It:. Visit the Download page. On the CornShark website. Game design and programming. Original game and character concepts. Audio design (still to come). Music (still to come). The history of this character is heavily significant to my life. Long story as short as possible: Michelle and I played a game called Shark! Just like MO Techtris. Though not part of its original motivation, CornShark. CornShark game software, product logo, web site, and characters' distinctive likenesses are. CornShar...

5

Michael Henson's CornShark

http://www.michaeljhenson.info/cornshark

Play with your food. This game is dedicated to Michelle, my wife and partner in all things. We go together like.well, corn and a shark. And also to all the hardworking corn producers of the world. Keep doing what you're doing, because we are huge fans of your work. Welcome to the world of CornShark. Is an easy-to-learn, casual action game for all ages. It's "eat or be eaten" in this colorful undersea world inhabited by whimsical creatures of various shapes, sizes, and behaviors.

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LINKS TO THIS WEBSITE

tlcdev.blogspot.com tlcdev.blogspot.com

Team Laser Combat: June 2012

http://tlcdev.blogspot.com/2012_06_01_archive.html

A project journal for the Team Laser Combat game by Michael Henson. Saturday, June 2, 2012. Final Delivery Checklist (Complete! AT LAST IT IS DONE! All I have to do now is turn it in. No, not the game. Just the capstone phase of it. There is still quite a bit left to do in order to make this into an actual, desirable product. Lots of threading issues mostly, but also a little refactoring and a TON of testing and asset creation. But let's not think about that now. Tonight we celebrate! Milestone 1, Phase ...

tlcdev.blogspot.com tlcdev.blogspot.com

Team Laser Combat: Milestone 3 Complete!

http://tlcdev.blogspot.com/2012/05/milestone-3-complete.html

A project journal for the Team Laser Combat game by Michael Henson. Saturday, May 26, 2012. Milestone 3 is complete! It took about 16 hours of effort today plus about another six or so last weekend. So, about 20 to 25 hours total. Funny, that's less than one week's worth of effort when I couldn't complete Milestone 2 in a month and a half. So now I have a choice to make:. Try to fix those defects in some of Milestone 2's Power Tokens. There are just a few that don't work quite right. Bonus item in a rand...

tlcdev.blogspot.com tlcdev.blogspot.com

Team Laser Combat: Final Delivery Checklist (Complete!)

http://tlcdev.blogspot.com/2012/06/final-delivery-checklist-complete.html

A project journal for the Team Laser Combat game by Michael Henson. Saturday, June 2, 2012. Final Delivery Checklist (Complete! AT LAST IT IS DONE! All I have to do now is turn it in. No, not the game. Just the capstone phase of it. There is still quite a bit left to do in order to make this into an actual, desirable product. Lots of threading issues mostly, but also a little refactoring and a TON of testing and asset creation. But let's not think about that now. Tonight we celebrate! Milestone 1, Phase ...

tlcdev.blogspot.com tlcdev.blogspot.com

Team Laser Combat: Milestone 3, Here I Come

http://tlcdev.blogspot.com/2012/05/milestone-3-here-i-come.html

A project journal for the Team Laser Combat game by Michael Henson. Friday, May 18, 2012. Milestone 3, Here I Come. Bad news about Milestone 2. Apparently, in order to correct the defects listed in the last post, I will have to redesign the combat evaluator to separate more of the functionality into different methods for handling the more specialized Power Tokens. Since the project is already behind schedule, what can I do about this? Milestone 3: The Game World Environment. The system shall place a coin.

tlcdev.blogspot.com tlcdev.blogspot.com

Team Laser Combat: Final Delivery Checklist (1/4 Complete)

http://tlcdev.blogspot.com/2012/05/final-delivery-checklist-14-complete.html

A project journal for the Team Laser Combat game by Michael Henson. Sunday, May 27, 2012. Final Delivery Checklist (1/4 Complete). In order for my work on TLC to be evaluated as my Master's capstone, I must submit the following deliverables per the independent study agreement with Professor Keenan. This is my primary objective for the week.along with my suffocating workload, of course. Demo video showing all major features and gameplay. Project blog (You're lookin' at it.). Milestone 3 in Progress. Ive b...

tlcdev.blogspot.com tlcdev.blogspot.com

Team Laser Combat: Milestone 2 Inches Forward

http://tlcdev.blogspot.com/2012/05/milestone-2-inches-forward.html

A project journal for the Team Laser Combat game by Michael Henson. Thursday, May 17, 2012. Milestone 2 Inches Forward. As another night comes to a close, Milestone 2 draws ever closer to completion. Here's an updated view of the status of the requirements. Milestone 2: Combat Resolution. When a unit is attacked, the system shall notify the player controlling the unit by presenting a Defend UI which allows selection of a defensive combat token from the player’s inventory. The combat evaluator shall proce...

tlcdev.blogspot.com tlcdev.blogspot.com

Team Laser Combat: Milestone 2: A New Hope

http://tlcdev.blogspot.com/2012/05/milestone-2-new-hope.html

A project journal for the Team Laser Combat game by Michael Henson. Wednesday, May 16, 2012. Milestone 2: A New Hope. If I cannot get all of Milestone 2 accomplished by the end of the week, I'm going to shelve it temporarily and move on to Milestone 3. I figure that it's better to have all three milestones mostly. Complete than to have one that's entirely absent. Below is an updated status of the Milestone 2 requirements as they stand right now. In summary, here are the stats:. The combat evaluator shall...

sisterdiscipline.com sisterdiscipline.com

QR Code | Sister Discipline

http://www.sisterdiscipline.com/blog/tag/qr-code

Rulers were meant to be broken! Skip to primary content. Skip to secondary content. Game Making Sites & Software. Tag Archives: QR Code. QRArt – SisterD’s image embedded in a QR Code. September 2, 2013. Tonight, I found a web site. That allows you to upload a small black and white image, and specify the URL. Press Generate, and it has created a small, medium, and Large QR Code that looks something like your image. Here is the http:/ sisterd.com link as a QRArt code:. Sister Discipline - Latest Build.

sisterdiscipline.com sisterdiscipline.com

Sister Discipline | Rulers were meant to be broken! | Page 2

http://www.sisterdiscipline.com/blog/page/2

Rulers were meant to be broken! Skip to primary content. Skip to secondary content. Game Making Sites & Software. Newer posts →. September 22, 2012. The Weapon Icons are going to be “pieces of paper” push pinned to a rectangular cork board. Cory worked on it a bit here:. I anticipate that the player will be switching between different weapons, depending on the second to second circumstances of the game. Here is the Illustrator-type graphic for the page:. This took 45 minutes to create in Ai 5.5.). There ...

sisterdiscipline.com sisterdiscipline.com

Design | Sister Discipline

http://www.sisterdiscipline.com/blog/category/design

Rulers were meant to be broken! Skip to primary content. Skip to secondary content. Game Making Sites & Software. QRArt – SisterD’s image embedded in a QR Code. September 2, 2013. Tonight, I found a web site. That allows you to upload a small black and white image, and specify the URL. Press Generate, and it has created a small, medium, and Large QR Code that looks something like your image. Here is the http:/ sisterd.com link as a QRArt code:. June 19, 2013. September 22, 2012. September 22, 2012. The W...

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Michael Henson, Independent Game Developer

Welcome to the online home of. Michael J. Henson. Click here to check out. The Indie Video Game Developers Association! Navigation of this site requires a JavaScript-enabled browser. If you do not see a menu to the left, enable JavaScript in your browser. Alternatively, you can also navigate using the links above. Something big is coming. It may be a while before any new games appear on this site, but the next one coming is guaranteed to be worth the wait. You can pass the time playing CornShark. People ...

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