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Michael's Blog

Friday, 13 December 2013. Domain Specific Languages: Concept and Implementations in all 3 #UOITGameDev Projects. A Domain Specific Language (DSL) is essentially a mini language which is designed to solve specific set of problems. In other words, with language like C , the programmer can do almost anything they desire but with a DSL they can only do a finite list of similar tasks designed to solve one specific problem. Example of what a DSL may look like. Source: GDC 2011. Evolution of DSLs Over the Years.

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Friday, 13 December 2013. Domain Specific Languages: Concept and Implementations in all 3 #UOITGameDev Projects. A Domain Specific Language (DSL) is essentially a mini language which is designed to solve specific set of problems. In other words, with language like C , the programmer can do almost anything they desire but with a DSL they can only do a finite list of similar tasks designed to solve one specific problem. Example of what a DSL may look like. Source: GDC 2011. Evolution of DSLs Over the Years.
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Michael's Blog | mikegamedev.blogspot.com Reviews

https://mikegamedev.blogspot.com

Friday, 13 December 2013. Domain Specific Languages: Concept and Implementations in all 3 #UOITGameDev Projects. A Domain Specific Language (DSL) is essentially a mini language which is designed to solve specific set of problems. In other words, with language like C , the programmer can do almost anything they desire but with a DSL they can only do a finite list of similar tasks designed to solve one specific problem. Example of what a DSL may look like. Source: GDC 2011. Evolution of DSLs Over the Years.

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Michael's Blog: December 2013

http://www.mikegamedev.blogspot.com/2013_12_01_archive.html

Friday, 13 December 2013. Domain Specific Languages: Concept and Implementations in all 3 #UOITGameDev Projects. A Domain Specific Language (DSL) is essentially a mini language which is designed to solve specific set of problems. In other words, with language like C , the programmer can do almost anything they desire but with a DSL they can only do a finite list of similar tasks designed to solve one specific problem. Example of what a DSL may look like. Source: GDC 2011. Evolution of DSLs Over the Years.

2

Michael's Blog: September 2013

http://www.mikegamedev.blogspot.com/2013_09_01_archive.html

Saturday, 7 September 2013. Game Engines Blog 1. Open world (GTA style) game where player plays as a robot who thinks he is a boy fighting crime in the hood. We’ll call it “Roboy in da Hood”. This is a direct sequel to our first year GDW game “Roboy”. In this post I will talk about some of the core engine features we need to implement to make this game happen. Based on the first lecture slides, 2LOC, the engine we are using has support for FMOD and OpenAL which are two libraries that handle audio. I&...

3

Michael's Blog: February 2013

http://www.mikegamedev.blogspot.com/2013_02_01_archive.html

Thursday, 7 February 2013. The Case of the Square Shadow. Recently I have been working on getting shadows in our game. I was having this problem where my entire scene would be in shadow. I zoomed the camera out and I discovered that the entire scene wasn’t in shadow but rather just a large square area of it. At first I thought my depth map had to be incorrect but I displayed it to the screen and it looked alright to me. There is a lesson to be learned here, if you are ever having problems with shadow map...

4

Michael's Blog: Guide to PhyreEngine Part I: Setting up a Project

http://www.mikegamedev.blogspot.com/2013/12/guide-to-phyreengine-part-i-setting-up.html

Thursday, 5 December 2013. Guide to PhyreEngine Part I: Setting up a Project. In this and the next few blog posts, I will outline every single step required to get started with the PhyreEngine from building a project to rendering an object on screen. Before we start, I will begin with a little background:. The 2LOC project generator. Creating a Phyre project is actually quite simple but took quite a bit of figuring out to accomplish. People always ask me “how is working with the PhyreEngine? Step Three: ...

5

Michael's Blog: Domain Specific Languages: Concept and Implementations in all 3 #UOITGameDev Projects

http://www.mikegamedev.blogspot.com/2013/12/domain-specific-languages-concept-and.html

Friday, 13 December 2013. Domain Specific Languages: Concept and Implementations in all 3 #UOITGameDev Projects. A Domain Specific Language (DSL) is essentially a mini language which is designed to solve specific set of problems. In other words, with language like C , the programmer can do almost anything they desire but with a DSL they can only do a finite list of similar tasks designed to solve one specific problem. Example of what a DSL may look like. Source: GDC 2011. Evolution of DSLs Over the Years.

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Michael's Blog

Friday, 13 December 2013. Domain Specific Languages: Concept and Implementations in all 3 #UOITGameDev Projects. A Domain Specific Language (DSL) is essentially a mini language which is designed to solve specific set of problems. In other words, with language like C , the programmer can do almost anything they desire but with a DSL they can only do a finite list of similar tasks designed to solve one specific problem. Example of what a DSL may look like. Source: GDC 2011. Evolution of DSLs Over the Years.

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