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Turbo's Game Design Blog: January 2012
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Turbo's Game Design Blog. A blog about flash gaming, apple, and bluegrass. Not necessarily as connected subjects. Tuesday, January 10, 2012. The new semester looms, the new year is here. Thursday, we start the final semester, and I will see what configuration my class will take. Who will be in, who will be out, who will be back. On Thursday, I'll make the final adjustments to the teams and begin with the actual building of the games. I'm looking forward to Thursday. Posted by Bob Turbanic. For my teams, ...
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Turbo's Game Design Blog: June 2010
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Turbo's Game Design Blog. A blog about flash gaming, apple, and bluegrass. Not necessarily as connected subjects. Monday, June 7, 2010. Well, my friends, in about 4 short hours the school year is over for the students. So yes, I'm glad to be done with the grind of “it's showtime” every 45 minutes (Cue the Bob Fosse images and the All That Jazz. This has been a huge learning year for me. Rinse and Repeat. All. Year. Long. In my graphics classes I now had a Illustrator, which I had never used. All the ...
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Turbo's Game Design Blog: April 2010
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Turbo's Game Design Blog. A blog about flash gaming, apple, and bluegrass. Not necessarily as connected subjects. Tuesday, April 27, 2010. Well, we're coming down the line to the final full month of school, and the final push on games is on in earnest. All three teams have decided to compete in the STEM contest. All three teams are up and running for the finish line;. We shall see what we shall see. There are many. well, there's the 7:40 bell, the kids are coming in, time to get to work. Today is mine an...
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Turbo's Game Design Blog: November 2011
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Turbo's Game Design Blog. A blog about flash gaming, apple, and bluegrass. Not necessarily as connected subjects. Tuesday, November 15, 2011. Let the Games Begin…. Today, I divided my class into teams and had them start their initial discussions about the area of focus they want to pursue and the type of competition in which they wish to participate. We know we will affect our students, but we secretly hope our influence will then be passed on by our students to others, yet unknown. Posted by Bob Turbanic.
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Turbo's Game Design Blog: March 2010
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Turbo's Game Design Blog. A blog about flash gaming, apple, and bluegrass. Not necessarily as connected subjects. Monday, March 15, 2010. The students are all divided into teams, they all have team names, team wiki pages posted, their avatars are mostly done and they are meeting as teams to begin the process of game design. Posted by Bob Turbanic. Subscribe to: Posts (Atom). There was an error in this gadget. 01 R's game blog16. 03 Game Blogs Are Sloppy. ;D. 04 Epic Game Blog Time. 21 The Litter Box.
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Turbo's Game Design Blog: November 2009
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Turbo's Game Design Blog. A blog about flash gaming, apple, and bluegrass. Not necessarily as connected subjects. Monday, November 23, 2009. In the course of discussion, the Globaloria Game Design course came up and we had an interesting discussion, about the whole web 2.0 and I immediately put that into the context of some corollary reading for the game design course I've been doing, most recently The Big Shift, Why it Matters. Posted by Bob Turbanic. Monday, November 16, 2009. Without a guide your lear...
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Turbo's Game Design Blog: May 2010
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Turbo's Game Design Blog. A blog about flash gaming, apple, and bluegrass. Not necessarily as connected subjects. Friday, May 7, 2010. There is an issue that I've been following for quite a while now, that has the potential to have a direct impact on the Globaloria Program and that issue is the philosophical differences between Adobe and Apple over Flash. It is a complex issue with millions of dollars and the very nature of the future web dangling in the balance. Here is the link:. Http:/ www.apple&#...
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Turbo's Game Design Blog: January 2011
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Turbo's Game Design Blog. A blog about flash gaming, apple, and bluegrass. Not necessarily as connected subjects. Friday, January 14, 2011. This has turned out to be a short week. Yesterday we were closed and today we are on a two hour delay, so all the classes will be shortened again, not a great framework for class productivity, but one of the pipers that must be paid when no one in a consolidated school lives within walking distance. Posted by Bob Turbanic. Tuesday, January 4, 2011. We are currently d...
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Turbo's Game Design Blog: September 2010
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Turbo's Game Design Blog. A blog about flash gaming, apple, and bluegrass. Not necessarily as connected subjects. Friday, September 24, 2010. Two words sum up how my Globaloria classes are going this year, as opposed to last year:. We are so far ahead of last year. Every student has a computer and every computer has CS4 installed and ready to go. Both my classes are organized, files uploaded and avatars all. To all of my fellow Globaloria teachers who are embarking on this platform for your first year, I...
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Turbo's Game Design Blog: March 2012
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Turbo's Game Design Blog. A blog about flash gaming, apple, and bluegrass. Not necessarily as connected subjects. Tuesday, March 20, 2012. Leading up to a break. I've really been pushing the kids, trying to get them to realize that we have no school this week, and then next Friday we start on Spring Break. for eleven days. As I said, I can't ever remember that happening. But at least they are working now, and for that I am thankful, and hopeful. Posted by Bob Turbanic. Friday, March 16, 2012. Our boys an...