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Saving Necropolis | My work in the class ''Animation and Interactivity''

My work in the class ''Animation and Interactivity''

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Saving Necropolis | My work in the class ''Animation and Interactivity'' | millisrose.wordpress.com Reviews
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My work in the class ''Animation and Interactivity''
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Saving Necropolis | My work in the class ''Animation and Interactivity'' | millisrose.wordpress.com Reviews

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My work in the class ''Animation and Interactivity''

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1

[_Case 3_] | Saving Necropolis

https://millisrose.wordpress.com/2010/09/27/_case-3_

My work in the class ''Animation and Interactivity''. It is time to embrace case number 3! Here we were asked to create surroundings for the characters and put everything together to make three scenes. We were also asked to show how objects will move less when it is far away and faster when it is closer. I started to design some backgrounds. Here is my first design in Photoshop:. Character in scene 01. Now I figured it was about time to start designing the second and third scenery. This time I did th...

2

[_Case 5_] | Saving Necropolis

https://millisrose.wordpress.com/2010/11/10/_case-5_

My work in the class ''Animation and Interactivity''. In this Case we were also asked to use a function in ActionScript 0.3 which is called hitTest to make it possible for the character to pick up things and make it follow the ground. For the picking up things part I used hitTestObject, and for the following ground part I used hitTestPoint. This entry was posted on November 10, 2010 by millisrose. It was filed under November 2010. Leave a Reply Cancel reply. Enter your comment here.

3

[_New Walkcycle_] | Saving Necropolis

https://millisrose.wordpress.com/2010/10/27/_new-walkcycle_

My work in the class ''Animation and Interactivity''. I am finally finished with the walkcycle! I chose to put the jump animation and the pause animation in this preview aswell. This way you can see how it changes between the different moves. [=. This entry was posted on October 27, 2010 by millisrose. It was filed under October 2010. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Notify me of new comments via email.

4

[_Case 4_] | Saving Necropolis

https://millisrose.wordpress.com/2010/11/01/_case-4_

My work in the class ''Animation and Interactivity''. It is time to embrace the scripting part of our tasks, now that we have reached Case 4. My first impression: I like scripting. There are a lot of people in the class who does not understand any of the scripting; some just won’t even try to understand it. Me, I am often a very enthusiastic person and I love to learn! This is the shortest amount of time I have spent on one Case. I am thinking about doing some extra things, but first I have to do som...

5

Saving Necropolis | My work in the class ''Animation and Interactivity'' | Page 2

https://millisrose.wordpress.com/page/2

My work in the class ''Animation and Interactivity''. Me for myself. I drew each frame. I tried to get a smooth walk cycle. Unfortunately, after spending a lot of time on each drawing, when I watched my character move, it shrinked as it walked! In my opinion, animation is truly fun and amazing! The only actual problem is the deadlines. After reading through parts of Richard Williams’ book ”The Animator’s Survival Kit”, (which is a great book! The jump is finally finished everyone! The first thing that ca...

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Welcome to Team Awesome's Den (Case Wiki) - Team Awesome

http://team-awesome.wikidot.com/start

What is a Wiki Site? How to edit pages? How to join this site? It seems you have no tags attached to pages. To attach a tag simply click on the. Button at the bottom of any page. Add a new page. Welcome to Team Awesome's Den (Case Wiki). We are a group assigned by the school to help each other with our school assignments. We quickly desided to call ourself "Team Awesome". Here are our individual blogs:. Mariel Simone's Case Blog. What is a "Case"? Check out Other stuff. Powered by Wikidot.com. See pages ...

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Case 1 | Karin Hetland case blogg

https://karinhetland.wordpress.com/2010/09/14/case-1

Karin Hetland case blogg. Case 2 →. Hi my name is Karin, I go to Hedmark University College Norway, Campus Hamar, taking the degree “Batchelor of Virituell Art and Design 2010-2013.”. Before beginning the task, it would be appropriate to devise a project idea. Think of the whole! Where will the story take place, what challenges will the character have, and how will the character look like? Here are a few challenges! The plot of the game:. I have no music talent to do it by myself, so have to ask someone ...

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Case 6 | Karin Hetland case blogg

https://karinhetland.wordpress.com/2010/11/17/case-6

Karin Hetland case blogg. In this case we were giving the task to put in an enemy for the hero in the game, and the enemy have to follow the hero around, and if they get near each other there have to be a reaction from either the hero or the enemy. Made a new class for the npc and in that script told it to follow the character. In there it also in being told to follow the ground. If the dog get’s you, then you get a sign that says “Misty died”. Http:/ www.swfcabin.com/open/1290158493. Posted in Case 6.

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Case 3 | Karin Hetland case blogg

https://karinhetland.wordpress.com/2010/10/01/case-3

Karin Hetland case blogg. Case 4 →. In case 3, I must remember to select the scenes with care so that they represent important milestones in my story. I will make three scenes that are linked and displayed in sequence. Every scene will include setting and animations. In each scene you will also have three layers of environments that move at different speeds. In this scene, the jump is put in to use. Where the stage is pulled down, while it is being shrunk slightly. By karinhetland •. Posted in Case 3.

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About | Karin Hetland case blogg

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Karin Hetland case blogg. Hi my name is Karin Hetland, I’m 23 years, I go to Hedmark University College Norway, Campus Hamar, taking the degree “Batchelor of Virrituell Art and Design 2010-2013.”. The subject that I’m blogging for is “Animation and Interactivity 1”. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. Notify me of new comments via email.

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Case 4 | Karin Hetland case blogg

https://karinhetland.wordpress.com/2010/11/02/case-4

Karin Hetland case blogg. Case 5 →. In this case, we. Will make use of both animation and scenes we did in the first 3 cases. This case will be good practice for programming/actionScript. Is not gonna be easy at first, but nothing that is awesome to learn is simple. But everyone will get it at their own pace …. Have been helped by research assistants, teachers, second and third year students via mIRC. Special thanks to Remi in my class, had not come so far with the last part without their help. Address n...

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Case 2 | Karin Hetland case blogg

https://karinhetland.wordpress.com/2010/09/21/case-2

Karin Hetland case blogg. Case 3 →. Moreover, there is no rule that says that the animations look realistic. Well it was fun to animate the tail of the cat. It was a bit challenging, but feel that I got it. I am very pleased with the jump animation. Hope to those who see that they are satisfied with the work. Below you can see movies that I posted on YouTube, and linked to this blog. Cat Jump in progress :. Cat walk in progress:. Cat in the rest position:. By karinhetland •. Posted in Case 2.

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Case 5 | Karin Hetland case blogg

https://karinhetland.wordpress.com/2010/11/10/case-5

Karin Hetland case blogg. Case 6 →. Link to see the ActionScript in motion. Http:/ www.swfcabin.com/open/1289345660. The new action script:. By karinhetland •. Posted in Case 5. Case 6 →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out.

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Saving Necropolis | My work in the class ''Animation and Interactivity''

My work in the class ''Animation and Interactivity''. We have officially reached Case 6. Now it is time to put my zombies into the scene. The first thing I thought when I read the Case text was: I have to make an animation where the zombie eats Velcro’s brain! I already have the animation for the pink teddy. What I need now is to make an ‘’attack’ animation. Another thing I have to figure out is a way to make the zombies automatically follow the maincharacter. Ey, Let’s start working pepz ;9. Here’...

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Mitt liv i den lilla stora staden London. Och hur det ar att lamna hemmet for forsta gangen. Tisdag, juni 05, 2007. Hej ny blogg. http:/ malinblum.blogg.se. Där skrivs historien vidare ;). New life, new blogg. Är trött på att blogger.com strular. så jag har bytt till. Hade en mardröm inatt. Eller mest obehaglig dröm. Satt igår kväll och messa med min älskade Annelie som har förstorat sina bröst. Vilket jag stöttar till hundra procent. Och de är skitsnygga! Är opererade bröst mjuka? Jag är stolt över dig!

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From isolation to solidarity. The 1970s and 2010s are not the same but there can be no doubt that they are both periods of social crisis that has carried over in to art. This installation frames the beginning and end of a process for me in the 1970s. I’m sure many others went through their own version of […]. Why don’t we boycott all biennales? This article was originally published in Artlink Issue 36:1, March 2016 Big Ideas edition. Biennales, like war, are the continuation of politics by other means.

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Si tu devais mourir avant moi, demande si tu peux amener un ami. 28/11/2012 at 12:57 AM. 28/11/2012 at 1:11 AM. Si tu devais mourir avant moi, demande si. L'amitié - Si tu vis jusqu’à cent ans, je ve. Subscribe to my blog! Si tu devais mourir avant moi, demande si tu peux amener un ami. Si tu vis jusqu'à cent ans, je veux vivre cent ans moins un jour, pour ne pas avoir à vivre. La véritable amitié, c'est comme la santé. tu n'en connais la valeur que lorsque tu. Découvrent ce que tu ne dis pas. Don't forg...

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