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Mind on games

Torstai 10. maaliskuuta 2011. Global Game Jam 2011 and Genos Logos. Second project, The Last, can be found on our GGJ site, here. Both projects were created in a team of five, with Joni Paasikivi and Samuli Raninen. Though we had to leave out some features we planned in Genos Logos and The Last ended up as a card game instead of WP7 application, making two games in 48 hours (we even managed to get some sleep) is still quite an achievement. Http:/ www.youtube.com/watch? Global game jam 2011. Is an action ...

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Mind on games | mindongames.blogspot.com Reviews
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Torstai 10. maaliskuuta 2011. Global Game Jam 2011 and Genos Logos. Second project, The Last, can be found on our GGJ site, here. Both projects were created in a team of five, with Joni Paasikivi and Samuli Raninen. Though we had to leave out some features we planned in Genos Logos and The Last ended up as a card game instead of WP7 application, making two games in 48 hours (we even managed to get some sleep) is still quite an achievement. Http:/ www.youtube.com/watch? Global game jam 2011. Is an action ...
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10 genos logos
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Mind on games | mindongames.blogspot.com Reviews

https://mindongames.blogspot.com

Torstai 10. maaliskuuta 2011. Global Game Jam 2011 and Genos Logos. Second project, The Last, can be found on our GGJ site, here. Both projects were created in a team of five, with Joni Paasikivi and Samuli Raninen. Though we had to leave out some features we planned in Genos Logos and The Last ended up as a card game instead of WP7 application, making two games in 48 hours (we even managed to get some sleep) is still quite an achievement. Http:/ www.youtube.com/watch? Global game jam 2011. Is an action ...

INTERNAL PAGES

mindongames.blogspot.com mindongames.blogspot.com
1

Mind on games: maaliskuuta 2011

http://mindongames.blogspot.com/2011_03_01_archive.html

Torstai 10. maaliskuuta 2011. Global Game Jam 2011 and Genos Logos. Second project, The Last, can be found on our GGJ site, here. Both projects were created in a team of five, with Joni Paasikivi and Samuli Raninen. Though we had to leave out some features we planned in Genos Logos and The Last ended up as a card game instead of WP7 application, making two games in 48 hours (we even managed to get some sleep) is still quite an achievement. Http:/ www.youtube.com/watch? Global game jam 2011. Is an action ...

2

Mind on games: World of Kajak 3D: Genius Loci

http://mindongames.blogspot.com/2011/03/world-of-kajak-3d-genius-loci.html

Keskiviikko 9. maaliskuuta 2011. World of Kajak 3D: Genius Loci. Genius Loci is a 3D mobile game project for iOS and Maemo, currently on hold. We started working on it during our summer studies in June 2010 under Mika Karkinen. Lead designer and graphic artist of the project. Genius Loci is made with Kajak 3D, which is a multiplatform game engine developed in Kajaani university of Applied Sciences. More info/news to follow! Tilaa: Lähetä kommentteja (Atom). You wonder who I am? What the heck is TJR?

3

Mind on games: Break the Aliens! Now available in WP7 Marketplace near you

http://mindongames.blogspot.com/2011/03/break-aliens-now-available-in-wp7.html

Keskiviikko 9. maaliskuuta 2011. Now available in WP7 Marketplace near you. Is an action game for Windows Phone 7, with retro graphics and awesome music. It's sort of a combination of two early games, Space Invaders and Breakout. Made with XNA and C#. It's also the first commercial game project that I've produced from start to finish with the rest of the team. The production started early into our practice period at Kajak Games. Is based on a prototype I made for Kajak 3D classes earlier. Kajaani univers...

4

Mind on games: huhtikuuta 2010

http://mindongames.blogspot.com/2010_04_01_archive.html

Torstai 8. huhtikuuta 2010. XNA experiment: Swarming Plasma. Finally something I can say I made entirely myself, though I'm grateful for the help I received from the rest of the team on the way. This simple project is a result of me wanting to make something that would resemble a living thing, or in this case a bunch of them. The swarming AI is very crude, but it works just fine for something like this. Though I say it myself, the result is quite beautiful. Http:/ www.youtube.com/watch? Teemu did practic...

5

Mind on games: More mobile: "Jump Game" (working title)

http://mindongames.blogspot.com/2011/03/more-mobile-jump-game-working-title.html

Torstai 10. maaliskuuta 2011. More mobile: "Jump Game" (working title). With any luck, Jump Game, as we call it at the moment, will become our second commercial title for WP7 in a week or two. The game is about a furry creature that the player bounces around by creating platforms, making the critter collect items and avoid enemies. Sounds very abstract, I know, but the game is very playable and easy to approach. Kajaani university of applied sciences. Tilaa: Lähetä kommentteja (Atom). You wonder who I am?

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miraris.blogspot.com miraris.blogspot.com

GAME ART (portfolio): Ludum Dare 21

http://miraris.blogspot.com/2011/08/ludum-dare-21.html

My game art portfolio. Feel free to look around! Tuesday, August 23, 2011. Last weekend, TJR took part in Ludum Dare. For the first time. The competition was solo only, so we participated in the jam instead. In addition to the usual crew, Jukka Kivijärvi also joined our jam team, which means that we had a two graphic artists. This allowed me to concentrate on making tilesets while Jukka illustrated the intro. Here's a screenshot from the result of our work, "Spiritual":. Subscribe to: Post Comments (Atom).

zendariel.blogspot.com zendariel.blogspot.com

Game Portfolio: toukokuuta 2010

http://zendariel.blogspot.com/2010_05_01_archive.html

Tiistai 25. toukokuuta 2010. Nothing much going on. Some trouble with the engine so I changed the game idea into a "everyday shooter" type game, or. A modernised "phobia II" if you don't know the first one. Experiencing a little hurry and took forever to get the mouseposition working so probably coding an modelling rest of the week. Installed 3dsmax 2011 day before yesterday and it loves to do funny stuff i hate, like making parts of a mesh disappear if I apply two or more materials into it.

miraris.blogspot.com miraris.blogspot.com

GAME ART (portfolio): June 2011

http://miraris.blogspot.com/2011_06_01_archive.html

My game art portfolio. Feel free to look around! Tuesday, June 7, 2011. Being busy creating new art, but since we have decided to postpone publishing our projects, I don't have much to show you. I got, however, a permission to post this:. Some of the prettyful coins I made for a game we've been working on. More about that later. Subscribe to: Posts (Atom). I'm a 21-year old graphic design student from Finland. My interests include video games, books and art. I'm a member of TJR. View my complete profile.

miraris.blogspot.com miraris.blogspot.com

GAME ART (portfolio): Break The Aliens!

http://miraris.blogspot.com/2011/03/break-aliens.html

My game art portfolio. Feel free to look around! Sunday, March 27, 2011. Is TJRs first commercial game (Windows phone 7). A nostalgic retro look was required for this one. Here's a screenshot from the game:. Note: The awesome aliens were made by Niklas.). A piece of the city sheet. There are a total of three cities, each having three versions. If you let your hearts drop too low, your city will look pretty miserable. Sigh* I never saw this screen in the game, myself. C) Kajak Games, done by me.

miraris.blogspot.com miraris.blogspot.com

GAME ART (portfolio): Workworkwork

http://miraris.blogspot.com/2011/06/workworkwork.html

My game art portfolio. Feel free to look around! Tuesday, June 7, 2011. Being busy creating new art, but since we have decided to postpone publishing our projects, I don't have much to show you. I got, however, a permission to post this:. Some of the prettyful coins I made for a game we've been working on. More about that later. Subscribe to: Post Comments (Atom). I'm a 21-year old graphic design student from Finland. My interests include video games, books and art. I'm a member of TJR.

miraris.blogspot.com miraris.blogspot.com

GAME ART (portfolio): Project Shiva

http://miraris.blogspot.com/2011/03/project-shiva.html

My game art portfolio. Feel free to look around! Sunday, March 27, 2011. Is a space shooter arcade game. Here's two potatoe-erm, asteroids I made for the game. And a very irritating enemy that shoots in four directions:. And some planets for the background. Color was added via coding, randomly. It was glorious. What are the odds to get so many puke-green planets at once? Subscribe to: Post Comments (Atom). I'm a 21-year old graphic design student from Finland. I'm a member of TJR. View my complete profile.

miraris.blogspot.com miraris.blogspot.com

GAME ART (portfolio): Currently

http://miraris.blogspot.com/2011/03/currently.html

My game art portfolio. Feel free to look around! Sunday, March 27, 2011. I'm working on some new game projects and doing concept art. I will post stuff when I can, so stay tuned! Subscribe to: Post Comments (Atom). I'm a 21-year old graphic design student from Finland. My interests include video games, books and art. I'm a member of TJR. View my complete profile. Other members of TJR. Zombies and Cute Bunnies. Simple template. Powered by Blogger.

miraris.blogspot.com miraris.blogspot.com

GAME ART (portfolio): Bits 'n pieces

http://miraris.blogspot.com/2011/03/bits-n-pieces.html

My game art portfolio. Feel free to look around! Sunday, March 27, 2011. Did I already mention that I like RPGs? Well, I do. Some graphics for my own projects:. That will, maybe, perhaps, someday be finished). Some testing with walking animation. This one is pretty old, but I still like the lake. Subscribe to: Post Comments (Atom). I'm a 21-year old graphic design student from Finland. My interests include video games, books and art. I'm a member of TJR. View my complete profile. Other members of TJR.

zendariel.blogspot.com zendariel.blogspot.com

Game Portfolio: huhtikuuta 2010

http://zendariel.blogspot.com/2010_04_01_archive.html

Torstai 8. huhtikuuta 2010. Currently I'm working on a small advance wars like strategy game with C and KAJAK3D, which is our schools engine, for two school courses, AI and game programming. I made a four player Pong with it a little while ago for a different course. other than that I have mostly been trying new stuff and studied collisions and game physics. I've also tried to spark a new game project using XNA with my friends and I've thought of building a simple 2D-Engine for XNA to be used in our games.

zendariel.blogspot.com zendariel.blogspot.com

Game Portfolio: Nanobots

http://zendariel.blogspot.com/2010/04/nanobots.html

Torstai 8. huhtikuuta 2010. This is or was our game for the imagine cup, but due circumstances it was quite unfinished when we entered it into the first round. It's more like a tech demo I coded but hopefully we will finish it even if it doesn't make it's way to the second round. The tail is made of individual objects that get the position to follow, which is on the piece that comes before it. Because of that it looks very fluent. Check the "techdemo" on youtube. To see it in action.

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Mind on games

Torstai 10. maaliskuuta 2011. Global Game Jam 2011 and Genos Logos. Second project, The Last, can be found on our GGJ site, here. Both projects were created in a team of five, with Joni Paasikivi and Samuli Raninen. Though we had to leave out some features we planned in Genos Logos and The Last ended up as a card game instead of WP7 application, making two games in 48 hours (we even managed to get some sleep) is still quite an achievement. Http:/ www.youtube.com/watch? Global game jam 2011. Is an action ...

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