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modellart.com

modellart.com

3D modelling, 3ds Max, Maya, Illustrator, Photoshop, illustration, concept art, UI design, pixel art

http://www.modellart.com/

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modellart.com | modellart.com Reviews
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DESCRIPTION
3D modelling, 3ds Max, Maya, Illustrator, Photoshop, illustration, concept art, UI design, pixel art
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1 modellart com
2 work
3 blog
4 jericho 1
5 3d scene seasteading
6 3d vehicles
7 video games
8 teaching demonstration
9 3d portfolio piece
10 splash damage
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modellart com,work,blog,jericho 1,3d scene seasteading,3d vehicles,video games,teaching demonstration,3d portfolio piece,splash damage,personal project,jaildog,xerox
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modellart.com | modellart.com Reviews

https://modellart.com

3D modelling, 3ds Max, Maya, Illustrator, Photoshop, illustration, concept art, UI design, pixel art

LINKS TO THIS WEBSITE

modellartist.blogspot.com modellartist.blogspot.com

modellartist: September 2013

http://modellartist.blogspot.com/2013_09_01_archive.html

Matt O'Dell's sporadically updated teaching and design blog. Wednesday, 4 September 2013. My own office (to share). I'm sharing an office with Doug, who as well as being a great chap is a video game theorist, researching themes in games and how games influence, and are influenced by, society. Subscribe to: Posts (Atom). View my complete profile. My own office (to share).

modellartist.blogspot.com modellartist.blogspot.com

modellartist: Personal project WIP

http://modellartist.blogspot.com/2015/06/personal-project-wip.html

Matt O'Dell's sporadically updated teaching and design blog. Thursday, 18 June 2015. When I find the time (rare), I've been working on a 3D project of my own. The above is the completed low-poly mesh for a transforming bike design. It's been carefully 'engineered' with no 'cheating' e.g. parts that shrink or overlap each other when transformed. Subscribe to: Post Comments (Atom). View my complete profile.

modellartist.blogspot.com modellartist.blogspot.com

modellartist: Eurogamer 2014

http://modellartist.blogspot.com/2014/09/eurogamer-2014.html

Matt O'Dell's sporadically updated teaching and design blog. Saturday, 27 September 2014. Subscribe to: Post Comments (Atom). View my complete profile.

modellartist.blogspot.com modellartist.blogspot.com

modellartist: PDAP passed!

http://modellartist.blogspot.com/2015/02/pdap-passed.html

Matt O'Dell's sporadically updated teaching and design blog. Monday, 16 February 2015. Passed my PDAP (Professional Development Action Program; a higher education teaching qualification) so am now a Fellow of the Higher Eduction Authority (HEA). This involved a research project, in which I investigated various aspects / approaches to teaching creativity. A fascinating area that I would like to explore further. Subscribe to: Post Comments (Atom). View my complete profile.

modellartist.blogspot.com modellartist.blogspot.com

modellartist: July 2015

http://modellartist.blogspot.com/2015_07_01_archive.html

Matt O'Dell's sporadically updated teaching and design blog. Wednesday, 22 July 2015. A game of my own. I've designed, 'programmed' and built all the art assets for an infinite runner called "SpeedRun Neo Toyko", as a demonstration of what to aim for by students studying on the BA Games Design course at Brunel University, where I lecture. The video above is in appalling-quality Bloggervision. To see a high-quality version, visit my site. Subscribe to: Posts (Atom). View my complete profile.

modellartist.blogspot.com modellartist.blogspot.com

modellartist: July 2012

http://modellartist.blogspot.com/2012_07_01_archive.html

Matt O'Dell's sporadically updated teaching and design blog. Monday, 30 July 2012. Games Technologies course - 'pixel art'. As part of an introductory course into Games Technologies, I've been teaching the students Adobe Illustrator. As part of a fun exercise in the last lesson, we produced bitmap style avatars for ourselves, limited to a very low 'resolution'. Mine is below! Subscribe to: Posts (Atom). View my complete profile. Games Technologies course - pixel art.

modellartist.blogspot.com modellartist.blogspot.com

modellartist: May 2012

http://modellartist.blogspot.com/2012_05_01_archive.html

Matt O'Dell's sporadically updated teaching and design blog. Sunday, 20 May 2012. Character Design using Paths. As part of a level 3 Multimedia course, I've been teaching the students how to use the paths feature in Photoshop to produce clean artwork. It's slightly clunky compared to using Illustrator, but we are using PS for the unit. After scanning in the sketch, adjusting it and tracing over to produce the line art, we then used Multiply, Overlay and Adjustment layers to add the shading.

modellartist.blogspot.com modellartist.blogspot.com

modellartist: August 2013

http://modellartist.blogspot.com/2013_08_01_archive.html

Matt O'Dell's sporadically updated teaching and design blog. Thursday, 22 August 2013. I'll soon be joining Brunel's Game Design BA / MA, as their lecturer in game asset production (graphics, basically). It's an exciting new challenge, and I look forward to seeing how I fit in to the course, which focusses on gameplay,. As opposed to programming (or art, at least exclusively). The campus has a nice vibe in the summer, too:. Friday, 2 August 2013. Global Investor Awards Logo. Subscribe to: Posts (Atom).

modellartist.blogspot.com modellartist.blogspot.com

modellartist: September 2014

http://modellartist.blogspot.com/2014_09_01_archive.html

Matt O'Dell's sporadically updated teaching and design blog. Saturday, 27 September 2014. Subscribe to: Posts (Atom). View my complete profile.

modellartist.blogspot.com modellartist.blogspot.com

modellartist: February 2015

http://modellartist.blogspot.com/2015_02_01_archive.html

Matt O'Dell's sporadically updated teaching and design blog. Monday, 16 February 2015. Passed my PDAP (Professional Development Action Program; a higher education teaching qualification) so am now a Fellow of the Higher Eduction Authority (HEA). This involved a research project, in which I investigated various aspects / approaches to teaching creativity. A fascinating area that I would like to explore further. Subscribe to: Posts (Atom). View my complete profile.

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Cerwin-Vega! Modellarkiv.

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SpeedRun Neo Tokyo’ 2D game. Concept art and illustration. Storyboard and concept art: Minotaur 2150. Graphic novel: Ted Hughes’ Iron Man. Painting and drawing from life. UI elements and animations. SpeedRun Neo Tokyo’ 2D game. Concept art and illustration. Storyboard and concept art: Minotaur 2150. Graphic novel: Ted Hughes’ Iron Man. Painting and drawing from life. UI elements and animations.

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MODELLART .::. makett, modell készítés, vasúti terepasztal készítés, modellezés

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MODELLART DI ELETTRO MICHELE - P. IVA: 02046700064. Sito by Quakio graphics. Usiamo i cookies per poter configurare in modo ottimale e migliorare le nostre pagine web. Continuando ad utilizzare il sito Internet fornite il vostro consenso all'utilizzo dei cookies.

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Matt O'Dell's sporadically updated teaching and design blog. Wednesday, 22 July 2015. A game of my own. I've designed, 'programmed' and built all the art assets for an infinite runner called "SpeedRun Neo Toyko", as a demonstration of what to aim for by students studying on the BA Games Design course at Brunel University, where I lecture. The video above is in appalling-quality Bloggervision. To see a high-quality version, visit my site. Thursday, 18 June 2015. Monday, 16 February 2015. Passed my PDAP (P...