
modellart.com
modellart.com3D modelling, 3ds Max, Maya, Illustrator, Photoshop, illustration, concept art, UI design, pixel art
http://www.modellart.com/
3D modelling, 3ds Max, Maya, Illustrator, Photoshop, illustration, concept art, UI design, pixel art
http://www.modellart.com/
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PA●●MA , PANAMA, NA
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WHOISGUARD, INC.
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modellart.com | modellart.com Reviews
https://modellart.com
3D modelling, 3ds Max, Maya, Illustrator, Photoshop, illustration, concept art, UI design, pixel art
modellartist: September 2013
http://modellartist.blogspot.com/2013_09_01_archive.html
Matt O'Dell's sporadically updated teaching and design blog. Wednesday, 4 September 2013. My own office (to share). I'm sharing an office with Doug, who as well as being a great chap is a video game theorist, researching themes in games and how games influence, and are influenced by, society. Subscribe to: Posts (Atom). View my complete profile. My own office (to share).
modellartist: Personal project WIP
http://modellartist.blogspot.com/2015/06/personal-project-wip.html
Matt O'Dell's sporadically updated teaching and design blog. Thursday, 18 June 2015. When I find the time (rare), I've been working on a 3D project of my own. The above is the completed low-poly mesh for a transforming bike design. It's been carefully 'engineered' with no 'cheating' e.g. parts that shrink or overlap each other when transformed. Subscribe to: Post Comments (Atom). View my complete profile.
modellartist: Eurogamer 2014
http://modellartist.blogspot.com/2014/09/eurogamer-2014.html
Matt O'Dell's sporadically updated teaching and design blog. Saturday, 27 September 2014. Subscribe to: Post Comments (Atom). View my complete profile.
modellartist: PDAP passed!
http://modellartist.blogspot.com/2015/02/pdap-passed.html
Matt O'Dell's sporadically updated teaching and design blog. Monday, 16 February 2015. Passed my PDAP (Professional Development Action Program; a higher education teaching qualification) so am now a Fellow of the Higher Eduction Authority (HEA). This involved a research project, in which I investigated various aspects / approaches to teaching creativity. A fascinating area that I would like to explore further. Subscribe to: Post Comments (Atom). View my complete profile.
modellartist: July 2015
http://modellartist.blogspot.com/2015_07_01_archive.html
Matt O'Dell's sporadically updated teaching and design blog. Wednesday, 22 July 2015. A game of my own. I've designed, 'programmed' and built all the art assets for an infinite runner called "SpeedRun Neo Toyko", as a demonstration of what to aim for by students studying on the BA Games Design course at Brunel University, where I lecture. The video above is in appalling-quality Bloggervision. To see a high-quality version, visit my site. Subscribe to: Posts (Atom). View my complete profile.
modellartist: July 2012
http://modellartist.blogspot.com/2012_07_01_archive.html
Matt O'Dell's sporadically updated teaching and design blog. Monday, 30 July 2012. Games Technologies course - 'pixel art'. As part of an introductory course into Games Technologies, I've been teaching the students Adobe Illustrator. As part of a fun exercise in the last lesson, we produced bitmap style avatars for ourselves, limited to a very low 'resolution'. Mine is below! Subscribe to: Posts (Atom). View my complete profile. Games Technologies course - pixel art.
modellartist: May 2012
http://modellartist.blogspot.com/2012_05_01_archive.html
Matt O'Dell's sporadically updated teaching and design blog. Sunday, 20 May 2012. Character Design using Paths. As part of a level 3 Multimedia course, I've been teaching the students how to use the paths feature in Photoshop to produce clean artwork. It's slightly clunky compared to using Illustrator, but we are using PS for the unit. After scanning in the sketch, adjusting it and tracing over to produce the line art, we then used Multiply, Overlay and Adjustment layers to add the shading.
modellartist: August 2013
http://modellartist.blogspot.com/2013_08_01_archive.html
Matt O'Dell's sporadically updated teaching and design blog. Thursday, 22 August 2013. I'll soon be joining Brunel's Game Design BA / MA, as their lecturer in game asset production (graphics, basically). It's an exciting new challenge, and I look forward to seeing how I fit in to the course, which focusses on gameplay,. As opposed to programming (or art, at least exclusively). The campus has a nice vibe in the summer, too:. Friday, 2 August 2013. Global Investor Awards Logo. Subscribe to: Posts (Atom).
modellartist: September 2014
http://modellartist.blogspot.com/2014_09_01_archive.html
Matt O'Dell's sporadically updated teaching and design blog. Saturday, 27 September 2014. Subscribe to: Posts (Atom). View my complete profile.
modellartist: February 2015
http://modellartist.blogspot.com/2015_02_01_archive.html
Matt O'Dell's sporadically updated teaching and design blog. Monday, 16 February 2015. Passed my PDAP (Professional Development Action Program; a higher education teaching qualification) so am now a Fellow of the Higher Eduction Authority (HEA). This involved a research project, in which I investigated various aspects / approaches to teaching creativity. A fascinating area that I would like to explore further. Subscribe to: Posts (Atom). View my complete profile.
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Modellare Arquitetura
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Cerwin-Vega! Modellarkiv.
Høytalermodeller har opp i gjennom årene blitt utviklet, produsert og solgt over hele verden. Noen har blitt store sukseer, andre har blitt forbigått i stillhet. På denne bloggen finner du mange, både kjente og ukjente modeller. Søndag 6. april 2008. CVT serien ble ikke solgt i Norge før Soundpressure tok inn 5 komplette sett i 2004. Alle disse ble solgt og befinner seg rundt om i Norge. CVT serien er en litt annen type Cerwin-vega! A316 og andre modeller i A serien var meget vellykket, de solgte mye båd...
ModellArt Riegel | Prototypen, Prototypenbau Formenbau Carbon, Carbonteile Modellbau
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modellart.com
SpeedRun Neo Tokyo’ 2D game. Concept art and illustration. Storyboard and concept art: Minotaur 2150. Graphic novel: Ted Hughes’ Iron Man. Painting and drawing from life. UI elements and animations. SpeedRun Neo Tokyo’ 2D game. Concept art and illustration. Storyboard and concept art: Minotaur 2150. Graphic novel: Ted Hughes’ Iron Man. Painting and drawing from life. UI elements and animations.
MODELLART .::. makett, modell készítés, vasúti terepasztal készítés, modellezés
1989 december. 31-én alakultunk, 25 professzionális modellezővel, az akkor megszűnőben levő 40 éves múlttal rendelkező Képzőművészeti Kivitelező Vállalat modellező üzeméből. A Kft Alapítói és jelenlegi tulajdonosai, Ungár István és Ábrahám Gergely az alapítást megelőzően több mint egy évtizeden keresztül, már a vállalat modellező üzemét irányították. Megszámlálhatatlan modell és makett került ki összeszokott csapatunk keze alól. ÚJ: Vasúti terepasztal készítés. Terep és épület makettek. 2001 évtől bővíte...
Modellart
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modellartist
Matt O'Dell's sporadically updated teaching and design blog. Wednesday, 22 July 2015. A game of my own. I've designed, 'programmed' and built all the art assets for an infinite runner called "SpeedRun Neo Toyko", as a demonstration of what to aim for by students studying on the BA Games Design course at Brunel University, where I lecture. The video above is in appalling-quality Bloggervision. To see a high-quality version, visit my site. Thursday, 18 June 2015. Monday, 16 February 2015. Passed my PDAP (P...