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modellartist

Matt O'Dell's sporadically updated teaching and design blog. Wednesday, 22 July 2015. A game of my own. I've designed, 'programmed' and built all the art assets for an infinite runner called "SpeedRun Neo Toyko", as a demonstration of what to aim for by students studying on the BA Games Design course at Brunel University, where I lecture. The video above is in appalling-quality Bloggervision. To see a high-quality version, visit my site. Thursday, 18 June 2015. Monday, 16 February 2015. Passed my PDAP (P...

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Matt O'Dell's sporadically updated teaching and design blog. Wednesday, 22 July 2015. A game of my own. I've designed, 'programmed' and built all the art assets for an infinite runner called SpeedRun Neo Toyko, as a demonstration of what to aim for by students studying on the BA Games Design course at Brunel University, where I lecture. The video above is in appalling-quality Bloggervision. To see a high-quality version, visit my site. Thursday, 18 June 2015. Monday, 16 February 2015. Passed my PDAP (P...
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modellartist | modellartist.blogspot.com Reviews

https://modellartist.blogspot.com

Matt O'Dell's sporadically updated teaching and design blog. Wednesday, 22 July 2015. A game of my own. I've designed, 'programmed' and built all the art assets for an infinite runner called "SpeedRun Neo Toyko", as a demonstration of what to aim for by students studying on the BA Games Design course at Brunel University, where I lecture. The video above is in appalling-quality Bloggervision. To see a high-quality version, visit my site. Thursday, 18 June 2015. Monday, 16 February 2015. Passed my PDAP (P...

INTERNAL PAGES

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1

modellartist: May 2012

http://www.modellartist.blogspot.com/2012_05_01_archive.html

Matt O'Dell's sporadically updated teaching and design blog. Sunday, 20 May 2012. Character Design using Paths. As part of a level 3 Multimedia course, I've been teaching the students how to use the paths feature in Photoshop to produce clean artwork. It's slightly clunky compared to using Illustrator, but we are using PS for the unit. After scanning in the sketch, adjusting it and tracing over to produce the line art, we then used Multiply, Overlay and Adjustment layers to add the shading.

2

modellartist: February 2015

http://www.modellartist.blogspot.com/2015_02_01_archive.html

Matt O'Dell's sporadically updated teaching and design blog. Monday, 16 February 2015. Passed my PDAP (Professional Development Action Program; a higher education teaching qualification) so am now a Fellow of the Higher Eduction Authority (HEA). This involved a research project, in which I investigated various aspects / approaches to teaching creativity. A fascinating area that I would like to explore further. Subscribe to: Posts (Atom). View my complete profile.

3

modellartist: September 2014

http://www.modellartist.blogspot.com/2014_09_01_archive.html

Matt O'Dell's sporadically updated teaching and design blog. Saturday, 27 September 2014. Subscribe to: Posts (Atom). View my complete profile.

4

modellartist: September 2013

http://www.modellartist.blogspot.com/2013_09_01_archive.html

Matt O'Dell's sporadically updated teaching and design blog. Wednesday, 4 September 2013. My own office (to share). I'm sharing an office with Doug, who as well as being a great chap is a video game theorist, researching themes in games and how games influence, and are influenced by, society. Subscribe to: Posts (Atom). View my complete profile. My own office (to share).

5

modellartist: June 2012

http://www.modellartist.blogspot.com/2012_06_01_archive.html

Matt O'Dell's sporadically updated teaching and design blog. Wednesday, 20 June 2012. Updates have been a bit slow this year, as I've been teaching a whole pile of (new) courses. As well as the digital graphics / games development courses I tend to talk about on this blog, I've also got another hat teaching web development / e-commerce / eBay courses for people with small businesses. Hopefully I'll find the time to post more regularly, though with a flat move and upcoming summer courses, we'll see!

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modellartist

Matt O'Dell's sporadically updated teaching and design blog. Wednesday, 22 July 2015. A game of my own. I've designed, 'programmed' and built all the art assets for an infinite runner called "SpeedRun Neo Toyko", as a demonstration of what to aim for by students studying on the BA Games Design course at Brunel University, where I lecture. The video above is in appalling-quality Bloggervision. To see a high-quality version, visit my site. Thursday, 18 June 2015. Monday, 16 February 2015. Passed my PDAP (P...

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