zombpir8ninja.blogspot.com
ZomBPir8Ninja: June 2011
http://zombpir8ninja.blogspot.com/2011_06_01_archive.html
Sunday, June 26, 2011. D&D BattleMap Using the UDK – Transitions, Menus and Config Files. The UI for our placeable object commands isn’t quite ready yet (it seems everyone’s suddenly a critic), but this post we’ll introduce similar concepts while implementing another desperately needed feature: transitioning between maps. I’m getting a little tired of having to close down the UDK and reconfiguring the Unreal FrontEnd just to change maps:. Once again, our friends at MonsterLayer.com. The second frame of t...
zombpir8ninja.blogspot.com
ZomBPir8Ninja: March 2011
http://zombpir8ninja.blogspot.com/2011_03_01_archive.html
Saturday, March 26, 2011. D&D BattleMap Using the UDK - More Dungeon Less UT. Now that we have an idea of how to setup a top-down camera and a grid overlay, it's time to clean things up and drop the Unreal Tournament functionality. We don't need an avatar running around while we're displaying a map and we want to be able to move independently of CSG and meshes in the level. I'll outline the changes below if you want to follow along. Otherwise, links to archives of both versions are below. Begin Object Cl...
zombpir8ninja.blogspot.com
ZomBPir8Ninja: D&D BattleMap Using the UDK – Transitions, Menus and Config Files
http://zombpir8ninja.blogspot.com/2011/06/d-battlemap-using-udk-transitions-menus.html
Sunday, June 26, 2011. D&D BattleMap Using the UDK – Transitions, Menus and Config Files. The UI for our placeable object commands isn’t quite ready yet (it seems everyone’s suddenly a critic), but this post we’ll introduce similar concepts while implementing another desperately needed feature: transitioning between maps. I’m getting a little tired of having to close down the UDK and reconfiguring the Unreal FrontEnd just to change maps:. Once again, our friends at MonsterLayer.com. The second frame of t...
zombpir8ninja.blogspot.com
ZomBPir8Ninja: Taking a Second Wind
http://zombpir8ninja.blogspot.com/2011/06/taking-second-wind.html
Thursday, June 9, 2011. Taking a Second Wind. There won't be a blog post addressing a new feature this coming weekend. But I didn't want to leave you without something to play with, so I'm addressing a few questions asked in the comments:. Our friends at MonsterLayer.com. Gave us permission to give away the assets they created for us. Copy BattleMapItems.upk. To your /UDKGame/Content/Misc directory. It includes:. Here's a couple of clips of the BattleMap in use from our last session:. Taking a Second Wind.
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