sakkarah-gaming.blogspot.com
The End Game: March 2009
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Sunday, March 8, 2009. A while back, in a blog entry that would probably better qualify as a rant, I was expressing my rather unflattering views about groupies. So it's a little ironic to be talking about myself today as a fan girl. Though I will say there is a difference! At least there is in the twisted little world I evolve in! Of course I am! P But I also explained to him that there is one thing I've learned over the years, mostly when I worked in the music and movie industry: even the greatest of id...
sakkarah-gaming.blogspot.com
The End Game: Day One
http://sakkarah-gaming.blogspot.com/2010/05/day-one.html
Monday, May 10, 2010. There's nothing like starting a new job. I don't know if you're like me, but the night prior, even though I know Day One is usually mostly uneventful, I inevitably get a sleepless night of tossing and turning and reminding myself how not to mess up. And then the day is over and you're like "what the heck was I so nervous about? But I was itching to meet my new team, settle into my new workspace and get cracking on the project! Then came afternoon and I got my wish! Small teams are a...
sakkarah-gaming.blogspot.com
The End Game: April 2010
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Wednesday, April 28, 2010. Wow, it's been a while! I guess I've been a busy bee. A lot of it had to do with planning my move back to Canada (woohoo! But interviewing for my next job certainly ate a big chunk of my time. I have to say interviewing sucks, especially once you enter the professional field. And the higher up the ladder you are, the tougher it gets. But there are ways to make things a little easier. 1 Have you played our games? Which one do you like best and why? Now the part I absolutely dete...
sakkarah-gaming.blogspot.com
The End Game: June 2009
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Monday, June 8, 2009. Whenever a new game or expansion is about to be released, fans are always dying with curiosity and anticipation. Will it be as good as we hope or worse than we expect? But one thing people often don't realize is that the Devs are just as excited and anxious, for pretty much the same reasons! This is when we finally get to show off those (hopefully! Cool features we secretly worked on. It's also when we find out if it was a hit or a miss. Exceeded or majorly failed? After that though...
sakkarah-gaming.blogspot.com
The End Game: December 2009
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Monday, December 21, 2009. What got me writing this? The latest game I've been playing: Dragon Age. The game is extremely long. So long in fact that at some point, after completing a main quest segment when another quest chapter opened, I thought "are you serious? It's somewhat strange to be complaining that I got too much for my money. But that game clearly displayed to me one of the things I struggle with the most as a designer (and even as a blogger! Moderation. How long should an event be? If your go...
sakkarah-gaming.blogspot.com
The End Game: May 2010
http://sakkarah-gaming.blogspot.com/2010_05_01_archive.html
Thursday, May 13, 2010. Airmid asked a question that I (and I'm sure many other designers before and after me) have had to contend with in the course of their careers. "What would you do to help a content designer who is not completely familiar with the history of a game but has great intentions however marred by inaccuracies as they may be? Short answer: he needs to do his homework. Now for the longer answer. Guess what I did over the Holidays? Monday, May 10, 2010. There's nothing like starting a new j...
sakkarah-gaming.blogspot.com
The End Game: June 2010
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Monday, June 28, 2010. Ugh, time flies so fast. Been so busy lately. But I figured I might as well post again before I get bruised up from all the pokes I've been getting lately for neglecting this page! I'll have to tell you what I've been up to in my next post. For now, I might as well finish this draft that has been sitting here for months! Rounding up enough kids (boys and girls) of the right age group. Putting together a good test for us that would also retain their interest. Eventually, we're all t...
sakkarah-gaming.blogspot.com
The End Game: July 2009
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Thursday, July 9, 2009. Sorry, I've been neglecting my blog, but we're crunching big time with Beta. Not to mention I pulled a disappearing act and went to Montreal to get majorly pampered by Mom! And while enjoying some much needed R&R, I couldn't help but check out the Beta forums and catch up on various games I hadn't had a chance to play. While reading the boards, there was a post about players PKing during beta which made me go hmmm. When it comes to PvP, and in the case on the forums, PKing, it's u...
blog.joshuakriegshauser.com
The Joshua Tree: June 2014
http://blog.joshuakriegshauser.com/2014_06_01_archive.html
By the Library of Thor! I recently uploaded to github a C template library called Thor. Which is something that I've been playing around with. It's really just a way for me to write some crazy template code- a creative outlet if you will. This blog post is meant to show off some of the things that I'm proud of in Thor. The name Thor came in part because of inspiration from Andrei Alexandrescu. S template library Loki. And his book Modern C Design. An excellent advanced C book). Furthermore, in addition t...
blog.joshuakriegshauser.com
The Joshua Tree: August 2010
http://blog.joshuakriegshauser.com/2010_08_01_archive.html
My new game, Clone Wars Adventures. Is now in Open Beta! Head on over, create an account and let us know what you think on the forums. Must sign in with your Station name)! Posted by Joshua Kriegshauser. Subscribe to: Posts (Atom). What I work on - Planetside 2. What I used to work on - H1Z1. What I used to work on - Clone Wars Adventures. What I used to work on - EverQuest II. A page from my past - Ultima Online. Off the Record - Scott "Gallenite" Hartsman. Wits Intact - Tim "MrTact" Keating.