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Matt Williams: SCAD Student Blog

SCAD Studio 1 Project Blog

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Matt Williams: SCAD Student Blog | mwilli28.blogspot.com Reviews
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SCAD Studio 1 Project Blog
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5 what we accomplished
6 toon shader
7 posted by matt
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10 blogthis
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Matt Williams: SCAD Student Blog | mwilli28.blogspot.com Reviews

https://mwilli28.blogspot.com

SCAD Studio 1 Project Blog

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1

Matt Williams: SCAD Student Blog: Links

http://mwilli28.blogspot.com/p/links.html

Matt Williams: SCAD Student Blog. SCAD Studio 1 Project Blog. About Me/About the Project. My partner Andy's Blog for this Project. Bryan Di Fatta's Blog. Subscribe to: Posts (Atom). Quote of the Day. Cannot Add Anymore Awesome.Stopping Development. Brief Moment of Genius. Power Plant.Yeahhhhhhh Take It. View my complete profile. Picture Window template. Powered by Blogger.

2

Matt Williams: SCAD Student Blog: Updated Lighting

http://mwilli28.blogspot.com/2010/11/updated-lighting.html

Matt Williams: SCAD Student Blog. SCAD Studio 1 Project Blog. About Me/About the Project. My partner Andy's Blog for this Project. Wednesday, November 17, 2010. So after 10 weeks we are done.I updated the lighting since the screenshots. Hope you enjoy! It is a multiplayer map, so I can make an .exe file and you can play it upon request. And over the past 10 weeks I have pulled 8 all-nighters.FML. November 17, 2010 at 1:19 PM. Subscribe to: Post Comments (Atom). Quote of the Day. Brief Moment of Genius.

3

Matt Williams: SCAD Student Blog: October 2010

http://mwilli28.blogspot.com/2010_10_01_archive.html

Matt Williams: SCAD Student Blog. SCAD Studio 1 Project Blog. About Me/About the Project. My partner Andy's Blog for this Project. Wednesday, October 27, 2010. Toon Line is Working! Design by Matt Williams, Shader Inspired by http:/ www.polycount.com/forum/showthread.php? And many other forum posts, Assets from UDK. PS-I now have about 5 working toon shaders after discovering this. Saturday, October 23, 2010. Model by Matt Williams. Model by Matt Williams. Friday, October 22, 2010. Model by Matt Williams.

4

Matt Williams: SCAD Student Blog: September 2010

http://mwilli28.blogspot.com/2010_09_01_archive.html

Matt Williams: SCAD Student Blog. SCAD Studio 1 Project Blog. About Me/About the Project. My partner Andy's Blog for this Project. Monday, September 27, 2010. Saturday, September 25, 2010. Cel Shading Success.sorta. Materials by Andy Hernandez and Matt Williams, Model/Texture from UDK. Thursday, September 23, 2010. Wednesday, September 22, 2010. Model by Matt Williams. Art by Wirt Salthouse. Been working on the jail tonight, just thought I'd send an update out with this and a link to Andy's awesome perse...

5

Matt Williams: SCAD Student Blog: Cannot Add Anymore Awesome...Stopping Development

http://mwilli28.blogspot.com/2010/11/cannot-add-anymore-awesomestopping.html

Matt Williams: SCAD Student Blog. SCAD Studio 1 Project Blog. About Me/About the Project. My partner Andy's Blog for this Project. Sunday, November 14, 2010. Cannot Add Anymore Awesome.Stopping Development. It speaks for itself. November 14, 2010 at 3:16 PM. Id give you an A. November 15, 2010 at 1:12 AM. Yeah, me too. Totally. Subscribe to: Post Comments (Atom). Quote of the Day. Cannot Add Anymore Awesome.Stopping Development. Brief Moment of Genius. Power Plant.Yeahhhhhhh Take It.

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LINKS TO THIS WEBSITE

steampunkmexican.blogspot.com steampunkmexican.blogspot.com

Steampunk Mexican: GO TO MATT'S BLOG NOW!

http://steampunkmexican.blogspot.com/2010/10/go-to-matts-blog-now.html

Wednesday, October 27, 2010. GO TO MATT'S BLOG NOW! Why are you still here? I clearly told you to go check MATT'S BLOG. He totally got the post processing material working. Still, I must work on appropriate textures to go with that material. So here are a few examples of looks. Cracks on walls (Entrance building). The original texture can been seen in the previews post. All that remains is to plug them into Unreal and see how they match with the material. October 27, 2010 at 5:18 PM. GO TO MATTS BLOG NOW!

steampunkmexican.blogspot.com steampunkmexican.blogspot.com

Steampunk Mexican: October 2010

http://steampunkmexican.blogspot.com/2010_10_01_archive.html

Wednesday, October 27, 2010. GO TO MATT'S BLOG NOW! Why are you still here? I clearly told you to go check MATT'S BLOG. He totally got the post processing material working. Still, I must work on appropriate textures to go with that material. So here are a few examples of looks. Cracks on walls (Entrance building). The original texture can been seen in the previews post. All that remains is to plug them into Unreal and see how they match with the material. Tuesday, October 26, 2010. Here are two more conc...

steampunkmexican.blogspot.com steampunkmexican.blogspot.com

Steampunk Mexican: September 2010

http://steampunkmexican.blogspot.com/2010_09_01_archive.html

Sunday, September 26, 2010. Good news, everyone! Through our power's combined, we have achieved a cel shader that is all kinds of awesome. Pictures of that will come later and you can probably catch them first in Matt's blog. More good news, everyone! Wednesday, September 22, 2010. So never having done any materials in UDK before, here I post the results of my experiment. Not too shabby, eh? Ok, now I must get to modeling. Check out Matt's blog to see his example trap here. Monday, September 20, 2010.

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Steampunk Mexican: End of Studio 1

http://steampunkmexican.blogspot.com/2010/11/end-of-studio-1.html

Monday, November 15, 2010. End of Studio 1. Tomorrow is the due date for the project and we have something we are proud to present. It is not all that we wanted it to be, but it is still a great project. We cut the Capture the Flag aspect of the map since there really was no reason for it. We cut the environmental interaction down to minimum because we ended up not having enough time. Subscribe to: Post Comments (Atom). View my complete profile. End of Studio 1. Update in textures, focus.

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Steampunk Mexican: Textures

http://steampunkmexican.blogspot.com/2010/10/textures.html

Tuesday, October 26, 2010. We still dont have the post-processing material that we need for the cel-shaded effect, so we are taking a plan B approach and doing hand painted textures on the buildings. October 27, 2010 at 12:47 AM. I think you may need to use tiling textures or it is going to look fuzzy, stretching a single texture across an entire building like that. Also, bake an AO pass. Subscribe to: Post Comments (Atom). View my complete profile. GO TO MATTS BLOG NOW! Andy HV- World Designer.

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Work of Matt Williams: My Website / Portfolio

http://workofmatt.blogspot.com/p/my-work.html

Work of Matt Williams. Check out my website as well for contact info and other info. See tab below. My Website / Portfolio. My Website / Portfolio. Check out my website at WorkOfMatt.com. Here is my Rough Demo Reel for May 2011:. Here is a trailer for my current project, Romahedron:. Here is a flythrough video of an environment that I worked on back in Fall, 2010 called St. Isidore:. Check out the Blog too: mwilli28.blogspot.com. Subscribe to: Posts (Atom). UDK Decal Problem (Fixed).

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Steampunk Mexican

http://steampunkmexican.blogspot.com/2010/11/one-weekend-left-to-get-all-textures.html

Thursday, November 11, 2010. One weekend left to get all the textures and models into UDK, set dressing the hell out of the level, and creating promotional videos. Easy. Meanwhile, here are some models with their textures on. These are the Power Plant and the Jail, respectively. Subscribe to: Post Comments (Atom). View my complete profile. End of Studio 1. One weekend left to get all the textures and model. Update in textures, focus. Andy HV- World Designer. Matt William's Student Blog.

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Steampunk Mexican: In game

http://steampunkmexican.blogspot.com/2010/11/in-game.html

Monday, November 15, 2010. Here are some images of how the models and textures look in game. The lighting is not the one used in the actual level. I like how my textures look with the post processing material. The modularity of the houses can be improved. That being said, how they look now remind of the cardboard buildings Andy would play with in Toy Story, which to me, is awesome. November 15, 2010 at 10:58 AM. The enviroment is cool, but whats with the crazy future gun and graphics? End of Studio 1.

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Steampunk Mexican: Power Plant

http://steampunkmexican.blogspot.com/2010/11/power-plant.html

Tuesday, November 9, 2010. Here are the textures for the Power Plant building. Subscribe to: Post Comments (Atom). View my complete profile. End of Studio 1. One weekend left to get all the textures and model. Update in textures, focus. Andy HV- World Designer. Matt William's Student Blog. Ethereal template. Powered by Blogger.

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Matt Williams: SCAD Student Blog

Matt Williams: SCAD Student Blog. SCAD Studio 1 Project Blog. About Me/About the Project. My partner Andy's Blog for this Project. Friday, November 19, 2010. So when we set out on this project, we wanted to do a multiplayer CTF map in UDK. We had a really cool map design and, through playtesting, we discovered that our map layout works better as a deathmatch or team deathmatch. A concept that is very close to realization. Learned a lot about the Maya to Unreal workflow. What we didn't accomplish:. SCOTT ...

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