mwilli28.blogspot.com
Matt Williams: SCAD Student Blog: November 2010
http://mwilli28.blogspot.com/2010_11_01_archive.html
Matt Williams: SCAD Student Blog. SCAD Studio 1 Project Blog. About Me/About the Project. My partner Andy's Blog for this Project. Friday, November 19, 2010. So when we set out on this project, we wanted to do a multiplayer CTF map in UDK. We had a really cool map design and, through playtesting, we discovered that our map layout works better as a deathmatch or team deathmatch. A concept that is very close to realization. Learned a lot about the Maya to Unreal workflow. What we didn't accomplish:. SCOTT ...
mwilli28.blogspot.com
Matt Williams: SCAD Student Blog: Links
http://mwilli28.blogspot.com/p/links.html
Matt Williams: SCAD Student Blog. SCAD Studio 1 Project Blog. About Me/About the Project. My partner Andy's Blog for this Project. Bryan Di Fatta's Blog. Subscribe to: Posts (Atom). Quote of the Day. Cannot Add Anymore Awesome.Stopping Development. Brief Moment of Genius. Power Plant.Yeahhhhhhh Take It. View my complete profile. Picture Window template. Powered by Blogger.
mwilli28.blogspot.com
Matt Williams: SCAD Student Blog: Updated Lighting
http://mwilli28.blogspot.com/2010/11/updated-lighting.html
Matt Williams: SCAD Student Blog. SCAD Studio 1 Project Blog. About Me/About the Project. My partner Andy's Blog for this Project. Wednesday, November 17, 2010. So after 10 weeks we are done.I updated the lighting since the screenshots. Hope you enjoy! It is a multiplayer map, so I can make an .exe file and you can play it upon request. And over the past 10 weeks I have pulled 8 all-nighters.FML. November 17, 2010 at 1:19 PM. Subscribe to: Post Comments (Atom). Quote of the Day. Brief Moment of Genius.
mwilli28.blogspot.com
Matt Williams: SCAD Student Blog: October 2010
http://mwilli28.blogspot.com/2010_10_01_archive.html
Matt Williams: SCAD Student Blog. SCAD Studio 1 Project Blog. About Me/About the Project. My partner Andy's Blog for this Project. Wednesday, October 27, 2010. Toon Line is Working! Design by Matt Williams, Shader Inspired by http:/ www.polycount.com/forum/showthread.php? And many other forum posts, Assets from UDK. PS-I now have about 5 working toon shaders after discovering this. Saturday, October 23, 2010. Model by Matt Williams. Model by Matt Williams. Friday, October 22, 2010. Model by Matt Williams.
mwilli28.blogspot.com
Matt Williams: SCAD Student Blog: Brief Moment of Genius
http://mwilli28.blogspot.com/2010/11/brief-moment-of-genius.html
Matt Williams: SCAD Student Blog. SCAD Studio 1 Project Blog. About Me/About the Project. My partner Andy's Blog for this Project. Sunday, November 14, 2010. Brief Moment of Genius. So Andy and I had a brief moment of genius in our sleep deprived state tonight. This is now the result of our hard work(and with Gabe's bucket). Bucket by Gabe Rosario, B! Es by Matt Williams. Buckets by Gabe Rosario, B! Model by Matt Williams, B! Textures by Andy Hernandez. So this is running at about 10 fps. Quote of the Day.
mwilli28.blogspot.com
Matt Williams: SCAD Student Blog: Quote of the Day
http://mwilli28.blogspot.com/2010/11/quote-of-day.html
Matt Williams: SCAD Student Blog. SCAD Studio 1 Project Blog. About Me/About the Project. My partner Andy's Blog for this Project. Monday, November 15, 2010. Quote of the Day. Psychos will always be psychos; they don’t need video games to help them. SCOTT RAMSOOMAIR, GameCore interview, Mar. 7, 2005. Subscribe to: Post Comments (Atom). Quote of the Day. Cannot Add Anymore Awesome.Stopping Development. Brief Moment of Genius. Power Plant.Yeahhhhhhh Take It. View my complete profile.
mwilli28.blogspot.com
Matt Williams: SCAD Student Blog: September 2010
http://mwilli28.blogspot.com/2010_09_01_archive.html
Matt Williams: SCAD Student Blog. SCAD Studio 1 Project Blog. About Me/About the Project. My partner Andy's Blog for this Project. Monday, September 27, 2010. Saturday, September 25, 2010. Cel Shading Success.sorta. Materials by Andy Hernandez and Matt Williams, Model/Texture from UDK. Thursday, September 23, 2010. Wednesday, September 22, 2010. Model by Matt Williams. Art by Wirt Salthouse. Been working on the jail tonight, just thought I'd send an update out with this and a link to Andy's awesome perse...
mwilli28.blogspot.com
Matt Williams: SCAD Student Blog: Cannot Add Anymore Awesome...Stopping Development
http://mwilli28.blogspot.com/2010/11/cannot-add-anymore-awesomestopping.html
Matt Williams: SCAD Student Blog. SCAD Studio 1 Project Blog. About Me/About the Project. My partner Andy's Blog for this Project. Sunday, November 14, 2010. Cannot Add Anymore Awesome.Stopping Development. It speaks for itself. November 14, 2010 at 3:16 PM. Id give you an A. November 15, 2010 at 1:12 AM. Yeah, me too. Totally. Subscribe to: Post Comments (Atom). Quote of the Day. Cannot Add Anymore Awesome.Stopping Development. Brief Moment of Genius. Power Plant.Yeahhhhhhh Take It.
mwilli28.blogspot.com
Matt Williams: SCAD Student Blog: Post-Mortem
http://mwilli28.blogspot.com/2010/11/post-mortem.html
Matt Williams: SCAD Student Blog. SCAD Studio 1 Project Blog. About Me/About the Project. My partner Andy's Blog for this Project. Friday, November 19, 2010. So when we set out on this project, we wanted to do a multiplayer CTF map in UDK. We had a really cool map design and, through playtesting, we discovered that our map layout works better as a deathmatch or team deathmatch. A concept that is very close to realization. Learned a lot about the Maya to Unreal workflow. What we didn't accomplish:.