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steampunkmexican.blogspot.com

Steampunk Mexican

Monday, November 15, 2010. End of Studio 1. Tomorrow is the due date for the project and we have something we are proud to present. It is not all that we wanted it to be, but it is still a great project. We cut the Capture the Flag aspect of the map since there really was no reason for it. We cut the environmental interaction down to minimum because we ended up not having enough time. Here are some images of how the models and textures look in game. The lighting is not the one used in the actual level.

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Steampunk Mexican | steampunkmexican.blogspot.com Reviews
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Monday, November 15, 2010. End of Studio 1. Tomorrow is the due date for the project and we have something we are proud to present. It is not all that we wanted it to be, but it is still a great project. We cut the Capture the Flag aspect of the map since there really was no reason for it. We cut the environmental interaction down to minimum because we ended up not having enough time. Here are some images of how the models and textures look in game. The lighting is not the one used in the actual level.
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steampunk mexican,posted by,andyhv,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,in game,1 comment,power plant,paint/brush texture,simulated toon lines,2 comments,textures,older posts,yours truly,i do games,about me
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Steampunk Mexican | steampunkmexican.blogspot.com Reviews

https://steampunkmexican.blogspot.com

Monday, November 15, 2010. End of Studio 1. Tomorrow is the due date for the project and we have something we are proud to present. It is not all that we wanted it to be, but it is still a great project. We cut the Capture the Flag aspect of the map since there really was no reason for it. We cut the environmental interaction down to minimum because we ended up not having enough time. Here are some images of how the models and textures look in game. The lighting is not the one used in the actual level.

INTERNAL PAGES

steampunkmexican.blogspot.com steampunkmexican.blogspot.com
1

Steampunk Mexican: Power Plant

http://www.steampunkmexican.blogspot.com/2010/11/power-plant.html

Tuesday, November 9, 2010. Here are the textures for the Power Plant building. Subscribe to: Post Comments (Atom). View my complete profile. End of Studio 1. One weekend left to get all the textures and model. Update in textures, focus. Andy HV- World Designer. Matt William's Student Blog. Ethereal template. Powered by Blogger.

2

Steampunk Mexican: November 2010

http://www.steampunkmexican.blogspot.com/2010_11_01_archive.html

Monday, November 15, 2010. End of Studio 1. Tomorrow is the due date for the project and we have something we are proud to present. It is not all that we wanted it to be, but it is still a great project. We cut the Capture the Flag aspect of the map since there really was no reason for it. We cut the environmental interaction down to minimum because we ended up not having enough time. Here are some images of how the models and textures look in game. The lighting is not the one used in the actual level.

3

Steampunk Mexican: October 2010

http://www.steampunkmexican.blogspot.com/2010_10_01_archive.html

Wednesday, October 27, 2010. GO TO MATT'S BLOG NOW! Why are you still here? I clearly told you to go check MATT'S BLOG. He totally got the post processing material working. Still, I must work on appropriate textures to go with that material. So here are a few examples of looks. Cracks on walls (Entrance building). The original texture can been seen in the previews post. All that remains is to plug them into Unreal and see how they match with the material. Tuesday, October 26, 2010. Here are two more conc...

4

Steampunk Mexican: September 2010

http://www.steampunkmexican.blogspot.com/2010_09_01_archive.html

Sunday, September 26, 2010. Good news, everyone! Through our power's combined, we have achieved a cel shader that is all kinds of awesome. Pictures of that will come later and you can probably catch them first in Matt's blog. More good news, everyone! Wednesday, September 22, 2010. So never having done any materials in UDK before, here I post the results of my experiment. Not too shabby, eh? Ok, now I must get to modeling. Check out Matt's blog to see his example trap here. Monday, September 20, 2010.

5

Steampunk Mexican: Update in textures, focus.

http://www.steampunkmexican.blogspot.com/2010/11/update-in-textures-focus.html

Wednesday, November 3, 2010. Update in textures, focus. November 7, 2010 at 8:57 PM. Todas tus samples se ven de pocamadre. Yo creo que vas por buien camino dude! Subscribe to: Post Comments (Atom). View my complete profile. End of Studio 1. One weekend left to get all the textures and model. Update in textures, focus. Andy HV- World Designer. Matt William's Student Blog. Ethereal template. Powered by Blogger.

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mwilli28.blogspot.com mwilli28.blogspot.com

Matt Williams: SCAD Student Blog: November 2010

http://mwilli28.blogspot.com/2010_11_01_archive.html

Matt Williams: SCAD Student Blog. SCAD Studio 1 Project Blog. About Me/About the Project. My partner Andy's Blog for this Project. Friday, November 19, 2010. So when we set out on this project, we wanted to do a multiplayer CTF map in UDK. We had a really cool map design and, through playtesting, we discovered that our map layout works better as a deathmatch or team deathmatch. A concept that is very close to realization. Learned a lot about the Maya to Unreal workflow. What we didn't accomplish:. SCOTT ...

mwilli28.blogspot.com mwilli28.blogspot.com

Matt Williams: SCAD Student Blog: Links

http://mwilli28.blogspot.com/p/links.html

Matt Williams: SCAD Student Blog. SCAD Studio 1 Project Blog. About Me/About the Project. My partner Andy's Blog for this Project. Bryan Di Fatta's Blog. Subscribe to: Posts (Atom). Quote of the Day. Cannot Add Anymore Awesome.Stopping Development. Brief Moment of Genius. Power Plant.Yeahhhhhhh Take It. View my complete profile. Picture Window template. Powered by Blogger.

mwilli28.blogspot.com mwilli28.blogspot.com

Matt Williams: SCAD Student Blog: Updated Lighting

http://mwilli28.blogspot.com/2010/11/updated-lighting.html

Matt Williams: SCAD Student Blog. SCAD Studio 1 Project Blog. About Me/About the Project. My partner Andy's Blog for this Project. Wednesday, November 17, 2010. So after 10 weeks we are done.I updated the lighting since the screenshots. Hope you enjoy! It is a multiplayer map, so I can make an .exe file and you can play it upon request. And over the past 10 weeks I have pulled 8 all-nighters.FML. November 17, 2010 at 1:19 PM. Subscribe to: Post Comments (Atom). Quote of the Day. Brief Moment of Genius.

mwilli28.blogspot.com mwilli28.blogspot.com

Matt Williams: SCAD Student Blog: October 2010

http://mwilli28.blogspot.com/2010_10_01_archive.html

Matt Williams: SCAD Student Blog. SCAD Studio 1 Project Blog. About Me/About the Project. My partner Andy's Blog for this Project. Wednesday, October 27, 2010. Toon Line is Working! Design by Matt Williams, Shader Inspired by http:/ www.polycount.com/forum/showthread.php? And many other forum posts, Assets from UDK. PS-I now have about 5 working toon shaders after discovering this. Saturday, October 23, 2010. Model by Matt Williams. Model by Matt Williams. Friday, October 22, 2010. Model by Matt Williams.

mwilli28.blogspot.com mwilli28.blogspot.com

Matt Williams: SCAD Student Blog: Brief Moment of Genius

http://mwilli28.blogspot.com/2010/11/brief-moment-of-genius.html

Matt Williams: SCAD Student Blog. SCAD Studio 1 Project Blog. About Me/About the Project. My partner Andy's Blog for this Project. Sunday, November 14, 2010. Brief Moment of Genius. So Andy and I had a brief moment of genius in our sleep deprived state tonight. This is now the result of our hard work(and with Gabe's bucket). Bucket by Gabe Rosario, B! Es by Matt Williams. Buckets by Gabe Rosario, B! Model by Matt Williams, B! Textures by Andy Hernandez. So this is running at about 10 fps. Quote of the Day.

mwilli28.blogspot.com mwilli28.blogspot.com

Matt Williams: SCAD Student Blog: Quote of the Day

http://mwilli28.blogspot.com/2010/11/quote-of-day.html

Matt Williams: SCAD Student Blog. SCAD Studio 1 Project Blog. About Me/About the Project. My partner Andy's Blog for this Project. Monday, November 15, 2010. Quote of the Day. Psychos will always be psychos; they don’t need video games to help them. SCOTT RAMSOOMAIR, GameCore interview, Mar. 7, 2005. Subscribe to: Post Comments (Atom). Quote of the Day. Cannot Add Anymore Awesome.Stopping Development. Brief Moment of Genius. Power Plant.Yeahhhhhhh Take It. View my complete profile.

mwilli28.blogspot.com mwilli28.blogspot.com

Matt Williams: SCAD Student Blog: September 2010

http://mwilli28.blogspot.com/2010_09_01_archive.html

Matt Williams: SCAD Student Blog. SCAD Studio 1 Project Blog. About Me/About the Project. My partner Andy's Blog for this Project. Monday, September 27, 2010. Saturday, September 25, 2010. Cel Shading Success.sorta. Materials by Andy Hernandez and Matt Williams, Model/Texture from UDK. Thursday, September 23, 2010. Wednesday, September 22, 2010. Model by Matt Williams. Art by Wirt Salthouse. Been working on the jail tonight, just thought I'd send an update out with this and a link to Andy's awesome perse...

mwilli28.blogspot.com mwilli28.blogspot.com

Matt Williams: SCAD Student Blog: Cannot Add Anymore Awesome...Stopping Development

http://mwilli28.blogspot.com/2010/11/cannot-add-anymore-awesomestopping.html

Matt Williams: SCAD Student Blog. SCAD Studio 1 Project Blog. About Me/About the Project. My partner Andy's Blog for this Project. Sunday, November 14, 2010. Cannot Add Anymore Awesome.Stopping Development. It speaks for itself. November 14, 2010 at 3:16 PM. Id give you an A. November 15, 2010 at 1:12 AM. Yeah, me too. Totally. Subscribe to: Post Comments (Atom). Quote of the Day. Cannot Add Anymore Awesome.Stopping Development. Brief Moment of Genius. Power Plant.Yeahhhhhhh Take It.

mwilli28.blogspot.com mwilli28.blogspot.com

Matt Williams: SCAD Student Blog: Post-Mortem

http://mwilli28.blogspot.com/2010/11/post-mortem.html

Matt Williams: SCAD Student Blog. SCAD Studio 1 Project Blog. About Me/About the Project. My partner Andy's Blog for this Project. Friday, November 19, 2010. So when we set out on this project, we wanted to do a multiplayer CTF map in UDK. We had a really cool map design and, through playtesting, we discovered that our map layout works better as a deathmatch or team deathmatch. A concept that is very close to realization. Learned a lot about the Maya to Unreal workflow. What we didn't accomplish:.

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Steampunk Mexican

Monday, November 15, 2010. End of Studio 1. Tomorrow is the due date for the project and we have something we are proud to present. It is not all that we wanted it to be, but it is still a great project. We cut the Capture the Flag aspect of the map since there really was no reason for it. We cut the environmental interaction down to minimum because we ended up not having enough time. Here are some images of how the models and textures look in game. The lighting is not the one used in the actual level.

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