mahney.blogspot.com
SAVE OR DIE!: Save or Dying! And an Announcement
http://mahney.blogspot.com/2011/08/save-or-dying-and-announcement.html
Tuesday, August 30, 2011. Okay, first for the announcement. I was looking over my posts just now and I saw that I started blogging my way through the Monster Manual in September last year. That's unacceptable to me, so I'm forcing myself to start up the Ultimate Sandbox again. Expect the posts to start rolling in soon enough. Nathan P. Mahney. Labels: Death and Dying. Not a bad idea there. That is a tremendous idea. {yoink}. Nathan P. Mahney. Awesome, glad you guys liked it. Nathan P. Mahney.
mahney.blogspot.com
SAVE OR DIE!: AD&D Monster Manual part 59
http://mahney.blogspot.com/2015/04/ad-monster-manual-part-59.html
Thursday, April 09, 2015. AD&D Monster Manual part 59. Giant wasps first appeared in Supplement II: Blackmoor. Spell Said victim would be paralyzed within an hour, and any movement other than teleportation would kill him outright. In AD&D, the victim now gets a saving throw. If he fails he is paralyzed permanently, with death occurring after 2-5 days (either from the paralysis, or from being eaten by the wasp's larva). Neutralize poison. Still works as a cure, as does a nebulously defined "antidote".
mahney.blogspot.com
SAVE OR DIE!: A system for determining starting character level
http://mahney.blogspot.com/2011/07/system-for-determining-starting.html
Sunday, July 24, 2011. A system for determining starting character level. In my last post I talked about some ideas I had to solve the problem of what level I should introduce new PCs at. I’ve been getting annoyed at the way these guys just show up a out of the blue with no history, not having earned the levels they have. So here’s an example to illustrate the system I’m tinkering with. It’s chart time! Roll - Encounter Type. 1-3 - Combat (CR -1). 4-10 - Combat (Equal CR). 11-13 - Combat (CR 1). Brorg ro...
mahney.blogspot.com
SAVE OR DIE!: AD&D Monster Manual part 60
http://mahney.blogspot.com/2015/04/ad-monster-manual-part-60.html
Thursday, April 16, 2015. AD&D Monster Manual part 60. In principle this is the same monster that first appeared in Supplement II: Blackmoor. But its absurdities have been wrangled somewhat. Just look at the damage listed below: originally a whale fluke could dish out up to 140 points of damage, which is a little extreme. The AD&D whale is still a powerful beast when riled, but it's been brought back to a level that fits on the mortal plane. Old - 5, New - 4; Movement:. Old - 40, New - 12 to 36; Damage:.
mahney.blogspot.com
SAVE OR DIE!: March 2015
http://mahney.blogspot.com/2015_03_01_archive.html
Saturday, March 28, 2015. AD&D Monster Manual part 57. Umber Hulks debuted in Supplement I: Greyhawk. And I would like to take this opportunity to curse their very existence. I've been playing a lot of Rogue. On my phone lately, and the bloody Umber Hulks are doing my head in. Whenever I'm having a good run, and hitting the lower levels with a decent character one of these bastards pops up, confuses me, and bludgeons me to death. Bloody Umber Hulks. I hate 'em. There are some other fun additions. We ...
mahney.blogspot.com
SAVE OR DIE!: D&D Nth Edition: The Skill System
http://mahney.blogspot.com/2008/10/d-nth-edition-skill-system.html
Tuesday, October 28, 2008. D&D Nth Edition: The Skill System. I'm also really not fond of the many situational modifiers and subsystems, and I hate fiddling about with skill points. I want something much more loose and freeform. So I need to rework the 3e system to work the way I want it to. Here's what I'm thinking:. First off, every skill is going to work off the same Difficulty Class chart. It should look something like this:. Easy Task = DC 10. Moderate Task = DC 15. Difficult Task = DC 20. Without s...
mahney.blogspot.com
SAVE OR DIE!: The Ultimate Sandbox, Part 1
http://mahney.blogspot.com/2009/02/ultimate-sandbox-part-1.html
Monday, February 09, 2009. The Ultimate Sandbox, Part 1. Well, the holidays are over, and I have come in from the wilderness to blessed civilisation. In other words, I can access the internet again. That too. But it is fun, and by god I enjoy a fruitless endeavor as much as the next man. Here's how I envision breaking up the various eras of D&D:. 1e will segue pretty seamlessly into 2e I feel, just with a few tweaks going on here and there. The big difference will be that by this time a lot of differ...
mahney.blogspot.com
SAVE OR DIE!: The Dragon #12
http://mahney.blogspot.com/2015/06/the-dragon-12.html
Friday, June 05, 2015. Having finally dispensed with the Monster Manual. It's time for me to move on to The Dragon. 12, cover-dated February 1978. The issue begins with an editorial from Tim Kask, the main point of which is that The Dragon. The More Humorous Side of D&D by Leon Wheeler. A New Look at Illusionists by Rafael Ovalle. The Illusionist class was introduced in Strategic Review. Which is not far away at all). The Persian Mythos by Jerome Arkenberg. Ship's Cargo by James Endersby and Jim Carroll.
mahney.blogspot.com
SAVE OR DIE!: AD&D Monster Manual part 61
http://mahney.blogspot.com/2015/04/ad-monster-manual-part-61.html
Thursday, April 23, 2015. AD&D Monster Manual part 61. Will-o-the-Wisps first appeared in Supplement 1: Greyhawk. Another thing that has changed is the range of weapons that can harm a wisp. In OD&D, they could only be hurt by metallic weapons, but here any weapon will hurt them. They get a hell of a compensation, though: they are now immune to every spell except for protection from evil. They do have Exceptional Intelligence, but no mention is made of how they communicate. Equalled only by Demogorgon.
mahney.blogspot.com
SAVE OR DIE!: April 2015
http://mahney.blogspot.com/2015_04_01_archive.html
Thursday, April 23, 2015. AD&D Monster Manual part 61. Will-o-the-Wisps first appeared in Supplement 1: Greyhawk. Another thing that has changed is the range of weapons that can harm a wisp. In OD&D, they could only be hurt by metallic weapons, but here any weapon will hurt them. They get a hell of a compensation, though: they are now immune to every spell except for protection from evil. They do have Exceptional Intelligence, but no mention is made of how they communicate. Equalled only by Demogorgon.