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Not Exactly

Environment Art in the Source Engine. June 22, 2011. Edit: Images not working right now, I'll fix them soon. May 27, 2011. Sorry it's been so long, I'm away from my monitor and tied up with work, so I've not had much time to do any mapping. I've mainly been working on porting models, I think I've found the right scale now, just need to work on getting the emissive maps working. Anyway, here's a taster, featuring a test logo. May 04, 2011. April 28, 2011. Update and gm rapture. April 26, 2011. I've been l...

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Not Exactly | notexactlyblog.blogspot.com Reviews
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Environment Art in the Source Engine. June 22, 2011. Edit: Images not working right now, I'll fix them soon. May 27, 2011. Sorry it's been so long, I'm away from my monitor and tied up with work, so I've not had much time to do any mapping. I've mainly been working on porting models, I think I've found the right scale now, just need to work on getting the emissive maps working. Anyway, here's a taster, featuring a test logo. May 04, 2011. April 28, 2011. Update and gm rapture. April 26, 2011. I've been l...
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1 not exactly
2 gallery
3 releases
4 links
5 progress
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7 blogthis
8 share to twitter
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not exactly,gallery,releases,links,progress,email this,blogthis,share to twitter,share to facebook,share to pinterest,update,bioshock 2 textures,bioshock map started,lighting the hallway,hallway progress,detailing a hallway,inspired by this,loading
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Not Exactly | notexactlyblog.blogspot.com Reviews

https://notexactlyblog.blogspot.com

Environment Art in the Source Engine. June 22, 2011. Edit: Images not working right now, I'll fix them soon. May 27, 2011. Sorry it's been so long, I'm away from my monitor and tied up with work, so I've not had much time to do any mapping. I've mainly been working on porting models, I think I've found the right scale now, just need to work on getting the emissive maps working. Anyway, here's a taster, featuring a test logo. May 04, 2011. April 28, 2011. Update and gm rapture. April 26, 2011. I've been l...

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notexactlyblog.blogspot.com notexactlyblog.blogspot.com
1

Not Exactly: Update

http://www.notexactlyblog.blogspot.com/2011/05/update.html

Environment Art in the Source Engine. May 27, 2011. Sorry it's been so long, I'm away from my monitor and tied up with work, so I've not had much time to do any mapping. I've mainly been working on porting models, I think I've found the right scale now, just need to work on getting the emissive maps working. Anyway, here's a taster, featuring a test logo. Awesome Inc. template. Powered by Blogger.

2

Not Exactly: May 2011

http://www.notexactlyblog.blogspot.com/2011_05_01_archive.html

Environment Art in the Source Engine. May 27, 2011. Sorry it's been so long, I'm away from my monitor and tied up with work, so I've not had much time to do any mapping. I've mainly been working on porting models, I think I've found the right scale now, just need to work on getting the emissive maps working. Anyway, here's a taster, featuring a test logo. May 04, 2011. Subscribe to: Posts (Atom). Awesome Inc. template. Powered by Blogger.

3

Not Exactly: April 2011

http://www.notexactlyblog.blogspot.com/2011_04_01_archive.html

Environment Art in the Source Engine. April 28, 2011. Update and gm rapture. Source SDK is now up and running on my laptop, and now I've added Day of Defeat props in which should make the rapture map easier. Speaking of which, here's an underwater test:. April 26, 2011. I recently had to reformat my PC, so it'll be a few days before I can reinstall Source SDK. When I do, I'll post some more pictures of the BioShock map, and my attempts and custom textures. April 13, 2011. Subscribe to: Posts (Atom).

4

Not Exactly: Gallery

http://www.notexactlyblog.blogspot.com/p/gallery.html

Environment Art in the Source Engine. Subscribe to: Posts (Atom). Awesome Inc. template. Powered by Blogger.

5

Not Exactly: Lighting the Hallway

http://www.notexactlyblog.blogspot.com/2011/03/lighting-hallway.html

Environment Art in the Source Engine. March 22, 2011. I've been looking for ways to light my hallway, and so far the destroyed ceiling approach seems the best, since it manages to maintain the abandoned look. A fire may also work, although I still need to decide on a source for the fire. Freecity Textures Test Map. Awesome Inc. template. Powered by Blogger.

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thesourceresource.blogspot.com thesourceresource.blogspot.com

The Source Resource: New Blog

http://thesourceresource.blogspot.com/2011/03/new-blog.html

Thoughts on level design in Source. And gaming in general. Sunday, 6 March 2011. I've undergone a bit of an online rebranding, so I have a new blog. More gaming stuff I enjoy. Some other mapping blogs. Dark Iron Phoenix's Blog. Stuff I'll never finish. Zally's Fun Mapping S* *. Simple template. Powered by Blogger.

thesourceresource.blogspot.com thesourceresource.blogspot.com

The Source Resource: March 2011

http://thesourceresource.blogspot.com/2011_03_01_archive.html

Thoughts on level design in Source. And gaming in general. Sunday, 6 March 2011. I've undergone a bit of an online rebranding, so I have a new blog. Subscribe to: Posts (Atom). More gaming stuff I enjoy. Some other mapping blogs. Dark Iron Phoenix's Blog. Stuff I'll never finish. Zally's Fun Mapping S* *. Simple template. Powered by Blogger.

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