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OdeFuNow mostly about programming and gamedev
http://odefu.blogspot.com/
Now mostly about programming and gamedev
http://odefu.blogspot.com/
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OdeFu | odefu.blogspot.com Reviews
https://odefu.blogspot.com
Now mostly about programming and gamedev
OdeFu: March 2008
http://odefu.blogspot.com/2008_03_01_archive.html
Now mostly about programming and gamedev. Thursday, March 20, 2008. NeHe Lesson 25: Morphing and Loading Objects From A File. Somehow I found time to do the next one too. This was pretty fun one as well. I love the morphing effect. And I like the simpleness of the code compared to the c/c version. :). I left out the Object struct as the D version didn't need the field for the number of vertices, and then there wasn't anything else left than the array itself. So now there are just arrays of Vertices.
OdeFu: Undeath
http://odefu.blogspot.com/2010/04/undeath.html
Now mostly about programming and gamedev. Sunday, April 4, 2010. This blog's been dead for about two years now, and I don't see much of chance that it will change in the near future. I've started sharing some stuff in Google Reader from all the blogs I'm following, here:. There's mostly AS3/Flash stuff, as that is the focus of my interests at the moment. If I have time I might write something about the PushButton Engine. Other Blogs I like to read. The Audacity to Code. The One With D.
OdeFu: April 2010
http://odefu.blogspot.com/2010_04_01_archive.html
Now mostly about programming and gamedev. Sunday, April 4, 2010. This blog's been dead for about two years now, and I don't see much of chance that it will change in the near future. I've started sharing some stuff in Google Reader from all the blogs I'm following, here:. There's mostly AS3/Flash stuff, as that is the focus of my interests at the moment. If I have time I might write something about the PushButton Engine. Subscribe to: Posts (Atom). Other Blogs I like to read. The Audacity to Code.
OdeFu: GLFW Derelictified
http://odefu.blogspot.com/2008/04/glfw-derelictified.html
Now mostly about programming and gamedev. Friday, April 4, 2008. I started looking again at the GLFW. Library yesterday. I do really like the API. Somehow it's nicer than SDL's. The only thing missing is a better support for image loading. I used the latest release of GLFW (2.6), and only tested things with a simple test application on Windows XP. So if you like the framework go grab the D bindings from here. Windows users please read the readme. Other Blogs I like to read. The Audacity to Code.
OdeFu: August 2007
http://odefu.blogspot.com/2007_08_01_archive.html
Now mostly about programming and gamedev. Monday, August 20, 2007. NeHe tutorials ported to D news post. There is a news post of D in general and my NeHe lesson ports on http:/ nehe.gamedev.net. Subscribe to: Posts (Atom). Other Blogs I like to read. The Audacity to Code. The One With D. NeHe tutorials ported to D news post. View my complete profile.
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while(nan): NOCOMMIT for Mercurial
http://while-nan.blogspot.com/2010/04/one-problem-with-dvcses-dvcsii-is-that.html
What exactly does that do, anyway? Thursday, 15 April 2010. One problem with DVCSes (DVCSii? Is that because they encourage committing often, I sometimes accidentally end up committing temporary debugging code I didn't mean to. So here's a simple little Mercurial pre-commit hook that blocks any commit which adds a line containing the string. Usr/bin/env python # # Prevents any commits which contain the string `! T] )', line) if m and m.group(1)! NOCOMMIT m = re.match(r' .*! Save the above as. A sandwich;...
while(nan): The Future of D Is Aaargh, My Eyes!
http://while-nan.blogspot.com/2007/08/future-of-d-is-aaargh-my-eyes.html
What exactly does that do, anyway? Sunday, 26 August 2007. The Future of D Is Aaargh, My Eyes! So the first ever D Conference. Has come and gone. Sadly, being a poor uni student. And busy like an anime nerd in Akihabara. With 100,000 spare yen meant I couldn't go. Thankfully, the ever-wonderful Brad Roberts has posted up most of the slides from the various speakers. So the rest of us can take a peek. One of particular interest. Is the set from Walter and Andrei's talk on the future of D. First up, some.
while(nan): November 2007
http://while-nan.blogspot.com/2007_11_01_archive.html
What exactly does that do, anyway? Sunday, 4 November 2007. Firefox: How to Crash in Style. Just crashed on me. Again. So why, exactly, am I grinning like an idiot? Back in the appreciatively nostalgic days. The one bug-bear was the damned crash reporter. It made you fill in all sorts of stuff, and click buttons, and half the time it just sat there twiddling its thumbs complaining about how it couldn't access the internet. I clicked restart, and a few seconds later it's like the crash had never happened&...
while(nan): August 2007
http://while-nan.blogspot.com/2007_08_01_archive.html
What exactly does that do, anyway? Wednesday, 29 August 2007. Closures are awesome. There are so many algorithms that can be implemented in a very straightforward manner once you have the ability to make little customised functions and pass them around. For example, it makes functional programming in D a snap. Here's a simple example of what I mean:. Left sep right; } string. ToString(n); } return. Reduce(&reduce closure, map(&map closure, parts) ; }. Closures, but it's also why you. Well, on x86 the sta...
while(nan): Wrapping functions for fun and profit
http://while-nan.blogspot.com/2007/06/wrapping-functions-for-fun-and-profit.html
What exactly does that do, anyway? Thursday, 14 June 2007. Wrapping functions for fun and profit. Error handling sucks. I mean, I've got code to write! I don't want to have to waste my time making sure my function calls actually worked. After all, nothing. Goes wrong when I'm running it, so any problems are the user's fault. Or something along those lines. That's one thing that always annoyed me about C-style libraries: you had to sit there writing all this code to handle errors on. Every single damn call.
while(nan): Fakin' closures
http://while-nan.blogspot.com/2007/08/fakin-closures.html
What exactly does that do, anyway? Wednesday, 29 August 2007. Closures are awesome. There are so many algorithms that can be implemented in a very straightforward manner once you have the ability to make little customised functions and pass them around. For example, it makes functional programming in D a snap. Here's a simple example of what I mean:. Left sep right; } string. ToString(n); } return. Reduce(&reduce closure, map(&map closure, parts) ; }. Closures, but it's also why you. Well, on x86 the sta...
while(nan): April 2010
http://while-nan.blogspot.com/2010_04_01_archive.html
What exactly does that do, anyway? Thursday, 15 April 2010. One problem with DVCSes (DVCSii? Is that because they encourage committing often, I sometimes accidentally end up committing temporary debugging code I didn't mean to. So here's a simple little Mercurial pre-commit hook that blocks any commit which adds a line containing the string. Usr/bin/env python # # Prevents any commits which contain the string `! T] )', line) if m and m.group(1)! NOCOMMIT m = re.match(r' .*! Save the above as. A sandwich;...
while(nan): pragma(msg, "Gday!");
http://while-nan.blogspot.com/2007/07/pragmamsg-gday.html
What exactly does that do, anyway? Saturday, 28 July 2007. No, I'm not dead. Just thought I'd drop a line to Pragma who has just chiselled himself out a new corner of Cyberspace over at Phase Positive. In a hole in the ground there lived a hobbit. 28 July 2007 at 11:11 pm. Subscribe to: Post Comments (Atom). Musings on the D Programming Language, coding, life, stuff and other things. The Audacity to Code. The One With D. That guy's just creepy. You know what I could really go for right now?
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odefski.com
OdeFu
Now mostly about programming and gamedev. Saturday, June 19, 2010. Let's Roll Some Dice. I reimplemented my very simple dice rolling module. It is now a pair of functions instead of a struct, and it supports strings as input. Auto roll = rollDice("1d4"); / results in a value between 1 and 4 auto roll2 = rollDice("2d6 2", 4); / results in a value between 8 and 18 auto roll3 = rollDice(1, 8, -2); / results in a value between -1 and 6. Sunday, April 4, 2010. Monday, December 15, 2008. Public char[] speak();.
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039;Não o de fumar'. October 28, 2013. November 21, 2011. Com olhos embriagados e cigarros em pulhos. Ali estava Pedro, meu amigo Morte e quem sabe Franja. Pedro era quase um Dorian Grey. Filipe, talvez Basil. E eu, sempre a discursar. Sempre me achei Lord Henry Wotton. Uns falavam muito, outros só escutavam. Depois de uns minutos já entediados. 8216;A vida soa sempre tão vazia. Com todo o tédio e a melancolia.’. Com olhos embriagados e cigarros em pulhos. Todos nós adoravamos beber. Eu sempre tão sóbrio.
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