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while-nan.blogspot.com

while(nan)

What exactly does that do, anyway? Thursday, 15 April 2010. One problem with DVCSes (DVCSii? Is that because they encourage committing often, I sometimes accidentally end up committing temporary debugging code I didn't mean to. So here's a simple little Mercurial pre-commit hook that blocks any commit which adds a line containing the string. Usr/bin/env python # # Prevents any commits which contain the string `! T] )', line) if m and m.group(1)! NOCOMMIT m = re.match(r' .*! Save the above as. Crashed, it...

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while(nan) | while-nan.blogspot.com Reviews
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What exactly does that do, anyway? Thursday, 15 April 2010. One problem with DVCSes (DVCSii? Is that because they encourage committing often, I sometimes accidentally end up committing temporary debugging code I didn't mean to. So here's a simple little Mercurial pre-commit hook that blocks any commit which adds a line containing the string. Usr/bin/env python # # Prevents any commits which contain the string `! T] )', line) if m and m.group(1)! NOCOMMIT m = re.match(r' .*! Save the above as. Crashed, it...
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while(nan) | while-nan.blogspot.com Reviews

https://while-nan.blogspot.com

What exactly does that do, anyway? Thursday, 15 April 2010. One problem with DVCSes (DVCSii? Is that because they encourage committing often, I sometimes accidentally end up committing temporary debugging code I didn't mean to. So here's a simple little Mercurial pre-commit hook that blocks any commit which adds a line containing the string. Usr/bin/env python # # Prevents any commits which contain the string `! T] )', line) if m and m.group(1)! NOCOMMIT m = re.match(r' .*! Save the above as. Crashed, it...

INTERNAL PAGES

while-nan.blogspot.com while-nan.blogspot.com
1

while(nan): June 2007

http://while-nan.blogspot.com/2007_06_01_archive.html

What exactly does that do, anyway? Tuesday, 19 June 2007. A long time ago, in an IRC channel far, far away. It is a period of civil war. Rebel posters, striking from irc and the newsgroups, strive to win their final victory against the evil Constant Empire. During this battle, Rebel agents were horrified to discover that the Empire's ultimate weapon, the D 2.0 Release, a new compiler with three kinds of const, had been released. Thursday, 14 June 2007. Wrapping functions for fun and profit. I don't want ...

2

while(nan): pragma(msg, "Gday!");

http://while-nan.blogspot.com/2007/07/pragmamsg-gday.html

What exactly does that do, anyway? Saturday, 28 July 2007. No, I'm not dead. Just thought I'd drop a line to Pragma who has just chiselled himself out a new corner of Cyberspace over at Phase Positive. In a hole in the ground there lived a hobbit. 28 July 2007 at 11:11 pm. Subscribe to: Post Comments (Atom). Musings on the D Programming Language, coding, life, stuff and other things. The Audacity to Code. The One With D. That guy's just creepy. You know what I could really go for right now?

3

while(nan): November 2007

http://while-nan.blogspot.com/2007_11_01_archive.html

What exactly does that do, anyway? Sunday, 4 November 2007. Firefox: How to Crash in Style. Just crashed on me. Again. So why, exactly, am I grinning like an idiot? Back in the appreciatively nostalgic days. The one bug-bear was the damned crash reporter. It made you fill in all sorts of stuff, and click buttons, and half the time it just sat there twiddling its thumbs complaining about how it couldn't access the internet. I clicked restart, and a few seconds later it's like the crash had never happened&...

4

while(nan): Firefox: How to Crash in Style

http://while-nan.blogspot.com/2007/11/firefox-how-to-crash-in-style.html

What exactly does that do, anyway? Sunday, 4 November 2007. Firefox: How to Crash in Style. Just crashed on me. Again. So why, exactly, am I grinning like an idiot? Back in the appreciatively nostalgic days. The one bug-bear was the damned crash reporter. It made you fill in all sorts of stuff, and click buttons, and half the time it just sat there twiddling its thumbs complaining about how it couldn't access the internet. I clicked restart, and a few seconds later it's like the crash had never happened&...

5

while(nan): July 2007

http://while-nan.blogspot.com/2007_07_01_archive.html

What exactly does that do, anyway? Saturday, 28 July 2007. No, I'm not dead. Just thought I'd drop a line to Pragma who has just chiselled himself out a new corner of Cyberspace over at Phase Positive. In a hole in the ground there lived a hobbit. Subscribe to: Posts (Atom). Musings on the D Programming Language, coding, life, stuff and other things. The Audacity to Code. The One With D. That guy's just creepy. You know what I could really go for right now? Any similarities to Kirk McDonald.

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odefu.blogspot.com odefu.blogspot.com

OdeFu: March 2008

http://odefu.blogspot.com/2008_03_01_archive.html

Now mostly about programming and gamedev. Thursday, March 20, 2008. NeHe Lesson 25: Morphing and Loading Objects From A File. Somehow I found time to do the next one too. This was pretty fun one as well. I love the morphing effect. And I like the simpleness of the code compared to the c/c version. :). I left out the Object struct as the D version didn't need the field for the number of vertices, and then there wasn't anything else left than the array itself. So now there are just arrays of Vertices.

odefu.blogspot.com odefu.blogspot.com

OdeFu: December 2008

http://odefu.blogspot.com/2008_12_01_archive.html

Now mostly about programming and gamedev. Monday, December 15, 2008. Composite Oriented Programming Part 2. I made a slightly more complicated version of the hello world example. This time I made two composite implementations of a Speaker interface. Public void setSpeech(char[] speech);. Public char[] speak();. Private char[][char[] properties;. Public void set(char[] name, char[] value). Properties[name] = value;. Public char[] get(char[] name, char[] defaultValue = null). If (name in properties). I've ...

odefu.blogspot.com odefu.blogspot.com

OdeFu: Composite Oriented Programming

http://odefu.blogspot.com/2008/12/composite-oriented-programming.html

Now mostly about programming and gamedev. Monday, December 15, 2008. Ok, so I found a new buzzword; Composite Oriented Programming. I first heard it from Thomas Biskup. He wrote about it on his JADE-blog, here. From there I started reading about COP on qi4j.org. I haven't completely understood it, but so far it seems to be quite nice buzzword. You can find the code here. I'll go over it here now. First we have a template to hold out data, namely helloStr:. Private char[] helloStr;. Now just add an interf...

odefu.blogspot.com odefu.blogspot.com

OdeFu: September 2008

http://odefu.blogspot.com/2008_09_01_archive.html

Now mostly about programming and gamedev. Monday, September 8, 2008. It seems that I won't have much free time in the future either, Ive decided to completely stop even thinking on doing any of the old NeHe tutorials anymore. Besides anyone can get a pretty good idea of how to do them from those that I've already done and do the ones they want. It's good practice that way too. =). I'll probably do any new tutorials for the new basecode, if ever there will be any. Subscribe to: Posts (Atom). The One With D.

odefu.blogspot.com odefu.blogspot.com

OdeFu: January 2008

http://odefu.blogspot.com/2008_01_01_archive.html

Now mostly about programming and gamedev. Tuesday, January 22, 2008. It's been a while. Life has been busy. Haven't had the time and energy for coding at home. Although I still follow the happenings in the D world. And because of that I've updated all the NeHe lessons to work with the latest version of Tango. I'll try to get more done during the coming spring, but can't promise anything as there are lots of things happening at the moment. Happy new year and all that. =). Subscribe to: Posts (Atom).

odefu.blogspot.com odefu.blogspot.com

OdeFu: Small Update

http://odefu.blogspot.com/2008/09/small-update.html

Now mostly about programming and gamedev. Monday, September 8, 2008. It seems that I won't have much free time in the future either, Ive decided to completely stop even thinking on doing any of the old NeHe tutorials anymore. Besides anyone can get a pretty good idea of how to do them from those that I've already done and do the ones they want. It's good practice that way too. =). I'll probably do any new tutorials for the new basecode, if ever there will be any. Other Blogs I like to read. The One With D.

odefu.blogspot.com odefu.blogspot.com

OdeFu: June 2007

http://odefu.blogspot.com/2007_06_01_archive.html

Now mostly about programming and gamedev. Tuesday, June 26, 2007. NeHE Lesson 19: Particle Engine Using Triangle Strips. I've been sitting on this one far too long. It's a nice tutorial on particles and NeHe has written a long explanation for it here. There shouldn't be anything new on the D front that warrants an explanation. If you disagree then leave me a note and I'll go over it. The source can be found here. Thursday, June 21, 2007. The OpenGL Pipeline Newsletter Volume 004. Friday, June 15, 2007.

odefu.blogspot.com odefu.blogspot.com

OdeFu: NeHe Update

http://odefu.blogspot.com/2008/06/nehe-update.html

Now mostly about programming and gamedev. Monday, June 30, 2008. There's been some activity on the NeHe site recently. They have launched a wiki. And are planning on moving the old stuff from the website to the wiki. There is also new versions of the new lessons on the wiki. For some reason they rewrote the basecode and the first three lessons. The beta version wasn't that bad. On the plus side the code is much simpler, so they can extend the it later. Other Blogs I like to read. The Audacity to Code.

odefu.blogspot.com odefu.blogspot.com

OdeFu: Composite Oriented Programming Part 2

http://odefu.blogspot.com/2008/12/composite-oriented-programming-part-2.html

Now mostly about programming and gamedev. Monday, December 15, 2008. Composite Oriented Programming Part 2. I made a slightly more complicated version of the hello world example. This time I made two composite implementations of a Speaker interface. Public void setSpeech(char[] speech);. Public char[] speak();. Private char[][char[] properties;. Public void set(char[] name, char[] value). Properties[name] = value;. Public char[] get(char[] name, char[] defaultValue = null). If (name in properties). I've ...

odefu.blogspot.com odefu.blogspot.com

OdeFu: June 2008

http://odefu.blogspot.com/2008_06_01_archive.html

Now mostly about programming and gamedev. Monday, June 30, 2008. There's been some activity on the NeHe site recently. They have launched a wiki. And are planning on moving the old stuff from the website to the wiki. There is also new versions of the new lessons on the wiki. For some reason they rewrote the basecode and the first three lessons. The beta version wasn't that bad. On the plus side the code is much simpler, so they can extend the it later. Subscribe to: Posts (Atom). The Audacity to Code.

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while(nan)

What exactly does that do, anyway? Thursday, 15 April 2010. One problem with DVCSes (DVCSii? Is that because they encourage committing often, I sometimes accidentally end up committing temporary debugging code I didn't mean to. So here's a simple little Mercurial pre-commit hook that blocks any commit which adds a line containing the string. Usr/bin/env python # # Prevents any commits which contain the string `! T] )', line) if m and m.group(1)! NOCOMMIT m = re.match(r' .*! Save the above as. Crashed, it...

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