artofwarppf.blogspot.com
The Art of War Past, Present, and Future: Welcome!
http://artofwarppf.blogspot.com/2007/07/welcome.html
The Art of War Past, Present, and Future. For all things Military History. Wednesday, July 18, 2007. This will be a cartoon blog that I am working on and writing. It will be looking at war in general in an often humorous light. Subscribe to: Post Comments (Atom). I am a student of military history, who collects WWII Luftwaffe items. In this blog I hope to show some of wars more funnier sides. Often the stupid or foolish decisions that actually appear humorous. View my complete profile.
artofwarppf.blogspot.com
The Art of War Past, Present, and Future: Roman Mistakes in Persia
http://artofwarppf.blogspot.com/2007/07/first-toon.html
The Art of War Past, Present, and Future. For all things Military History. Thursday, July 19, 2007. Roman Mistakes in Persia. Hey all I present you with my first toon! Another key factor to their blunder is the Romans always chose when the battle happened, the Persians NEVER attacked and were always on the defensive, so why did they choose to accommodate their enemies way of battle? We'll most likely never know. With out further ado, my first toon! All the best,. CLICK TO MAKE BIGGER!
philogameblog.blogspot.com
Philosophy of Gaming: A Square Root of life?
http://philogameblog.blogspot.com/2007/05/square-root-of-life.html
A look at philosophy in the perspective of game design. Monday, May 28, 2007. A Square Root of life? Can we find the square root of all life, and does this some how determine it? Of course we can; but what the hell is the point? Nothing really seems to be ordered, things which are are ordered in our minds and our socities. Even the ideas of Radical Groupism tends to be an over justification of depende. So what is the problem? Demonstrates this hypothesis. Even though he doubted EVERYTHING other then ...
philogameblog.blogspot.com
Philosophy of Gaming: Functions of the Group : Prayer
http://philogameblog.blogspot.com/2007/07/functions-of-group-prayer.html
A look at philosophy in the perspective of game design. Wednesday, July 4, 2007. Functions of the Group : Prayer. No That is rather blunt and unappealing isn't it? But examine the idea of a group and you notice that prayer quickly becomes the placebo effect of the saying, 'Everything is going to be all right.'. Prayer is just a function of a group. When someone prayed to Zues, Juipter or another god they would somehow know that it worked! Of course it worked for they were the GODS! So why wouldn't it?
philogameblog.blogspot.com
Philosophy of Gaming: Illusions
http://philogameblog.blogspot.com/2008/01/illusions.html
A look at philosophy in the perspective of game design. Monday, January 28, 2008. Illusions as part of Chaos. Something which isn't seen is not there unless it is made aware to us in one of our senses. Chaos plays mind tricks, it captures the imagination. It allows what is KNOWN to be applied to the ideals of what is not known. Illness is perpetuated by the idea of illusions. The best case and worst case upon which a doctor can perpetuate in a patient gives them hope; and fear. An idea of what coul.
philogameblog.blogspot.com
Philosophy of Gaming: Exploring Radical Groupism
http://philogameblog.blogspot.com/2007/05/exploring-radical-groupism.html
A look at philosophy in the perspective of game design. Wednesday, May 2, 2007. Philosophy of Radical Groupism. Last nights post talked about a little theory that I have viewed in society called Radical Groupism. In this idea all groups commit to our individual perspective on life; and in reality they make up who we are. Since this is a blog about gaming and philosophy I fell it prudent to write a single player game that can be used to show examples in this. Failure of Nietzsche to Recognize the power o.
philogameblog.blogspot.com
Philosophy of Gaming: Economics and Reasoning : Entertainment
http://philogameblog.blogspot.com/2007/11/economics-and-reasoning-entertainment.html
A look at philosophy in the perspective of game design. Friday, November 2, 2007. Economics and Reasoning : Entertainment. What does working in a hobby store teach you about the economics of gaming? One of the virtues of the board game is simple; you sit face to face with your opponents and get the rouse of personly backstabbing them. It gives you a highly personal expierence over other similar. Experiences. For example :. Watching TV/Movies is pretty much solo IF you want to hear it :).
philogameblog.blogspot.com
Philosophy of Gaming: Art Philosophies
http://philogameblog.blogspot.com/2007/07/art-philosophies.html
A look at philosophy in the perspective of game design. Monday, July 23, 2007. Art has been talked about as a function of a number of different aspects of the overall group. For the most part this can be brought back towards a cultural existence with in the society itself; or the overall complete group expierence of history. Some groups disregard their old methods of art and move towards new ones because of different reasons. My Two Schools of Thought. This said Order can also be looked at in a more trad...