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Philosophy of Gaming

A look at philosophy in the perspective of game design.

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Philosophy of Gaming | philogameblog.blogspot.com Reviews
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A look at philosophy in the perspective of game design.
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Philosophy of Gaming | philogameblog.blogspot.com Reviews

https://philogameblog.blogspot.com

A look at philosophy in the perspective of game design.

INTERNAL PAGES

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1

Philosophy of Gaming: A Square Root of life?

http://philogameblog.blogspot.com/2007/05/square-root-of-life.html

A look at philosophy in the perspective of game design. Monday, May 28, 2007. A Square Root of life? Can we find the square root of all life, and does this some how determine it? Of course we can; but what the hell is the point? Nothing really seems to be ordered, things which are are ordered in our minds and our socities. Even the ideas of Radical Groupism tends to be an over justification of depende. So what is the problem? Demonstrates this hypothesis. Even though he doubted EVERYTHING other then ...

2

Philosophy of Gaming: Faith and Reason : Democracy

http://philogameblog.blogspot.com/2007/08/faith-and-reason-democracy.html

A look at philosophy in the perspective of game design. Thursday, August 23, 2007. Faith and Reason : Democracy. Faith and Reason : Look #1 Democracy. In science we are supposed to look at the world in a reasonable way. We take rational evidence for the support of an item, and take a hard look at the suggestions of others in. Based government instead of one based on reason. With in the United States this was wealthier individuals, or the ones with higher stakes or money to earn. By looking at this we can...

3

Philosophy of Gaming: Illusions

http://philogameblog.blogspot.com/2008/01/illusions.html

A look at philosophy in the perspective of game design. Monday, January 28, 2008. Illusions as part of Chaos. Something which isn't seen is not there unless it is made aware to us in one of our senses. Chaos plays mind tricks, it captures the imagination. It allows what is KNOWN to be applied to the ideals of what is not known. Illness is perpetuated by the idea of illusions. The best case and worst case upon which a doctor can perpetuate in a patient gives them hope; and fear. An idea of what coul.

4

Philosophy of Gaming: Functions of the Group : Prayer

http://philogameblog.blogspot.com/2007/07/functions-of-group-prayer.html

A look at philosophy in the perspective of game design. Wednesday, July 4, 2007. Functions of the Group : Prayer. No That is rather blunt and unappealing isn't it? But examine the idea of a group and you notice that prayer quickly becomes the placebo effect of the saying, 'Everything is going to be all right.'. Prayer is just a function of a group. When someone prayed to Zues, Juipter or another god they would somehow know that it worked! Of course it worked for they were the GODS! So why wouldn't it?

5

Philosophy of Gaming: Exploring Radical Groupism

http://philogameblog.blogspot.com/2007/05/exploring-radical-groupism.html

A look at philosophy in the perspective of game design. Wednesday, May 2, 2007. Philosophy of Radical Groupism. Last nights post talked about a little theory that I have viewed in society called Radical Groupism. In this idea all groups commit to our individual perspective on life; and in reality they make up who we are. Since this is a blog about gaming and philosophy I fell it prudent to write a single player game that can be used to show examples in this. Failure of Nietzsche to Recognize the power o.

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The Art of War Past, Present, and Future: Welcome!

http://artofwarppf.blogspot.com/2007/07/welcome.html

The Art of War Past, Present, and Future. For all things Military History. Wednesday, July 18, 2007. This will be a cartoon blog that I am working on and writing. It will be looking at war in general in an often humorous light. Subscribe to: Post Comments (Atom). I am a student of military history, who collects WWII Luftwaffe items. In this blog I hope to show some of wars more funnier sides. Often the stupid or foolish decisions that actually appear humorous. View my complete profile.

artofwarppf.blogspot.com artofwarppf.blogspot.com

The Art of War Past, Present, and Future: Roman Mistakes in Persia

http://artofwarppf.blogspot.com/2007/07/first-toon.html

The Art of War Past, Present, and Future. For all things Military History. Thursday, July 19, 2007. Roman Mistakes in Persia. Hey all I present you with my first toon! Another key factor to their blunder is the Romans always chose when the battle happened, the Persians NEVER attacked and were always on the defensive, so why did they choose to accommodate their enemies way of battle? We'll most likely never know. With out further ado, my first toon! All the best,. CLICK TO MAKE BIGGER!

omnipotencemadeeasy.blogspot.com omnipotencemadeeasy.blogspot.com

Omnipotence made easy: Well, Ive resorted to this

http://omnipotencemadeeasy.blogspot.com/2007/08/well-ive-resorted-to-this.html

A blog about games, politics and anything else I feel like talking about. Artist, gamer and everything in between. View my complete profile. Well, Ive resorted to this. Places to check out. Art of war, past and present. Thursday, August 2, 2007. Well, Ive resorted to this. For lack anything useful to discuss, I'm forced to talk about the most dreaded subject, effectively turning this in to my public diary. Today I feel bored, summer is fine, but its only really. And go out and enjoy the world.

omnipotencemadeeasy.blogspot.com omnipotencemadeeasy.blogspot.com

Omnipotence made easy: Back from the dead (not realy)

http://omnipotencemadeeasy.blogspot.com/2008/04/back-from-dead-not-realy.html

A blog about games, politics and anything else I feel like talking about. Artist, gamer and everything in between. View my complete profile. A use for all those toy swords. Back from the dead (not realy). Places to check out. Art of war, past and present. Friday, April 4, 2008. Back from the dead (not realy). Well, I haven't. Posted here in, ages. And well. really. I think I should, Its useful. To keep a track of things and hopefully. Else might find it interesting. So what do I have to say today?

omnipotencemadeeasy.blogspot.com omnipotencemadeeasy.blogspot.com

Omnipotence made easy: July 2007

http://omnipotencemadeeasy.blogspot.com/2007_07_01_archive.html

A blog about games, politics and anything else I feel like talking about. Artist, gamer and everything in between. View my complete profile. Mind Body and Spirit. Realism, why it doesnt work in multiplayer FPSs. Now the real project begins. My rules are done! First post . summer heat. Places to check out. Art of war, past and present. Sunday, July 29, 2007. Mind Body and Spirit. After Much discussion with my friend, Ive decided to do a complete overhaul of the rpg. Any way, just thought it was interesting.

omnipotencemadeeasy.blogspot.com omnipotencemadeeasy.blogspot.com

Omnipotence made easy: August 2007

http://omnipotencemadeeasy.blogspot.com/2007_08_01_archive.html

A blog about games, politics and anything else I feel like talking about. Artist, gamer and everything in between. View my complete profile. Well, Ive resorted to this. Places to check out. Art of war, past and present. Tuesday, August 7, 2007. Hi again, now I know I haven't. Posted in a while but I've. Run out of literary steam lately. however I have something. To talk about today. Well, my rpg. System got to version 1, then just got boring,I don't. Of course, I'm. Too cheap to print out something.

omnipotencemadeeasy.blogspot.com omnipotencemadeeasy.blogspot.com

Omnipotence made easy: April 2008

http://omnipotencemadeeasy.blogspot.com/2008_04_01_archive.html

A blog about games, politics and anything else I feel like talking about. Artist, gamer and everything in between. View my complete profile. A use for all those toy swords. Back from the dead (not realy). Places to check out. Art of war, past and present. Sunday, April 13, 2008. A use for all those toy swords. Had a funny little brain spark the other day! Then I thought some more about it, how about I add classes, Archers with sling shots or Nerf. And medics that can heal "dead" players. And let me tell ...

omnipotencemadeeasy.blogspot.com omnipotencemadeeasy.blogspot.com

Omnipotence made easy: A use for all those toy swords

http://omnipotencemadeeasy.blogspot.com/2008/04/use-for-all-those-toy-swords.html

A blog about games, politics and anything else I feel like talking about. Artist, gamer and everything in between. View my complete profile. A use for all those toy swords. Back from the dead (not realy). Places to check out. Art of war, past and present. Sunday, April 13, 2008. A use for all those toy swords. Had a funny little brain spark the other day! Then I thought some more about it, how about I add classes, Archers with sling shots or Nerf. And medics that can heal "dead" players.

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A look at philosophy in the perspective of game design. Monday, January 28, 2008. Illusions as part of Chaos. Something which isn't seen is not there unless it is made aware to us in one of our senses. Chaos plays mind tricks, it captures the imagination. It allows what is KNOWN to be applied to the ideals of what is not known. Illness is perpetuated by the idea of illusions. The best case and worst case upon which a doctor can perpetuate in a patient gives them hope; and fear. An idea of what coul.

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