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Oversteer - The Game

Driving simulation for XNA Platform

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Oversteer - The Game | oversteergame.blogspot.com Reviews
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Driving simulation for XNA Platform
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1 pubblicato da
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4 etichette news
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7 3 commenti
8 2 commenti
9 modello di pacejka
10 brush model
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pubblicato da,oversteer staff,nessun commento,etichette news,development diary,primi screenshots,3 commenti,2 commenti,modello di pacejka,brush model,spring model,etichette tecnica,annuncio importante,oversteer logo contest,post più vecchi,staff,tester
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Oversteer - The Game | oversteergame.blogspot.com Reviews

https://oversteergame.blogspot.com

Driving simulation for XNA Platform

INTERNAL PAGES

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1

Oversteer - The Game: Primi render delle auto

http://oversteergame.blogspot.com/2007/11/primi-render-delle-auto.html

Giovedì 8 novembre 2007. Primi render delle auto. Attualmente abbiamo definito soltanto l'impostazione meccanica di base: motore anteriore longitudinale, trazione posteriore;. Per definire le restanti caratteristiche (massa, distribuzione statica delle masse, potenza, coppia, tipo di cambio, di differenziale, schema sospensivo etc.), chiedo la vostra partecipazione: potete utilizzare il seguente topic. Oh mio dio. kit di abbellimento e tuning. c'è proprio bisogno di cadere così in basso? Fundmentals of v...

2

Oversteer - The Game: ottobre 2007

http://oversteergame.blogspot.com/2007_10_01_archive.html

Mercoledì 31 ottobre 2007. Modello fisico delle gomme. Le gomme hanno un ruolo fondamentale nella dinamica di un veicolo: attraverso di esse si ha l'interazione del veicolo con l'asfalto, quindi sono sede di tutte le principali forze scambiate con esso. In letteratura sono stati proposti moltissimi modelli fisici per esse, ma per il nostro scopo di simulazione realtime abbiamo individuato questi possibili candidati:. Per approfondire la questione, vi invito a leggere l'apposito topic del forum. Per i pri...

3

Oversteer - The Game: Due giovani e promettenti piloti reali si uniscono allo staff come tester!

http://oversteergame.blogspot.com/2007/11/due-giovani-e-promettenti-piloti-reali.html

Lunedì 5 novembre 2007. Due giovani e promettenti piloti reali si uniscono allo staff come tester! Lo staff di Oversteer è lieto di annunciare che due giovani piloti "reali" si sono proposti come tester del simulatore. Si tratta di Alessandro Bressan. L'altro nuovo tester è un altro giovane pilota: Niccolò Valenti. Auguri ad entrambi di poter trovare il budget necessario per correre in monoposto! Iscriviti a: Commenti sul post (Atom). Project Coordinator, Lead Programmer:. Thread sul forum di SlipAngle.

4

Oversteer - The Game: novembre 2007

http://oversteergame.blogspot.com/2007_11_01_archive.html

Lunedì 26 novembre 2007. L'engine grafico del simulatore, che abbiamo soprannominato xMotor, è in fase di implementazione. Per ora siamo ad un 20% circa del lavoro. Qui sotto possiamo vedere un paio di schermate. Da sottolineare che gli shader sono provvisori come pure l'illuminazione ed il circuito. Nell'immagine seguente un particolare dell'effetto normal mapping per mettere in evidenza il rilievo di un cordolo. Stiamo lavorando per enfatizzare questo effetto attraverso il parallax normal mapping.

5

Oversteer - The Game: Risultati sondaggio sulle caratteristiche aggiuntive

http://oversteergame.blogspot.com/2007/11/risultati-sondaggio-sulle.html

Mercoledì 14 novembre 2007. Risultati sondaggio sulle caratteristiche aggiuntive. Iscriviti a: Commenti sul post (Atom). Project Coordinator, Lead Programmer:. E' aperto fino al 31 Dicembre il concorso, aperto a tutti, per la creazione del logo. Thread sul forum di DrivingItalia. Thread sul forum di SlipAngle. Thread sul forum di F1Community. Blog personale di Stefano Coppi. Risultati sondaggio sulle caratteristiche aggiunti. Primi render delle auto. Due giovani e promettenti piloti reali si uniscono.

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Stefano Coppi's corner: October 2007

http://scoppi.blogspot.com/2007_10_01_archive.html

Racecar simulations, videogame programming . Thursday, October 25, 2007. Oversteer: a new driving simulation project. On October 23 I started a new exciting project of a driving simulation for Windows and XBox360, named "Oversteer". After the first day, the oversteer project website. Received more than 300 visits and the most important italian portal about driving simulations drivingitalia.net. In the news section and in the forum. Thursday, October 4, 2007. F1 Japan GP comment. Fernando Alonso did a mis...

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Stefano Coppi's corner: F1 Japan GP comment

http://scoppi.blogspot.com/2007/10/f1-japan-gp-comment.html

Racecar simulations, videogame programming . Thursday, October 4, 2007. F1 Japan GP comment. Ferrari did a great mistake with the strategy: starting with intermediate tyres was a big risk and Ferrari's drivers went out of track several times during the safety car laps! The email from FIA which constrained teams to start with full wet tyres arrived to Ferrari after the GP start! Subscribe to: Post Comments (Atom). Turi, Bari, Italy. View my complete profile. Oversteer: a new driving simulation project.

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Stefano Coppi's corner: XBsp Engine

http://scoppi.blogspot.com/2007/10/xbsp-engine.html

Racecar simulations, videogame programming . Tuesday, October 2, 2007. Scene management based on bsp trees, optimized for indoor environments. Pre-computed Potential Visibility Set. Scene file in Quake3 .bsp format. Lighting based on lightmaps. Animated characters in MD2 format. Collision detection based on low detail meshes (brushes). Game data stored in compressed archive. Supported OS: MS Windows 2000/XP. Uses DirectX 9.0 API. Download demo (9.59 MB). Subscribe to: Post Comments (Atom).

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Stefano Coppi's corner: Oversteer: a new driving simulation project

http://scoppi.blogspot.com/2007/10/oversteer-new-driving-simulation.html

Racecar simulations, videogame programming . Thursday, October 25, 2007. Oversteer: a new driving simulation project. On October 23 I started a new exciting project of a driving simulation for Windows and XBox360, named "Oversteer". After the first day, the oversteer project website. Received more than 300 visits and the most important italian portal about driving simulations drivingitalia.net. In the news section and in the forum. Subscribe to: Post Comments (Atom). Turi, Bari, Italy. F1 Japan GP comment.

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Stefano Coppi's corner: Welcome!

http://scoppi.blogspot.com/2007/10/welcome.html

Racecar simulations, videogame programming . Tuesday, October 2, 2007. In this blog we will speak about videogames programming and 3D Graphics in general. Another interesting theme is racecar vehicle dynamics and racecar simulation software. Subscribe to: Post Comments (Atom). Turi, Bari, Italy. View my complete profile. Oversteer: a new driving simulation project. F1 Japan GP comment. Vehicle dynamics for racing games. My workshop at Webbit 2003. Introduction to SDL library. MD2 Bump mapping viewer.

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Stefano Coppi's corner: My workshop at Webbit 2003

http://scoppi.blogspot.com/2007/10/my-workshop-at-webbit-2003.html

Racecar simulations, videogame programming . Wednesday, October 3, 2007. My workshop at Webbit 2003. An international exposition of ICT technologies, which took place in Padova in May 2003, i did a workshop titled "3D Engine Architecture" for the italian website gameprog.it. 3D Engine Architecture Workshop slides. Subscribe to: Post Comments (Atom). Turi, Bari, Italy. View my complete profile. Oversteer: a new driving simulation project. F1 Japan GP comment. Vehicle dynamics for racing games.

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Stefano Coppi's corner: Vehicle dynamics for racing games

http://scoppi.blogspot.com/2007/10/vehicle-dynamics-for-racing-games.html

Racecar simulations, videogame programming . Thursday, October 4, 2007. Vehicle dynamics for racing games. I found in the net an interesting tutorial (in english) about vehicle dynamics for racing games, written by Ted Zuvich. This tutorial is a good starting point to create a racecar simulation game. I dont get the last equation(0.30). τ is used to calculate α, which is then used to calculate τ. I know the subscripts are different, but it still looks like a circle to me. June 16, 2009 at 7:22 PM.

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Stefano Coppi's corner: DirectX 9.0 Shaders articles

http://scoppi.blogspot.com/2007/10/directx-90-shaders-articles.html

Racecar simulations, videogame programming . Tuesday, October 2, 2007. DirectX 9.0 Shaders articles. This is a little series of articles about shaders in DirectX 9.0 i wrote in italian language for an italian magazine. Article1: Introduction to Vertex Shaders. Article2: Using shaders in Win32 applications. Article3: Lighting with shaders. Article4: Pixel Shaders architecture. Subscribe to: Post Comments (Atom). Turi, Bari, Italy. View my complete profile. Oversteer: a new driving simulation project.

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Stefano Coppi's corner: PortalX Engine Tutorials

http://scoppi.blogspot.com/2007/10/portalx-engine-tutorials.html

Racecar simulations, videogame programming . Tuesday, October 2, 2007. After i created the prototype of the PortalX Engine, i realized it could be a good starting point for explaining how portal rendering works. So i wrote a series of tutorials about the design and the implementation of a simple portal engine. These 6 tutorials are now available for download in pdf format. I apologyze with foreign people, but they are in italian language because i wrote them for an italian magazine. Turi, Bari, Italy.

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oversteer in a sentence | simple examples

In A Sentence .org. The best little site that helps you understand word usage with examples. Oversteer in a sentence. Just as 90% of programming job applicants couldnt code fizz-buzz if their life depended on it, 90% of drivers couldnt correct an. Also, a big weight toward the rear of the car will (all else equal) lead to oversteer. The car is prone to. So if you push it too hard around a corner, you can lose control and spin out. I suspect they engineered the throttle lift. Use almonry in a sentence.

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Oversteer

Here's your Geneva 2015 Mega-Gallery. Possibly the biggest and best show on the motoring calendar, the Geneva motor show this year was, if anything, even bigger and even better than normal. We had new McLarens, Ferraris, Lamborghinis, Porsches, Koenigseggs, Aston Martins, Audis, Hondas and Bentleys and, and, well, too many more to write here, really. See the insanely-huge gallery below for all the stars of the show. Posted by Oliver Bock-Brown. Pierce Brosnan expects more explosions in this Kia ad [video].

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Oversteer '08

No Guts, No Glory. 2010 Updates « Oversteer '08. On 3 2 1 Go! 2010 Updates « Oversteer '08. On 2004 MRF Juha Kankkunen Rally School. From Driver to Instructor(! Laquo; Oversteer '08. On OMP Co-Driver Training Program. CAFRally Kaamya Autocross, Bangalore « Oversteer '08. On Get It On! RallyCross 2010, Bangalore. CAFRally Kaamya Autocross, Bangalore « Oversteer '08. On 35th K-1000 (2009 INRC Round 2) – Day 4, Part 2. Original Inspiration, c. 2002. Hari's Rally Practice. Survival of the Craziest (me).

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Oversteer F1 | Alternative Formula 1 blog

Alternative Formula 1 blog. Skip to primary content. Skip to secondary content. A great photograph is knowing where to stand. November 14, 2014. Smartphones have provided people with a new way of expressing themselves through photography. With the increasingly superb quality of our smartphone cameras we have the tools to not only capture amazing moments every day, but to enhance these photos through use of apps. 8211; made with over (over). 8211; Pic lab HD. Creating atmospheric effects and colours.

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Oversteer - The Game

Domenica 16 dicembre 2007. Primi screenshots della versione XBox360. Ecco un paio di screenshots della versione XBox360 di Oversteer:. Sono stati catturati trasferendo direttamente i dati da XBox360 a PC, utilizzando la tecnica descritta nel seguente post. Del nostro forum. Sono relativi alla risoluzione 720p (1280x720). Venerdì 7 dicembre 2007. Abbiamo inaugurato un nuovo topic. Lunedì 26 novembre 2007. L'engine grafico del simulatore, che abbiamo soprannominato xMotor, è in fase di implementazione....

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Oversteer Garage | Engineer. Build. Drive.

Engineer. Build. Drive. Classic Mustang Fuel Injection. Something new is coming. Been a long time and I’m way behind on posting any activity. Life, job, those types of things have gotten in the way of racing and playing with the Camaro, but behind the scenes some things are in progress on my ’67 Mustang that I wanted to share. Since last fall, I’ve driven the car a fair bit, upgraded the front brakes to a Wilwood 12.88″ rotor with 6 piston caliper. December 16, 2017. 2017 College Station National Tour.

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Your shopping cart is empty! Welcome visitor you can login. Or create an account. Riding Gear - Apparel. Evo 8-9 Wing Trunk Lid Spoiler. 2002-2006 Mitsubishi Lancer / 2003-20006 Mitsubishi Lancer Evolution 8 / Evolution 9 Duraflex Evo 8 . Add to Wish List. SRT Look Front Bumper. 2006-2010 Dodge Charger Duraflex SRT Look Front Bumper Cover - 1 Piece Model fit: 2006-2010 Do. Add to Wish List. Universal Hood Pins - 1 Piece Model fit: All . Add to Wish List. Mustang Carbon Fiber Hood. Add to Wish List. 2006-...

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