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PatRGames.com

Download Resume .doc. 3d Space Shooter Prop "The Ruins. Engine" Maya, Photoshop, nDo2, Zbrush. Rendered in Real Time with Marmoset Toolbag. The Ruins. Engine" 360 Turntable Gif. 3d Space Shooter Prop "The Ruins. Hose" Maya, Photoshop, nDo2, Zbrush. Rendered in Real Time with Marmoset Toolbag. The Ruins. Hose" 360 Turntable Gif. 3d Space Shooter Prop "The Ruins. Cross" Maya, Photoshop, nDo2, Zbrush. Rendered in Real Time with Marmoset Toolbag. The Ruins. Cross" 360 Turntable Gif. Hard Surface Prop Maya.

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Download Resume .doc. 3d Space Shooter Prop The Ruins. Engine Maya, Photoshop, nDo2, Zbrush. Rendered in Real Time with Marmoset Toolbag. The Ruins. Engine 360 Turntable Gif. 3d Space Shooter Prop The Ruins. Hose Maya, Photoshop, nDo2, Zbrush. Rendered in Real Time with Marmoset Toolbag. The Ruins. Hose 360 Turntable Gif. 3d Space Shooter Prop The Ruins. Cross Maya, Photoshop, nDo2, Zbrush. Rendered in Real Time with Marmoset Toolbag. The Ruins. Cross 360 Turntable Gif. Hard Surface Prop Maya.
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PatRGames.com | patrgames.com Reviews

https://patrgames.com

Download Resume .doc. 3d Space Shooter Prop "The Ruins. Engine" Maya, Photoshop, nDo2, Zbrush. Rendered in Real Time with Marmoset Toolbag. The Ruins. Engine" 360 Turntable Gif. 3d Space Shooter Prop "The Ruins. Hose" Maya, Photoshop, nDo2, Zbrush. Rendered in Real Time with Marmoset Toolbag. The Ruins. Hose" 360 Turntable Gif. 3d Space Shooter Prop "The Ruins. Cross" Maya, Photoshop, nDo2, Zbrush. Rendered in Real Time with Marmoset Toolbag. The Ruins. Cross" 360 Turntable Gif. Hard Surface Prop Maya.

SUBDOMAINS

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SGD 113 Programming I

SGD 113 Programming I. Simulation and Games Development 113 - Programming I. Return to SGD Homepage. Chapter 01 Introduction To Unity. Chapter 02 Script Creation, Syntax, and Variables. Chapter 03 Conditional and If Else Statements. Chapter 04 While Loops. Chapter 05 For Loops. Simple template. Powered by Blogger.

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SGD 174 Level Design I

SGD 174 Level Design I. Simulation and Games Development 174 - Level Design I. Return to SGD Homepage. Chapter 01 Basic Level Building. Chapter 02 Basic Level Mechanics. Chapter 03 Project Pre Production. Chapter 04 Project Asset Creation - Milestone 1. Chapter 05 Project Asset Creation - Milestone 2. Chapter 06 Project Level Assembly. Chapter 07 Project Level Mechanics. Simple template. Powered by Blogger.

sgd213.patrgames.com sgd213.patrgames.com

SGD 213 Programming II

SGD 213 Programming II. Simulation and Games Development 213 - Programming II. Return to SGD Homepage. Chapter 01 Space Shooter. Chapter 02 Physics Puzzle Game. Chapter 03 Side Scrolling Brawler - Milestone 1 - Player Controller. Chapter 03 Side Scrolling Brawler - Milestone 2 - . Chapter 03 Side Scrolling Brawler - Milestone 3 - Game Mechanics. Chapter 04 First Person Shooter. Simple template. Powered by Blogger.

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Armies of Hell

Friday, May 27, 2016. The Core V 1.01 BETA Now Live! The First Version of Armies of Hell The Core BETA is now live. Have Fun and Please Visit Back to Take the QA Survey so I can better balance the Game! Subscribe to: Posts (Atom).

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PatR SGD Homepage

SGD 113 Programming I. SGD 213 Programming II. SGD 174 Level Design I. OLD - SGD 214 Modeling II. OLD - SGD 114 Modeling I. OLD - SGD 162 DEAT 213 Animation I. Tuesday, December 31, 2013. Hello, my name is Patrick Roeder. I am an instructor for North Carolina's SGD and DEAT programs. This blog will serve as an informal resource hub for students, peers, and any enthusiast who wishes to learn about CG Art. I have Tabs at the top of the blog that will. Offer Tutorials on specific topics.

INTERNAL PAGES

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1

PatRgames.com: About

http://www.patrgames.com/p/about_20.html

Armies of Hell Doom Mod. Patrick Roeder is a Game Developer who is currently the Lead Instructor of the Simulations and Game Development program at Blue Ridge Community College near Hendersonville, NC. There he teaches everything from 3d Modeling to Programming to Game/Level Design to Rigging to Animation to Serious Games. Since Graduation, he has worked three vastly different jobs inside the Interactive Media Paradigm. He has presented previously at the Southern Interactive Entertainment and Game Expo (...

2

PatRgames.com: April 2012

http://www.patrgames.com/2012_04_01_archive.html

Armies of Hell Doom Mod. 3d Space Shooter Prop "The Ruins. Engine" Maya, Photoshop, nDo2, Zbrush. Rendered in Real Time with Marmoset Toolbag. The Ruins. Engine" 360 Turntable Gif. 3d Space Shooter Prop "The Ruins. Hose" Maya, Photoshop, nDo2, Zbrush. Rendered in Real Time with Marmoset Toolbag. The Ruins. Hose" 360 Turntable Gif. 3d Space Shooter Prop "The Ruins. Cross" Maya, Photoshop, nDo2, Zbrush. Rendered in Real Time with Marmoset Toolbag. The Ruins. Cross" 360 Turntable Gif. Hard Surface Prop Maya.

3

PatRgames.com

http://www.patrgames.com/2012/04/hand-painted-model-cog-sword-maya.html

Armies of Hell Doom Mod. 3d Space Shooter Prop "The Ruins. Engine" Maya, Photoshop, nDo2, Zbrush. Rendered in Real Time with Marmoset Toolbag. The Ruins. Engine" 360 Turntable Gif. 3d Space Shooter Prop "The Ruins. Hose" Maya, Photoshop, nDo2, Zbrush. Rendered in Real Time with Marmoset Toolbag. The Ruins. Hose" 360 Turntable Gif. 3d Space Shooter Prop "The Ruins. Cross" Maya, Photoshop, nDo2, Zbrush. Rendered in Real Time with Marmoset Toolbag. The Ruins. Cross" 360 Turntable Gif. Hard Surface Prop Maya.

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Download Resume .doc. 3d Space Shooter Prop "The Ruins. Engine" Maya, Photoshop, nDo2, Zbrush. Rendered in Real Time with Marmoset Toolbag. The Ruins. Engine" 360 Turntable Gif. 3d Space Shooter Prop "The Ruins. Hose" Maya, Photoshop, nDo2, Zbrush. Rendered in Real Time with Marmoset Toolbag. The Ruins. Hose" 360 Turntable Gif. 3d Space Shooter Prop "The Ruins. Cross" Maya, Photoshop, nDo2, Zbrush. Rendered in Real Time with Marmoset Toolbag. The Ruins. Cross" 360 Turntable Gif. Hard Surface Prop Maya.

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