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Nature VS Homo Sapeins

Nature VS Homo Sapeins. Sunday, December 13, 2009. Here are the final game(making screen shot). Here are some sketches which I done for stage 3. Sorry for the bad drawing. Sunday, November 15, 2009. Sunday, November 8, 2009. Action Scripts for “Nature vs. Homo sapiens”. Var blood = 40;. Var maxSpeed = 16;. Var minSpeed = 2;. Gametime = 30;. Var music = new Sound();. For (var i = 0; i. Var mc = this.attachMovie("blood", "blood" i, i);. Mc x = random(Stage.width);. Mc y = random(Stage.height);. Bulletname ...

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Nature VS Homo Sapeins | peace2gethergether.blogspot.com Reviews
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Nature VS Homo Sapeins. Sunday, December 13, 2009. Here are the final game(making screen shot). Here are some sketches which I done for stage 3. Sorry for the bad drawing. Sunday, November 15, 2009. Sunday, November 8, 2009. Action Scripts for “Nature vs. Homo sapiens”. Var blood = 40;. Var maxSpeed = 16;. Var minSpeed = 2;. Gametime = 30;. Var music = new Sound();. For (var i = 0; i. Var mc = this.attachMovie(blood, blood i, i);. Mc x = random(Stage.width);. Mc y = random(Stage.height);. Bulletname ...
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1 skip to main
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3 final game making
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5 no comments
6 stage 3
7 stage 2
8 backbone research action scripts
9 backbone research
10 sample 1
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Nature VS Homo Sapeins | peace2gethergether.blogspot.com Reviews

https://peace2gethergether.blogspot.com

Nature VS Homo Sapeins. Sunday, December 13, 2009. Here are the final game(making screen shot). Here are some sketches which I done for stage 3. Sorry for the bad drawing. Sunday, November 15, 2009. Sunday, November 8, 2009. Action Scripts for “Nature vs. Homo sapiens”. Var blood = 40;. Var maxSpeed = 16;. Var minSpeed = 2;. Gametime = 30;. Var music = new Sound();. For (var i = 0; i. Var mc = this.attachMovie("blood", "blood" i, i);. Mc x = random(Stage.width);. Mc y = random(Stage.height);. Bulletname ...

INTERNAL PAGES

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1

Nature VS Homo Sapeins: Proposal

http://www.peace2gethergether.blogspot.com/2009/11/proposal.html

Nature VS Homo Sapeins. Sunday, November 8, 2009. Game Name: Nature vs. Homo sapiens. Game Platform: Shooting Game. Game Mode: Single Player. This is a shooting game where the heroes of this game are flora and fauna. The enemies are the human’s equipment for example bulldozer and so on. At first level only flora will against the human, but later when the game stage getting harder animals too will join the flora force and against the humans. Create awareness about their importance. Durian - Sweet inside b...

2

Nature VS Homo Sapeins: Stage 2

http://www.peace2gethergether.blogspot.com/2009/11/blog-post.html

Nature VS Homo Sapeins. Sunday, November 15, 2009. Subscribe to: Post Comments (Atom). View my complete profile.

3

Nature VS Homo Sapeins: December 2009

http://www.peace2gethergether.blogspot.com/2009_12_01_archive.html

Nature VS Homo Sapeins. Sunday, December 13, 2009. Here are the final game(making screen shot). Here are some sketches which I done for stage 3. Sorry for the bad drawing. Subscribe to: Posts (Atom). View my complete profile.

4

Nature VS Homo Sapeins: Stage 3

http://www.peace2gethergether.blogspot.com/2009/12/stage-3.html

Nature VS Homo Sapeins. Sunday, December 13, 2009. Here are some sketches which I done for stage 3. Sorry for the bad drawing. Subscribe to: Post Comments (Atom). View my complete profile.

5

Nature VS Homo Sapeins: November 2009

http://www.peace2gethergether.blogspot.com/2009_11_01_archive.html

Nature VS Homo Sapeins. Sunday, November 15, 2009. Sunday, November 8, 2009. Action Scripts for “Nature vs. Homo sapiens”. Var blood = 40;. Var maxSpeed = 16;. Var minSpeed = 2;. Gametime = 30;. Var music = new Sound();. For (var i = 0; i. Var mc = this.attachMovie("blood", "blood" i, i);. Mc x = random(Stage.width);. Mc y = random(Stage.height);. Mcspeed = random(maxSpeed-minSpeed) minSpeed;. Var size = random(2) 1.5*(random(4) ;. Mc width = size;. Mc height = size;. For (var j = 0; j. If (mc. y. If (th...

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digitalmeow.blogspot.com digitalmeow.blogspot.com

DGMeow 4 DGMedia: -Samurai-

http://digitalmeow.blogspot.com/2009/12/samurai.html

This blog was created for Digital Media Design 2 project! Farah Liana Abu Bakar,. Friday, December 11, 2009. Posted in 9:47 AM by Cik Meow. Samurai is the term for the military nobility of pre-industrial Japan. The samurai teachings can still be found today in modern day society with the martial art, Kendo (way of the sword). This is the anatomy of a katana. Subscribe to: Post Comments (Atom). Farah Liana Abu Bakar 1061105377. View my complete profile. The process of digitalization.

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About | The Unholy Island

https://wlndm.wordpress.com/about

LiyanaNaznim's Tile Based Game. This is an example of a WordPress page, you could edit this to put information about yourself or your site so readers know where you are coming from. You can create as many pages like this one or sub-pages as you like and manage all of your content inside of WordPress. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out.

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The Game Architecture | The Unholy Island

https://wlndm.wordpress.com/2009/11/15/the-game-architecture

LiyanaNaznim's Tile Based Game. November 15, 2009. For the game architecture, firstly I have to design the basic map for the platform game. In designing the map, I will decide which part is walkable by the hero, which part is the ladder, which part is the door and so on. Sketches of Maps (There would be 3 rooms in the game and below is the design ideas for Room 1 and Room 2.):-. Map : (10 x 19 tiles) Stage: 570 px x 350 px. Leave a Reply Cancel reply. Enter your comment here. Address never made public).

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December | 2009 | The Unholy Island

https://wlndm.wordpress.com/2009/12

LiyanaNaznim's Tile Based Game. Archive for December, 2009. December 14, 2009. December 2, 2009. For stage 3, we have to sketch and visualize the prototype’s assets, interface, objects, items, and also the characters. Graphics creation in digital and screen design are also included in this stage. Graphic Creation in Digital. Interface Sketches in Adobe Flash CS3. Note: Trying to replace the characters with their own real designs. Note: Trying to replace the characters with their own real designs.

digitalmeow.blogspot.com digitalmeow.blogspot.com

DGMeow 4 DGMedia: Visualization

http://digitalmeow.blogspot.com/2009/12/visualization.html

This blog was created for Digital Media Design 2 project! Farah Liana Abu Bakar,. Sunday, December 13, 2009. Posted in 10:32 AM by Cik Meow. I have done some sketches to develop my idea in designing the character and interface. Sketch 01 for hero character. Sketches 02 is also to develop hero character. Sketch 03 is to develop enemy character. Finalization on hero character. Location : mountain area. Mountain area like Mt. Fuji. Options on menu design. Subscribe to: Post Comments (Atom).

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Stage 3 ! W00t! (Visualization, etc) | The Unholy Island

https://wlndm.wordpress.com/2009/12/02/stage-3-w00t

LiyanaNaznim's Tile Based Game. Graphics creation in digital. December 2, 2009. For stage 3, we have to sketch and visualize the prototype’s assets, interface, objects, items, and also the characters. Graphics creation in digital and screen design are also included in this stage. Graphic Creation in Digital. Interface Sketches in Adobe Flash CS3. Note: Trying to replace the characters with their own real designs. Note: Trying to replace the characters with their own real designs. Okay, be right back.

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November | 2009 | The Unholy Island

https://wlndm.wordpress.com/2009/11

LiyanaNaznim's Tile Based Game. Archive for November, 2009. November 15, 2009. 8211; From the survey, I believe if the game has all of the features (Nice graphics, beautiful background, and suitable sound effects) kids will love to play it. A game is more fun if it has items to be collected to gain points. November 15, 2009. Sketches of Maps (There would be 3 rooms in the game and below is the design ideas for Room 1 and Room 2.):-. Map : (10 x 19 tiles) Stage: 570 px x 350 px. November 15, 2009. From th...

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The Unholy Island | LiyanaNaznim's Tile Based Game | Page 2

https://wlndm.wordpress.com/page/2

LiyanaNaznim's Tile Based Game. Content Research and Rough Sketches. November 15, 2009. Once upon a time, there was an island, which used to be peaceful before a group of monsters came in and conquered the island. The monsters have also imprisoned all the white doves in the island which were the symbol of peace among the citizen. People who live in the island can no more live in peace but they are scared to get rid of the monsters. Rough idea of the hero). Age: 10 years old. All of them do not have legs.

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Nature VS Homo Sapeins

Nature VS Homo Sapeins. Sunday, December 13, 2009. Here are the final game(making screen shot). Here are some sketches which I done for stage 3. Sorry for the bad drawing. Sunday, November 15, 2009. Sunday, November 8, 2009. Action Scripts for “Nature vs. Homo sapiens”. Var blood = 40;. Var maxSpeed = 16;. Var minSpeed = 2;. Gametime = 30;. Var music = new Sound();. For (var i = 0; i. Var mc = this.attachMovie("blood", "blood" i, i);. Mc x = random(Stage.width);. Mc y = random(Stage.height);. Bulletname ...

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Peace 'N' Happiness

Sesaat pertemuan menitik perkenalan, seminit perkenalan menerbitkan kemesraan.sejam kemesraan mengukuhkan persahabatan, sehari persahabatan selamanya dalam INGATAN." http:/ www.peace2happiness.blogspot.com. Monday, March 1, 2010. Entry kali ini, dipetik dari. Yang ditulis oleh Hafizah Iszahanid dalam ruangan sihat.Boleh layari. Http:/ www.bharian.com.my. Udara yang keluar masuk dari dan melalui hidung pula berpotensi mengeringkan atau menjejaskan membran dalam hidung yang menyebabkannya berkeruping. ...

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Peace to Israel

Skip to main content. Peace I leave with you, my peace I give unto you: not as the world giveth, give I unto you. Let not your heart be troubled, neither let it be afraid. A talebearer revealeth secrets: but he that is of a faithful spirit concealeth the matter. Abram said, O Sovereign LORD, how can I know that I will gain possession of it? How can I know . . ? Is it all right to ask God to repeat his promises, or to make clear what seems cloudy? What is the source of certainty, the key to the promise?

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