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Phroilan's stuff

Monday, September 1, 2014. Had a little time this weekend to work on my BK re-imagining. He's from the ancient past, and he's ditched his old suit of armor for modern powered body armor. Still wanna add color, refine the armor more, and redesign the ebony blade. Friday, August 29, 2014. Go toe-to-toe with Blade in a swordfight or something. Maybe take on a leadership role in the team. He'd have that Captain America - A Man Out Of Time vibe thing going on. Tuesday, August 26, 2014. Friday, April 18, 2014.

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Phroilan's stuff | phroilangardner.blogspot.com Reviews
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Monday, September 1, 2014. Had a little time this weekend to work on my BK re-imagining. He's from the ancient past, and he's ditched his old suit of armor for modern powered body armor. Still wanna add color, refine the armor more, and redesign the ebony blade. Friday, August 29, 2014. Go toe-to-toe with Blade in a swordfight or something. Maybe take on a leadership role in the team. He'd have that Captain America - A Man Out Of Time vibe thing going on. Tuesday, August 26, 2014. Friday, April 18, 2014.
<META>
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1 black night redesign
2 posted by
3 phroilan gardner
4 4 comments
5 black knight
6 no comments
7 practice sketch
8 2 comments
9 more supermen
10 man of steel
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black night redesign,posted by,phroilan gardner,4 comments,black knight,no comments,practice sketch,2 comments,more supermen,man of steel,reaper of souls,3 comments,6 comments,1 comment,by matt stawicki,labels barbarians,conan,personal work,red sonja,info
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Phroilan's stuff | phroilangardner.blogspot.com Reviews

https://phroilangardner.blogspot.com

Monday, September 1, 2014. Had a little time this weekend to work on my BK re-imagining. He's from the ancient past, and he's ditched his old suit of armor for modern powered body armor. Still wanna add color, refine the armor more, and redesign the ebony blade. Friday, August 29, 2014. Go toe-to-toe with Blade in a swordfight or something. Maybe take on a leadership role in the team. He'd have that Captain America - A Man Out Of Time vibe thing going on. Tuesday, August 26, 2014. Friday, April 18, 2014.

INTERNAL PAGES

phroilangardner.blogspot.com phroilangardner.blogspot.com
1

Phroilan's stuff: Happy day!

http://phroilangardner.blogspot.com/2012/11/happy-day.html

Monday, November 26, 2012. This just came in the mail:. So cool to finally be in this book. :). February 4, 2013 at 6:41 PM. Nicely done. Very good work. Ive got the book open next to me. Youre in some good company. Subscribe to: Post Comments (Atom). View my complete profile. Simple template. Powered by Blogger.

2

Phroilan's stuff: Grave Mercy

http://phroilangardner.blogspot.com/2013/01/grave-mercy.html

Monday, January 21, 2013. Last year I did a rough cover illustration for Robin Lafevers' book Grave Mercy. It didn't make the cover, but I had fun doing it. The book is pretty good too. It's about assassins raised in a sketchy convent. Lots of political intrigue and sneaking about. The covergirl here is Ismae. I hear the second book, Dark Triumph is coming out soon, starring another assassin named Sybella. January 22, 2013 at 7:42 AM. Dammit Phroilan. this is beautiful! January 22, 2013 at 9:42 AM. I hav...

3

Phroilan's stuff: Secret Ponchos at PAX EAST!

http://phroilangardner.blogspot.com/2013/03/secret-ponchos-at-pax-east.html

Friday, March 15, 2013. Secret Ponchos at PAX EAST! Playable at PAX East this weekend! If you're heading to PAX next week, be sure to drop by the booth and play the game. :). Ick to see the trailer! March 30, 2013 at 3:55 PM. Fryguy - I made a blag. Http:/ jdeegz.blogspot.com/. Post some more stuff from Ponchos on here ya! April 29, 2013 at 6:16 AM. Amazing work here master! Subscribe to: Post Comments (Atom). View my complete profile. Secret Ponchos at PAX EAST! Simple template. Powered by Blogger.

4

Phroilan's stuff: March 2014

http://phroilangardner.blogspot.com/2014_03_01_archive.html

Friday, March 14, 2014. Green Arrow and Mecha Superman. A few more from the moba I'm working on. We just went into open beta and these are two of three characters who became available today. Green Arrow, Mecha Superman and all related elements TM and © 2014 DC Comics http:/ www.dccomics.com/. Http:/ www.infinitecrisis.com/. Subscribe to: Posts (Atom). View my complete profile. Green Arrow and Mecha Superman. Simple template. Powered by Blogger.

5

Phroilan's stuff: Infected by Art

http://phroilangardner.blogspot.com/2012/12/infected-by-art.html

Friday, December 21, 2012. I entered another contest. This time I have multiple entries that I'm asking you all to vote for. Help a fella out @:. Https:/ www.infectedbyart.com/entries/622#.UNVOzXcYstU. December 22, 2012 at 12:55 PM. Good luck and Happy Hollidays). December 23, 2012 at 12:49 AM. Thank you very much, sir. January 1, 2013 at 3:55 AM. This comment has been removed by the author. January 5, 2013 at 12:37 PM. That is probably the very best Conan I have ever seen. January 6, 2013 at 3:33 PM.

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Leegoonz game Developer blog.: Understanding Allegorithmic Substance Designer custom shader.1

http://leegoonz.blogspot.com/2014/02/understanding-allegorithmic-substance.html

Leegoonz game Developer blog. Visual strategy development lab Technical Art Director. Now working atAllegorithmic. ADVANCED SHADER DOT COM. ADVANCED SHADER FACEBOOK COMMUNITY. Substance user group in korea. Tuesday, 11 February 2014. Understanding Allegorithmic Substance Designer custom shader.1. How to you would customizing for Allegorithmic Designer additional shaders. Resource path at below. C: Program Files Allegorithmic Substance Designer 4.x resources view3d shaders. And then glsl code at below.

leegoonz.blogspot.com leegoonz.blogspot.com

Leegoonz game Developer blog.: 유니티 쉐이더와 섭스턴스 디자이너를 이용한 모바일 그래픽 처리.

http://leegoonz.blogspot.com/2014/10/blog-post.html

Leegoonz game Developer blog. Visual strategy development lab Technical Art Director. Now working atAllegorithmic. ADVANCED SHADER DOT COM. ADVANCED SHADER FACEBOOK COMMUNITY. Substance user group in korea. Wednesday, 15 October 2014. 유니티 쉐이더와 섭스턴스 디자이너를 이용한 모바일 그래픽 처리. 반구형태의 암비언트라이팅 기법을 활용 하여 미리 LUT(Look Up Texture) 성분으로 제작 된 두개의 텍스처를 블렌딩 할 수 있도록 섭스턴스에서 노드로 구성 해 보고 흔히 사용 하는 프레넬 림라이트 기법 역시 LUT 방식으로 처리 하여 가볍게 모바일에서 처리 될 수 있는 응용 워크플로우를 만들어 봅니다. 강의내용에서 쉐이더 구성과 개발 , 파싱 스크립트에 대한 자세한 설명은 제외 되었습니다. Opos = mul (...

leegoonz.blogspot.com leegoonz.blogspot.com

Leegoonz game Developer blog.: Matcap Rim Lighting for 3ds max viewport shading.

http://leegoonz.blogspot.com/2014/03/matcap-rim-lighting-for-3ds-max.html

Leegoonz game Developer blog. Visual strategy development lab Technical Art Director. Now working atAllegorithmic. ADVANCED SHADER DOT COM. ADVANCED SHADER FACEBOOK COMMUNITY. Substance user group in korea. Tuesday, 4 March 2014. Matcap Rim Lighting for 3ds max viewport shading. This shader support for 3dsmax direcX driver and opengl view port with Nitro view port driver DX9 only. DiffuseTex = pow(diffuseTex , 2.2);. Input gamma correction formula :. Pow(x , 2.2) = X 2.2. X 22 를 풀어 쓰면. 이걸 데카르트 좌표계로 보면.

leegoonz.blogspot.com leegoonz.blogspot.com

Leegoonz game Developer blog.: 텍스처 비디오 메모리 점유 테스트. 리덕스 .유니티. Texture VRAM test for redux with Unity3D.

http://leegoonz.blogspot.com/2014/11/texture-vram-test-for-redux-with-unity3d.html

Leegoonz game Developer blog. Visual strategy development lab Technical Art Director. Now working atAllegorithmic. ADVANCED SHADER DOT COM. ADVANCED SHADER FACEBOOK COMMUNITY. Substance user group in korea. Wednesday, 12 November 2014. 텍스처 비디오 메모리 점유 테스트. 리덕스 .유니티. Texture VRAM test for redux with Unity3D. Subscribe to: Post Comments (Atom). AO with Gamma Control for Matcap bump Unlit shader. 1st test . standard game character head for custom deformation asset. 게임회사 뒷담화 모음(루리엡 펌). 3 월달 중에 기본적인 노드 별 메뉴얼과 ...

leegoonz.blogspot.com leegoonz.blogspot.com

Leegoonz game Developer blog.: 모바일 게임용 스킨 쉐이더 프로토타입.

http://leegoonz.blogspot.com/2015/01/blog-post.html

Leegoonz game Developer blog. Visual strategy development lab Technical Art Director. Now working atAllegorithmic. ADVANCED SHADER DOT COM. ADVANCED SHADER FACEBOOK COMMUNITY. Substance user group in korea. Monday, 26 January 2015. 모바일 게임용 스킨 쉐이더 프로토타입. 2014년 봄 만들던 것을 약간 정리 해서 맥스 다이렉트엑스 뷰포트에서 실시간으로 테스트. 나이트로뷰포트에서 동작 하도록 전체적으로 바꿔야 하는데 DX 11 베이스에서 해야 하는건가 모르겠다. 뭐 암튼 게임의 특성에 따라 모바일 상에서 동일하게 구현 된다. Subscribe to: Post Comments (Atom). AO with Gamma Control for Matcap bump Unlit shader. 게임회사 뒷담화 모음(루리엡 펌).

leegoonz.blogspot.com leegoonz.blogspot.com

Leegoonz game Developer blog.: 2014. KGCA 발표자료.

http://leegoonz.blogspot.com/2014/11/2014-kgca.html

Leegoonz game Developer blog. Visual strategy development lab Technical Art Director. Now working atAllegorithmic. ADVANCED SHADER DOT COM. ADVANCED SHADER FACEBOOK COMMUNITY. Substance user group in korea. Friday, 7 November 2014. Subscribe to: Post Comments (Atom). AO with Gamma Control for Matcap bump Unlit shader. 1st test . standard game character head for custom deformation asset. 유니티 기본 스플레시 이미지 없애고 커스텀 스플레시 이미지 사용 하여 앱 인트로 제작 하기. Understanding Allegorithmic Substance Designer custom shader.1.

leegoonz.blogspot.com leegoonz.blogspot.com

Leegoonz game Developer blog.: 유니티 기본 스플레시 이미지 없애고 커스텀 스플레시 이미지 사용 하여 앱 인트로 제작 하기.

http://leegoonz.blogspot.com/2012/05/blog-post_05.html

Leegoonz game Developer blog. Visual strategy development lab Technical Art Director. Now working atAllegorithmic. ADVANCED SHADER DOT COM. ADVANCED SHADER FACEBOOK COMMUNITY. Substance user group in korea. Saturday, 5 May 2012. 유니티 기본 스플레시 이미지 없애고 커스텀 스플레시 이미지 사용 하여 앱 인트로 제작 하기. 유니티 기본 스플레시 이미지 없애고 커스텀 스플레시 이미지 사용 하여 앱 인트로 제작 하기. 보통 프로젝트 셋팅에 스플레시 이미지 넣는 곳에 상표 이미지등을 넣는데. 그렇게 하면 뒤 씬의 로딩 길이 동안 보통 보여집니다. 즉 시간이 일정 하지 않고 간단한 로딩이면 스마트폰에서 슉 사라져 버리곤 하지요. 그래서 일정 하게 하려면. 아래와 같은 함수를 만듭니다. WIP] [Tutorials]Understand...

leegoonz.blogspot.com leegoonz.blogspot.com

Leegoonz game Developer blog.: Substance plugin build on UE4. step by step.

http://leegoonz.blogspot.com/2014/11/substance-plugin-build-on-ue4-step-by.html

Leegoonz game Developer blog. Visual strategy development lab Technical Art Director. Now working atAllegorithmic. ADVANCED SHADER DOT COM. ADVANCED SHADER FACEBOOK COMMUNITY. Substance user group in korea. Thursday, 13 November 2014. Substance plugin build on UE4. step by step. 일반적으로 프로그래머 분들은 잘 겪지 않았을 것 같습니다. 보통 아티스트 분들께서 특별히 새로운 프로그래밍 클래스를 만들어서 첨부터 넣을리 없기 때문에 발생 하는 몇가지 이슈 입니다. 서브스턴스 코어는 한번은 프로그래밍 빌드를 해야 완전하게 생성 됩니다. 그 말인 즉. 기본적인 서브스턴스 에디터 코어는 자사에서 제공 하는 플러그인을 카피 하여 설치 하면 탑재 되어 있지만. 그리고 언리얼 프로젝트를 실행 합니다.

leegoonz.blogspot.com leegoonz.blogspot.com

Leegoonz game Developer blog.: Simple Fake bRDFs

http://leegoonz.blogspot.com/2012/05/simple-fake-brdfs.html

Leegoonz game Developer blog. Visual strategy development lab Technical Art Director. Now working atAllegorithmic. ADVANCED SHADER DOT COM. ADVANCED SHADER FACEBOOK COMMUNITY. Substance user group in korea. Wednesday, 30 May 2012. Reference to animation4ever unity shader code tutorial movie. Subscribe to: Post Comments (Atom). AO with Gamma Control for Matcap bump Unlit shader. 1st test . standard game character head for custom deformation asset. 유니티 기본 스플레시 이미지 없애고 커스텀 스플레시 이미지 사용 하여 앱 인트로 제작 하기. 3 월달 중...

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Daniel Tyka Art: lutego 2016

http://danieltyka.blogspot.com/2016_02_01_archive.html

Sobota, 27 lutego 2016. Udostępnij w usłudze Twitter. Udostępnij w usłudze Facebook. Udostępnij w serwisie Pinterest. Niedziela, 7 lutego 2016. Udostępnij w usłudze Twitter. Udostępnij w usłudze Facebook. Udostępnij w serwisie Pinterest. Wtorek, 2 lutego 2016. Udostępnij w usłudze Twitter. Udostępnij w usłudze Facebook. Udostępnij w serwisie Pinterest. Illustrator and Concept Artist. Wyświetl mój pełny profil. Daniel Tyka. Motyw Okno obrazu. Obsługiwane przez usługę Blogger.

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Monday, September 1, 2014. Had a little time this weekend to work on my BK re-imagining. He's from the ancient past, and he's ditched his old suit of armor for modern powered body armor. Still wanna add color, refine the armor more, and redesign the ebony blade. Friday, August 29, 2014. Go toe-to-toe with Blade in a swordfight or something. Maybe take on a leadership role in the team. He'd have that Captain America - A Man Out Of Time vibe thing going on. Tuesday, August 26, 2014. Friday, April 18, 2014.

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Sábado, 27 de octubre de 2012. If the moment I recognize my weakness. Is where my strength. Begins. Can I still keep going forward from now on, I wonder? Even with all these mixed-up feelings inside me? Still I don't want to hang my head with shame in this light! Enviar por correo electrónico. Domingo, 21 de octubre de 2012. Proyecto hecho por fans para fans. Todos los derechos son de mamá Mochizuki. Enviar por correo electrónico. Enviar por correo electrónico. Enviar por correo electrónico.