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PixelPickle Games

Creating from and combining technology of games, animation and visual effects.

http://www.pixelpickle.com/

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Creating from and combining technology of games, animation and visual effects.
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PixelPickle Games | pixelpickle.com Reviews

https://pixelpickle.com

Creating from and combining technology of games, animation and visual effects.

LINKS TO THIS WEBSITE

pixelpicklegames.blogspot.com pixelpicklegames.blogspot.com

PixelpickleGames Dev Blog: Dev - Burden reveal and Community page

http://pixelpicklegames.blogspot.com/2014/03/dev-burden-reveal-and-community-page.html

Wednesday, March 12, 2014. Dev - Burden reveal and Community page. Today we revealed the Burden Community page and that Burden will be coming to Steam early Access soon! Since the last post here a LOT has changed with the game - art, story, mechanics. At the time when we decided to make such big changes. it was scary. But we're so glad we did now. The game is better for it even though it has pushed the released date back a bit. Will be updated weekly (. August 21, 2014 at 12:15 PM. Lylian F.A.Q. Http:/ s...

pixelpicklegames.blogspot.com pixelpicklegames.blogspot.com

PixelpickleGames Dev Blog: Blender - Code - Delete objects by prefix

http://pixelpicklegames.blogspot.com/2015/07/blender-code-delete-objects-by-prefix.html

Tuesday, July 28, 2015. Blender - Code - Delete objects by prefix. When using Rigify in Blender there are a lot WGT objects that aren't needed after animation - before exporting to Unity3D or another engine. I created a quick script, to quickly remove them:. Subscribe to: Post Comments (Atom). Pixelpickle Games on Facebook. Pixelpickle Games on Facebook. Updates Lylian episode one with Spanish, French and German translation. Lylian: Episodes minimum tested system requirements. DirectX9 capable Video card.

pixelpicklegames.blogspot.com pixelpicklegames.blogspot.com

PixelpickleGames Dev Blog: Dev - Burden Ngaww!

http://pixelpicklegames.blogspot.com/2015/05/dev-burden-ngaww.html

Tuesday, May 19, 2015. Dev - Burden Ngaww! Character and anim test in the editor. I like to do little short test animations, get'em looping and stuff! This little fellow is Phooey! Mascot for the team. testing with vertex colours only but considering texturing for most characters. Subscribe to: Post Comments (Atom). Pixelpickle Games on Facebook. Pixelpickle Games on Facebook. Updates Lylian episode one with Spanish, French and German translation. Lylian: Episodes minimum tested system requirements.

pixelpicklegames.blogspot.com pixelpicklegames.blogspot.com

PixelpickleGames Dev Blog: Dev - Easy Buoyancy

http://pixelpicklegames.blogspot.com/2014/09/dev-easy-buoyancy.html

Wednesday, September 3, 2014. Dev - Easy Buoyancy. A quick and easy way to make smooth buoyancy of an object. Just a small ICE tree and a constraint with low blend weights. The mesh to float is constrained to the Null object, which has the ICE constraint attached - constraining to the water surface. And here's a test render for visual candy. Subscribe to: Post Comments (Atom). Pixelpickle Games on Facebook. Pixelpickle Games on Facebook. Lylian: Episodes minimum tested system requirements. A I'm trying s...

pixelpicklegames.blogspot.com pixelpicklegames.blogspot.com

PixelpickleGames Dev Blog: Dev - Burden - Another Character WIP

http://pixelpicklegames.blogspot.com/2015/06/dev-burden-another-character-wip.html

Monday, June 15, 2015. Dev - Burden - Another Character WIP. For some reason I love seeing the characters at this stage of creation, before the textures and final details, before they're given some life. It might be because they're closest to the great rough concept art by Aaron Alexovich. Subscribe to: Post Comments (Atom). Pixelpickle Games on Facebook. Pixelpickle Games on Facebook. Updates Lylian episode one with Spanish, French and German translation. DirectX9 capable Video card. Lylian F.A.Q. A I'm...

pixelpicklegames.blogspot.com pixelpicklegames.blogspot.com

PixelpickleGames Dev Blog: October 2013

http://pixelpicklegames.blogspot.com/2013_10_01_archive.html

Monday, October 21, 2013. Dev: Burden submitted to IGF. Burden has been submitted into next year's Independent Games Festival in San Francisco. Not expecting much from it in its current state only because the build is a very small slice of the complete game, we'll keep updating the build with more and more content - Already have newer builds to add - hopefully the judges will leave our game until the end and by that time it will be closer to completion! Links to this post. Wednesday, October 16, 2013.

theindiegamesroom.com theindiegamesroom.com

The Indie Games Room - July 15th - 17th 2016 | 2014 Games

http://www.theindiegamesroom.com/games/2014-games

About Indie Games Room. About Team AVCon Inc. Buy Tickets To AVCon. For 2014 the Indie Games Room will be inside of the Video Game Hall with more games than ever before. This year we have received support from UniSA. Double Happy vs. The Infinite Sadness. That dastardly chef has caught all your prairie friends! Play as Monkey, Lion, Bear, Rabbit, and others, as you dash heroically to your freedom. Leap over great gaps, duck and weave, and bust down anything in your path! Do You Even Drift. Before you go ...

pixelpicklegames.blogspot.com pixelpicklegames.blogspot.com

PixelpickleGames Dev Blog: May 2015

http://pixelpicklegames.blogspot.com/2015_05_01_archive.html

Tuesday, May 19, 2015. Dev - Burden Ngaww! Character and anim test in the editor. I like to do little short test animations, get'em looping and stuff! This little fellow is Phooey! Mascot for the team. testing with vertex colours only but considering texturing for most characters. Links to this post. Friday, May 15, 2015. Dev - Burden Another Protagonist WIP. A work in progress snap of another character of the hero team. Just about to start on some details. Links to this post. Subscribe to: Posts (Atom).

pixelpicklegames.blogspot.com pixelpicklegames.blogspot.com

PixelpickleGames Dev Blog: June 2015

http://pixelpicklegames.blogspot.com/2015_06_01_archive.html

Monday, June 15, 2015. Dev - Burden - Another Character WIP. For some reason I love seeing the characters at this stage of creation, before the textures and final details, before they're given some life. It might be because they're closest to the great rough concept art by Aaron Alexovich. Links to this post. Subscribe to: Posts (Atom). Pixelpickle Games on Facebook. Pixelpickle Games on Facebook. Updates Lylian episode one with Spanish, French and German translation. DirectX9 capable Video card. A I'm t...

pixelpicklegames.blogspot.com pixelpicklegames.blogspot.com

PixelpickleGames Dev Blog: Dev - Controlling the Beast of Burden

http://pixelpicklegames.blogspot.com/2014/04/dev-controlling-beast-of-burden.html

Friday, April 25, 2014. Dev - Controlling the Beast of Burden. Early in development, the game was controlled almost entirely using the mouse. As the design changed, and gamepad input started being implemented, the limitations of Unity's input system became very apparent. After a quick look through the available replacements available, we decided that none of them quite met our requirements and started developing our own. Here's how it works. Written by Matthew Bowie. August 21, 2014 at 12:14 PM. Q Game c...

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Saturday, December 19, 2015. Dev - CC - Set screens to, Story Dev Mode. Two chapter of Dialogue done, two chapters to go. One and a half chapters of level design, finalized. Links to this post. Tuesday, July 28, 2015. Blender - Code - Delete objects by prefix. When using Rigify in Blender there are a lot WGT objects that aren't needed after animation - before exporting to Unity3D or another engine. I created a quick script, to quickly remove them:. Links to this post. Monday, June 15, 2015. No, Burden is...

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Thursday, November 21, 2013. Posted by Mike Marcuzzi. Saturday, November 16, 2013. Vid] inFORM - Interacting With a Dynamic Shape Display. Posted by Mike Marcuzzi. Thursday, August 22, 2013. It's Been A While. I really haven't been keeping up with this blog. I apologize. In the meantime, go here. Posted by Mike Marcuzzi. Friday, December 14, 2012. Posted by Mike Marcuzzi. Thursday, September 13, 2012. Vid] Quadrocopters are in these days. Posted by Mike Marcuzzi. Friday, September 7, 2012.

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